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path: root/src/Java/gtPlusPlus/GTplusplus.java
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2017-02-16+ Enforced having PlayerAPI for mod to load.draknyte1
2016-12-27+ Added configs for the drop rate of Drained Shards and Fluorite Ore.Draknyte1
+ Gave Fission Fuel plant a better tooltip. $ Finalized shape of Fission Fuel Processing Plant.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-27CONFIG FILE UPDATE - PLEASE TAKE NOTEDraknyte1
% Changed the config file name and location, it now generates as GTplusplus.cfg in the GTplusplus folder inside the config folder.
2016-12-24+ Added a cape handler.Draknyte1
+ Gave the Helium Blob a name. + Gave core items the ability to have a name on yet another constructor. - Disabled the cape handler. % Minor improvements to the portable tanks.
2016-12-20+ Added config options for the Skookum Choochers and the 3x3 Tools.Draknyte1
+ Enabled the BlockEventHandler.
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ↵Draknyte1
singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do) % Changed the scanner results when used on a Multi-tank controller.
2016-11-14- Removed recipe dumping during mod-loading. It's still enabled in debug mode.Draknyte1
- Removed some useless GT material handler code which I no longer need/use.
2016-11-07+ Added addition checks for availability of the internet.Draknyte1
> Should fix #34 and #27 forever, for all nationalities using this mod. (Maybe 4 checks isn't enough though?)
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-10-29% Fixed a class name. IndustrialPlatePress.Draknyte1
+ Added many more config options. $ Fixed workbench crash, third time lucky.
2016-10-28$ Hopefully fixed the output slots in the Maceration stack overflowing.Draknyte1
$ Fixed the Alloy Blast Furnace doing the wrong things when processing recipes. (Recipes just for circuits to molten metal) % Refactored a heap of Textures.
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-10-25+ Added some more Machine Casing textures.Draknyte1
+ Added Grisium. % Tweaked the MultiPickaxes. % Did some more work on the Blast Smelter controller. $ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently) > After numerous re-write attempts at this all morning, the issue remains that recipes overlap. > Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run. - Removed some useless classes.
2016-10-21+ Added some Reflection Utilities.Draknyte1
2016-10-17+ Added Tesseract Generators and Terminals.Draknyte1
+ Added a handful of new, old textures from GT4. % Rewrote portions of the Blueprint item again, to try make it work better with NBT. + Added an Example NBT item for myself~ because I am a derp. + Added some custom textures for the Industrial Centrifuge. % Moved all the GT4 Tile Entities to their own loading class.
2016-10-06+ Added the Big Shovels, which are 3x3 shovels.Draknyte1
+ Updated Generated Tools and their damage taken when mining blocks. > Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components. $ Fixed Fluid Cell Recipes between .08/.09 branches. % Cleaned up some old textures. + Added a log message to output total recipes the mod has added for crafting table use. + Started the base work for extra NBT data saving for GT TileEntities.
2016-09-24$ Fixed dumb shit I did, not using proxies.Draknyte1
2016-09-24+ Added another check to avoid client code running on the server.Draknyte1
2016-09-24[1.4.8.2-PreRelease]Draknyte1
$ Fixed an Issue where client side texture related code was called on the server. % Bumped Version.
2016-09-15$ Fixed a strange texture loading issue, now there's a segment dedicated to ↵Draknyte1
CustimIcons in preInit. % Changed Skookum Choocher recipe to now use a stickLong, instead of two ingots.
2016-09-15$ Fixed the Skookum Choocher, not it:Draknyte1
> Behaves like a wrench unless you hold shift > While shift is held, it prospects like a Hard Hammer. > It functions as a wrench when mining machines and a Hard Hammer when mining anything else. > There are over 100 types available from GT's materials. + Added in the FluidItemBlock.class
2016-09-15$ Fixed the Skookum Choocher.Draknyte1
$ Now it Renders properly and functions as a GT-esque type tool. - Removed static calls to excluded build classes. % Started changing things to final in all cases. (Apparently better Java practice)
2016-09-11+ Added a Thaumcraft check to Void metal Pipe generation.Draknyte1
% Changed Cell recipes to be cheaper. % Changed All generated pipes EU/t and time taken, to fall in line with other materials and their tiers.
2016-09-11$ Fixed a mistake in the version checking.Draknyte1
> comparing Strings with == not .equals()
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ↵Draknyte1
now it's gtPlusPlus.