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path: root/src/Java/gtPlusPlus/GTplusplus.java
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2018-05-06DevCommandFixDream-Master
2018-04-16% Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR ↵Jordan Byrne
type). $ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
2018-04-16+ Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵Jordan Byrne
the same way the Large Chemical Reactor does.
2018-04-16- Disabled Analytics.Jordan Byrne
2018-04-16% Moved Zhuhai's recipe generator to be later. It is now called in ↵Jordan Byrne
onLoadComplete() to ensure it's called after all mods are initialized.
2018-04-01+ Added some support for Steve's Carts 2.Jordan Byrne
+ Base work for Exotic Farmer Module added.
2018-03-28$ Rewrote handling for the ABS to dynamically generate all recipes based on ↵Jordan Byrne
all pre-existing EBF recipes. $ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting. $ Fix Polonium Material trying to access ELEMENT.java instance before it's created. + Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
2018-03-24% Made Mod load after other mods.Jordan Byrne
2018-03-13Fix cyclic dependency with TConstructDavid Vierra
GT++ before TConstruct GT++ after gregtech gregtech after TConstruct
2018-03-13Fix GT++ `xpjuice` fluid overriding OpenBlocks fluidDavid Vierra
Fixes issues where the OpenBlocks XP Drain will fill tanks with GT++ `xpjuice`, which cannot be pulled out using a bucket. After this change, any tanks containing the GT++ juice will auto convert to the OpenBlocks juice.
2018-03-13$ Fixed TiCon not accepting GT++ Pyrotheum as a valid Smeltery Fuel.Jordan Byrne
$ Fixed Recipe for the Shaft Extruder shape, which now requires Dark Steel, instead of Dark Iron.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-27$ PMD Cleanup.Jordan Byrne
2018-02-26% Made all GTNH recipes use cheaper circuits for all recipes I add.Jordan Byrne
% Recipe tweaks. % Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output) $ Fixed old fluorite ore not having a valid shapeless recipe. $ Fixed all custom ores trying to register static textures. $ Fixed plugin loading system not registering plugins, I think? $ Fixed missing texture for Nitro Fix.
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-22+ Added a feature for dumping all block and item data from the mod for ↵Jordan Byrne
locale file creation. #218 will benefit from this.
2018-02-21+ Added localization for en_US for basically every item and block.Jordan Byrne
$ Tried to better support locales across all items. This should enhance #218.
2018-02-21$ Tree Farmer Work.Jordan Byrne
% Package cleanup. - Removed /Bed command.
2018-02-18^ Version Bump to PreRelease5.Jordan Byrne
% Updated CommandUtils.java. % Made AnimalFarm abstract, as it's currently an empty class. $ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
2018-02-08$ Tried fixing errors with chunkloader not correctly force loading chunks on ↵Jordan Byrne
server restarts.
2018-02-08+ Added Plugin system.Jordan Byrne
$ Fixed issue with Fishing Pond.
2018-02-07+ Tried redoing the Pocket Fusion Reactor.Jordan Byrne
2018-01-29+ Added Trinium Titanium Cable/wires.Jordan Byrne
+ Redid material components to better use GT texture assets. % Gave all 32 ore types new TextureSets. % Doubled capacity of all fluid pipes. % Moved Item/Block creation from init() to preInit(). $ Fixed Sludge fluid texture. $ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades. $ Bundled SegmentHelper.java, for future development ease.
2017-12-29+ Added several new ore materials.Jordan Byrne
$ Fixed bug where ores generated fluids. $ Fixed issue where old Fluorite ores still exist. $ Fixed issue where ore processing recipes were generated incorrectly. $ Partially implemented smooth lighting on GT++ Ores.
2017-12-21^ Version Bump.Draknyte1
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-20+ Added support for GTNH Trinium.Draknyte1
$ Fixed excessive fluid cells being generated. $ Further improve material recycling recipes.
2017-12-18+ Added some safety handling to Bee generation since they will not generate ↵Draknyte1
in older versions of Forestry. % Made all of Growthcraft support reflective.
2017-12-18$ Fixed #169.Draknyte1
2017-12-15More fixes pre-gtnh update (#168)Alkalus
$ Tree Farmer Fix (a) $ Multitank Fix. ^ Version Bump. * + Added Chainsaw support to treefarm. + Added check for creative tools to tree farm for creative testing.
2017-12-15Add TecTech support (#166)Alkalus
+ Added check for TecTech mod. + Added TecTech support to my Base Multiblock. + Added TecTech support to my Power-Substation. + Added TecTech support to my Generator Array. % Made GT++ load after a few more mods that were recently added. $ Fixed else statement for computronics load message during startup. $ By now supporting Multi-amp Dynamos, this closes #161.
2017-12-15$ Fixed Client side code called on server.Jordan Byrne
2017-12-11$ More work on Segment Analytics.Jordan Byrne
+ Added functions to identify myself as a player. % Updated Segment 2.1.0 Bundled Library.
2017-12-11$ Fixed UUID generation and Data flushing to Segment servers.Jordan Byrne
2017-12-11$ Redid Analytics Handling to be done on a per-player basis and not handle ↵Jordan Byrne
client side per-player.
2017-12-11Merge GTNH features and changes (#160)Daniel
+ GTNH full compat mode. + Added boiler config, recipes changes and minor tweaks. $ Fix nbtutuls. $ Tree farm fixes. % Pipe and cable rendering tweaks.
2017-12-10+ Added First Test unit for Analytics. (Analytics Class is not available ↵Jordan Byrne
publicly, but please do ask for a redacted version.) + Added support for Fancy Graphics and shit Graphics modes. (Things like leaves will soon have variable textures) + Added Beyond Reality Classic check, for future pack specific features. % Refactored CORE.java - Removed many useless or duplicate GT variables.
2017-12-10% Major Refactor of the base GT++ class.Jordan Byrne
% Moved Config Handling to it's own class. % Renamed configSwitches.class to ConfigSwitches.class. + Added framework for Segment Analytics.
2017-12-09$ Fixed a compile error after refactoring a config variable to a new location.Jordan Byrne
2017-12-09+ Added a config option to disable Zombie Reinforcements.Jordan Byrne
% Redid some Circuit handling for recipes. $ Fixed Component Assembler recipes not using all circuits per tier for recipes.
2017-12-07% More work on the Nitro-fix.Jordan Byrne
2017-11-28$ Fixed Thermal Centrifuge Structure check.Alkalus
$ Moved all SubscribeEvents to it's own handler function. % Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
2017-11-17+ Added in the Compact Fusion Reactor.Alkalus
% Did work on the CFR. $ Fixed a tooltip on the Pollution Detector.
2017-11-14% More book changes.Alkalus
2017-11-06+ Added a config option to enable hidden NEi items.Alkalus
+ Added a config option to enable 'Machine Logging" for debug outputs. + Added exchange recipes for circuit components which become useless after enabling 'Old Circuits' option. $ Fixed some pre-existing recipes requiring unobtainable circuits if 'Old Circuits' is enabled. (ExU/GC). $ Fixed Industrial Thermal Centrifuge tool-tip. Fixes #150. % Added Soul Bind methods to NBTUtils.java to handle Botania items. ^ Version Bump.
2017-10-05+ Added Macerator recipe for Chisel Limestone into 4x Calcite dust.Alkalus
% Changed some logging messages.
2017-10-05$ Fixed #137, also resolves #138 & resolves #139.Alkalus
% Commented out something related to Forestry.
2017-09-25% Sulfuric potions now do no damage to anyone wearing a hazmat suit.Alkalus
$ Fixed entity IDs during registration. $ Fixed Sulfuric Potion not rendering. $ Fixed Fluid Canner recipes for Sulfuric potion not registering.
2017-09-19+ Added recipes for the Large Auto-Crafter and the Project table.Alkalus
+ Added config options for the Large Auto-Crafter.
2017-09-17+ Added Large Ore Washing Plant.Alkalus
+ Added Red-Steel casing. + More additions to Thermal Centrifuge. + Added Wash-Plant and Large Thermal Centrifuge casings. % Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.