Age | Commit message (Collapse) | Author |
|
|
|
type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
|
|
the same way the Large Chemical Reactor does.
|
|
|
|
onLoadComplete() to ensure it's called after all mods are initialized.
|
|
+ Base work for Exotic Farmer Module added.
|
|
all pre-existing EBF recipes.
$ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting.
$ Fix Polonium Material trying to access ELEMENT.java instance before it's created.
+ Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
|
|
|
|
GT++ before TConstruct
GT++ after gregtech
gregtech after TConstruct
|
|
Fixes issues where the OpenBlocks XP Drain will fill tanks with GT++ `xpjuice`, which cannot be pulled out using a bucket.
After this change, any tanks containing the GT++ juice will auto convert to the OpenBlocks juice.
|
|
$ Fixed Recipe for the Shaft Extruder shape, which now requires Dark Steel, instead of Dark Iron.
|
|
$ FindBugs fixes.
|
|
|
|
% Recipe tweaks.
% Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output)
$ Fixed old fluorite ore not having a valid shapeless recipe.
$ Fixed all custom ores trying to register static textures.
$ Fixed plugin loading system not registering plugins, I think?
$ Fixed missing texture for Nitro Fix.
|
|
|
|
locale file creation. #218 will benefit from this.
|
|
$ Tried to better support locales across all items. This should enhance #218.
|
|
% Package cleanup.
- Removed /Bed command.
|
|
% Updated CommandUtils.java.
% Made AnimalFarm abstract, as it's currently an empty class.
$ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
|
|
server restarts.
|
|
$ Fixed issue with Fishing Pond.
|
|
|
|
+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
|
|
$ Fixed bug where ores generated fluids.
$ Fixed issue where old Fluorite ores still exist.
$ Fixed issue where ore processing recipes were generated incorrectly.
$ Partially implemented smooth lighting on GT++ Ores.
|
|
|
|
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
|
|
$ Fixed excessive fluid cells being generated.
$ Further improve material recycling recipes.
|
|
in older versions of Forestry.
% Made all of Growthcraft support reflective.
|
|
|
|
$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
|
|
+ Added check for TecTech mod.
+ Added TecTech support to my Base Multiblock.
+ Added TecTech support to my Power-Substation.
+ Added TecTech support to my Generator Array.
% Made GT++ load after a few more mods that were recently added.
$ Fixed else statement for computronics load message during startup.
$ By now supporting Multi-amp Dynamos, this closes #161.
|
|
|
|
+ Added functions to identify myself as a player.
% Updated Segment 2.1.0 Bundled Library.
|
|
|
|
client side per-player.
|
|
+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
|
|
publicly, but please do ask for a redacted version.)
+ Added support for Fancy Graphics and shit Graphics modes. (Things like leaves will soon have variable textures)
+ Added Beyond Reality Classic check, for future pack specific features.
% Refactored CORE.java
- Removed many useless or duplicate GT variables.
|
|
% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
|
|
|
|
% Redid some Circuit handling for recipes.
$ Fixed Component Assembler recipes not using all circuits per tier for recipes.
|
|
|
|
$ Moved all SubscribeEvents to it's own handler function.
% Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
|
|
% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
|
|
|
|
+ Added a config option to enable 'Machine Logging" for debug outputs.
+ Added exchange recipes for circuit components which become useless after enabling 'Old Circuits' option.
$ Fixed some pre-existing recipes requiring unobtainable circuits if 'Old Circuits' is enabled. (ExU/GC).
$ Fixed Industrial Thermal Centrifuge tool-tip. Fixes #150.
% Added Soul Bind methods to NBTUtils.java to handle Botania items.
^ Version Bump.
|
|
% Changed some logging messages.
|
|
% Commented out something related to Forestry.
|
|
$ Fixed entity IDs during registration.
$ Fixed Sulfuric Potion not rendering.
$ Fixed Fluid Canner recipes for Sulfuric potion not registering.
|
|
+ Added config options for the Large Auto-Crafter.
|
|
+ Added Red-Steel casing.
+ More additions to Thermal Centrifuge.
+ Added Wash-Plant and Large Thermal Centrifuge casings.
% Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
|