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path: root/src/Java/gtPlusPlus/GTplusplus.java
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2019-03-14+ Added Bombs.Alkalus
% Made RAW collectors produce 10x less. $ Fixed tooltips on RAW collectors. $ Fixed a bug regarding STARTUP_PHASE.
2019-02-28+ Added a new debug tool.Alkalus
+ Added support for Crops++. + Added Custom Crops & framework to support more in future. + Added basic support for all GT++ Materials within Tinkers Construct. [WIP] + Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424] % Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level. % Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent. % Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access. % Attempted to adjust logic of FFPP, but I probably broke it. [WIP] % Moved static array of Element Names from IonParticles.java -> ELEMENT.java. $ Greatly improved reflective performance across the mod.
2019-02-07+ Added new achievements page for Assembly Line Recipes.Alkalus
+ Added custom safety checks to Assembly Line Recipe/Achievement handling via ASM. + Added a safe way to get the unlocal names of items. - Removed 'Press e' Achievement when in Dev. (Thank, Fucking, God) $ Fixed a mild error concerning localization of Americium-241 Blocks.
2019-02-05+ Added recipe for Nano Healer.Alkalus
+ Added recipe for Strange Dust. + Added recipe for Slow Builders Ring. + Added recipes for Charge Packs. + Added recipes to make obtaining Zirconium a little earlier. + Added packager recipes for all ore materials. + Added lathe recipes for all materials -> rods. Closes #411. + Added way to process Silicon Carbide into Synthetic Graphite. Closes #407. + Added proper achievement localization for all new AL recipes. + Added more INIT_PHASE's. - Removed ways to obtain Trinium dust in GTNH. (Leave handling to GT instead). % Adjusted recipes for Cyclotron and Casings, it's now assembled instead of shape crafted. % Adjusted circuits used in lower tier dehydrator recipes for consistency. Closes #364. % Adjusted a few materials having '-' in their name within en_US.lang. % Adjusted power capacity of the Gem Batteries. % Adjusted tiering for Large Auto-Assembler, it has been reduced by one. % Adjusted composition of Pikyonium to now require Yttrium, instead of the rare Ytterbium. % Adjusted composition of DEEP_EARTH_REACTOR_FUEL_DEPOSIT to be slightly more balanced. % Adjusted smelting point of Zirconium Carbide. $ Fixed an NPE in GeneralTooltipEventHandler.java. $ Fixed weird invisible recipes. Closes #304. $ Confirmed Large Mixer is now working correctly. Closes #366. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/918d763dabd82d47db739a1b0a51c01f0803adc0). $ Confirmed Matter Fabricator is now working correctly. Closes #360. + Auto Doors. Closes #338. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/22c6a05a8a3a00294bcb8890a1e2a0fdc9196de8). % Changed Energy Buffer Recipes. Closes #52. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/499411aa21ac4a742b6d51ef3ce9c4046d0a22c1). $ Invalid Recipe. Closes #241. (Closed in unknown, previous commit).
2019-01-30$ Fixed 'bug' where GT wooden Pipes/Frames would require an Axe to harvest. ↵Alkalus
They now require a wrench, freeing up 4 MetaIDs on BlockMachines for myself to use. $ Fixed handling of custom BaseMetaTileEntity implementations. Meta 12-15 is now used by GT++ to deploy custom without requiring any outside items or blocks. $ Fixed IC2 items requiring a pickaxe to mine and shitty wrench handling. You can now just mine them as usual with a wrench. $ Fixed ALL GT/GT++ Tile Entity Tooltips. Formatted some things slighty, added additional information and additional custom tooltip support.
2019-01-25+ Added recipes to obtain Astral Titanium, Celestial Tungsten Advanced ↵Alkalus
Nitinol and Chromatic Glass. + Added Particle Physics, so some basic extent. + Added new textures for some Meta items. + Added new textures for all particles and ions. + Added Custom Debug NBT to error ingots, in the event one is obtained by a player. + Added more information to the tooltip of Control Cores. + Added more uniform ways to obtain tiered item components to CI. - Hard disable of GC Fuel tweaks for the moment. % Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod. % Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated) % Tweaked Cyclotron Recipe map to support new changes to functionality. % Tweaked RTG fuel pellet production time in Cyclotron to be 100x. % Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.). % Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places. % Renamed Buffer Cores to Energy Cores. % Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly. $ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
2019-01-13+ Added Xp conversion brewing recipes.Alkalus
- Made Xp Convertor redundant. $ Hopefully fixed ExtraUtils complaining about rendering. $ Additional 5.08 support. $ Possibly fixed recipes for some items which don't display in NEI correctly.
2019-01-09+ Added 118 Ions and all Base Particles.Alkalus
+ Added localisation for over 600 of the new items added. - Disabled custom GC Solar System. % Moved registration of Fluorite Ore handler later. % Fixed name of Radioactive Material Mix. > Also includes changes made earlier, dunno.
2018-12-24+ Added a config option to adjust the Turbine Rotor removal cut-off point.Alkalus
+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel. + Added full compound of Eglin Steel to ABS. Closes #392. - Removed all Multi-Tools. $ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow) $ Fixed COFH Hard requirement. Closes #398. % Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles. > To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
2018-11-01+ Added new Radioactive ore.Alkalus
+ Added Custom Nuclear Texture Set. % More material work. $ Fixed issue allowing Multiblocks to have > 1 Control Core Hatch. $ Fixed Broken Ore texture for ENRICHED TextureSet. $ Fixed a few fluid recipes broken in the refactor.
2018-10-25+ Added 'DebugChunks' function.Alkalus
+ Added ASM Config.
2018-10-25+ Added a way to debug Chunk Loading via ASM injection into Forge.Alkalus
+ Added new require function to TileEntityBase.java. + Added some logging to pipe generation.
2018-09-15+ Added IC2/Forestry Ferts to OB Sprinkler.Alkalus
% Fixed Sprinkler handler to be more robust. $ Fixed issue with ASM Handler.
2018-09-13% Buffed the Semi-Fluid Generators.Alkalus
$ Fixed an infinite loop in GregtechMeta_MultiBlockBase.java. $ Fixed Mimir's Fusion recipes not displaying in NEI.
2018-09-12+ Added Advanced Mufflers.Alkalus
+ Added custom overlay textures for new mufflers. % Logging changes. $ Fixed generation of recipes for pocket fusion.
2018-09-01$ Reworked the Chunk loaders.Alkalus
> Maybe they work now?
2018-08-23% Shuffled some thing around in the proxies.Alkalus
2018-08-22$ Fixed a bug where adding valid biomes for villages in Australia could ↵Alkalus
cause an UnsupportedOperationException. + Added new Beta Tester for Capes.
2018-08-18+ Added Forming Press mode to the Large Bending Machine. Closes #347.Alkalus
+ Added a command to dump TC aspect information from all Items & Blocks. Use /DA or /DumpAspects to begin the process. $ Fixed PSS not accepting any tier Hatches. Closes #354, also fixes https://github.com/GTNewHorizons/NewHorizons/issues/3470. $ Fixed Hand-Pumps duping things, because other modders can't follow guidelines. Closes #353. $ Fixed a rare bug involving Hand-Pumps & EU items having getDisplayName() called on them. $ Fixed an issue where some Multiblocks had a bad GUI. $ Removed TC libs from my custom Railcraft build.
2018-07-06% Made it so that the custom Forestry Frames are no longer repairable. ↵Alkalus
(Should prevent some weird magic exploits, fixes #323.) % Cape list tweak for new Tester.
2018-06-27+ Added a config option for the GT6 Sulfuric Acid recipe changes.Alkalus
% Reworked some of the Plugin System.
2018-06-17$ Hopefully fixed the Large Electrolyzer & Centrifuge not processing recipes ↵Draknyte1
like NEI would show. Closes #300, Closes #293, Closes #292.
2018-05-29+ Added a display string to the GUI of the threaded buffers, showing seconds ↵Alkalus
remaining before the thread belonging to this buffer is released. This will also show ms/25 lag info someday. + Added invokeGC() to SystemUtils.java. $ More thread safety.
2018-05-29% Changed max thread life to 300 seconds.Alkalus
$ More thread safety. - Removed useless EIO tooltip variables.
2018-05-29$ Reduced cpu usage in EIO tooltip handler.Alkalus
$ Made GTPP clean up any left-over threads when the server shuts down (Mostly for SSP memory leaks). $ Made each buffer get a unique thread. Thread life reduced greatly and capped out at 32k seconds.
2018-05-28^ Version bump to v1.7.1.Alkalus
^ Updated Recommended.txt to v1.7.1. $ Fixed not all Multiblock recipes generating. There's < 10 missing per machine. Adding some logging to fine tooth which ones break and why. - Removed Gradle files.
2018-05-28+ Added Discord to Git README.md.Alkalus
% Logging enabled for Large Multiblock recipe generation.
2018-05-27% Another cape addition.Alkalus
2018-05-27+ Added new Beta Tester.Alkalus
2018-05-27+ Added a small hack to give all GT turbines animated textures while running.Alkalus
+ Added config option for animated texture hack. % Tweaked Large Egg texture again.
2018-05-27+ Added tooltips to blocks which may drop Fluorite ore.Alkalus
$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum. % Tweaked Large Egg texture mildly.
2018-05-27$ Hopefully fixed issue where BoP limestone is valid for Fluorite.Alkalus
$ Fixed the ABS not using the correct texture on the top layer input hatch. % More internal work on LFTR rewrite.
2018-05-26% Initial start to LFTR reworking.Alkalus
% Changed around the capes a lil bit.
2018-05-24$ Tried to fix GT ItemList values being called too early when certain mods ↵Alkalus
are loaded, causing them to not be loaded when GT++ is running PreInit(). $ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
2018-05-24+ Added Giant Chicken.Alkalus
+ Added Big Eggs. - Removed Segment Analytics entirely.
2018-05-23$ Fixed Chunk Loader initialization.Jordan Byrne
% Moved various chunk handling code to be internal in ChunkManager.java.
2018-05-23+ Added another data storage object. Examine ReverseAutoMap.java for ↵Jordan Byrne
information. $ Massive overhaul to the Chunk Loaders. $ Hopefully added a way to check OreGen per dimension. % Gave the BlockPos.java object a better UID.
2018-05-22% Updated Mass Fabricator Tooltip.Jordan Byrne
$ Possibly fixed invalid recipes generating in the Large Machines.
2018-05-14$ Removed method of trying to find ores based on dimension. This method ↵Jordan Byrne
won't work because GTNH can't maintain backwards compatibility on their world generator.
2018-05-14% Once again, buffed Atmospheric Cleansers/Pollution Scrubbers.Jordan Byrne
2018-05-14+ Added better processing for LFTR Molten Salts.Jordan Byrne
% Cleaned up material generation slightly. $ Rewrote Dust base item class, old items will automatically swap into their new form upon world load. $ Added MissingMappingsEvent handler to try handle dust transition.
2018-05-13$ Fixed a bug where all Multiblock recipe maps stopped respecting output ↵Jordan Byrne
chances.
2018-05-13% Industrial Vacuum Freezer now consumes Cryotheum while running.Jordan Byrne
$ Fixed Adv. EBF running recipes regardless of coil level.
2018-05-13+ Made GT5 HF usable in some GT++ recipes.Jordan Byrne
+ Added a recipe to convert GT HF -> GT++ HF. % Doubled output of Sulfuric Apatite Recipe. % Cape list change. % Made ABS recipe generation logging MACHINE_INFO type. $ Improved cape handler to cache resource & not check client side at all.
2018-05-13% Rewrote cape handling to be more robust.Jordan Byrne
% Gave more people capes.
2018-05-13Codeenvy (#273)Alkalus
+ Added recipes for all Advanced Multis. + Added new casings for Advanced EBF. + Added Turbine Animations. + Added recipe for the Air Intake Hatch. + Added new textures for the Adv. Vac. Freezer and casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for Adv. Vac. and EBF. + Added a book for Power Storage Solutions. + Added book for the FFPP. - Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.) $ Fixed issue with AIC tooltip. $ Fixed some chemical processing recipes. #266 $ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes. % Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268 % Made Adv. EBF. Use new casing textures. % Streamlined Old School Circuit function call locations to a single handler. % Cleaned up ASM Logging.
2018-05-06DevCommandFixDream-Master
2018-04-16% Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR ↵Jordan Byrne
type). $ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
2018-04-16+ Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵Jordan Byrne
the same way the Large Chemical Reactor does.
2018-04-16- Disabled Analytics.Jordan Byrne