Age | Commit message (Collapse) | Author |
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$ Fixed issue with Fishing Pond.
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+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
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$ Fixed bug where ores generated fluids.
$ Fixed issue where old Fluorite ores still exist.
$ Fixed issue where ore processing recipes were generated incorrectly.
$ Partially implemented smooth lighting on GT++ Ores.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Fixed excessive fluid cells being generated.
$ Further improve material recycling recipes.
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in older versions of Forestry.
% Made all of Growthcraft support reflective.
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$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
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+ Added check for TecTech mod.
+ Added TecTech support to my Base Multiblock.
+ Added TecTech support to my Power-Substation.
+ Added TecTech support to my Generator Array.
% Made GT++ load after a few more mods that were recently added.
$ Fixed else statement for computronics load message during startup.
$ By now supporting Multi-amp Dynamos, this closes #161.
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+ Added functions to identify myself as a player.
% Updated Segment 2.1.0 Bundled Library.
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client side per-player.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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publicly, but please do ask for a redacted version.)
+ Added support for Fancy Graphics and shit Graphics modes. (Things like leaves will soon have variable textures)
+ Added Beyond Reality Classic check, for future pack specific features.
% Refactored CORE.java
- Removed many useless or duplicate GT variables.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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% Redid some Circuit handling for recipes.
$ Fixed Component Assembler recipes not using all circuits per tier for recipes.
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$ Moved all SubscribeEvents to it's own handler function.
% Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added a config option to enable 'Machine Logging" for debug outputs.
+ Added exchange recipes for circuit components which become useless after enabling 'Old Circuits' option.
$ Fixed some pre-existing recipes requiring unobtainable circuits if 'Old Circuits' is enabled. (ExU/GC).
$ Fixed Industrial Thermal Centrifuge tool-tip. Fixes #150.
% Added Soul Bind methods to NBTUtils.java to handle Botania items.
^ Version Bump.
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% Changed some logging messages.
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% Commented out something related to Forestry.
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$ Fixed entity IDs during registration.
$ Fixed Sulfuric Potion not rendering.
$ Fixed Fluid Canner recipes for Sulfuric potion not registering.
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+ Added config options for the Large Auto-Crafter.
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+ Added Red-Steel casing.
+ More additions to Thermal Centrifuge.
+ Added Wash-Plant and Large Thermal Centrifuge casings.
% Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
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$ Fixed pollution related content loading when GT .08 is loaded.
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% Tweaked LFTR Controller recipe, replacing screen with a Computer Cube.
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+ Added LFTR Control Circuit.
$ Changed Material logging. Fixes #126.
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+ Added some more logging.
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+ Added the Lava Filter.
+ Added Thermal Boiler Casing.
+ Added Recipes for the Thermal Boiler controller and casing block.
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+ Added a recipe for the basic air filter.
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+ Added ASM usage to Preloader.
+ MC Version annotations to both GT++ and it's child mod GT++ Dark world.
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do things prior to Gregtech/etc loading at all.
% Tried very hard to remove GT5.09.28+ Circuits from the Ore Dictionary. The OreDict system is broken and this is basically impossible.
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$ Hopefully fixed Limestone not dropping fluorite as often as it should.
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$ Load order for circuit swap changed again, it now happens prior to any other GT++ recipes are added.
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$ Fixed recipes that loaded prior to the GT circuits changes, which had them using non-craftable GT circuits.
$ Disabled the Bronze workbench entirely, which was causing dupe issues. TBA.
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wouldn't occur, as the variables it checked to see if the option was enabled were loaded after the recipe map edit.
+ Attempted to override the list of GT circuits with my own, to prevent NEI clutter.
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