Age | Commit message (Collapse) | Author |
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+ Gave Fission Fuel plant a better tooltip.
$ Finalized shape of Fission Fuel Processing Plant.
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+ Added a config option for the FFPP.
+ Added new textures for the new casings.
- Removed obsolete tooltips on casing blocks.
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% Changed the config file name and location, it now generates as GTplusplus.cfg in the GTplusplus folder inside the config folder.
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+ Gave the Helium Blob a name.
+ Gave core items the ability to have a name on yet another constructor.
- Disabled the cape handler.
% Minor improvements to the portable tanks.
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+ Enabled the BlockEventHandler.
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singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do)
% Changed the scanner results when used on a Multi-tank controller.
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- Removed some useless GT material handler code which I no longer need/use.
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> Should fix #34 and #27 forever, for all nationalities using this mod. (Maybe 4 checks isn't enough though?)
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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> Much neat, very nices.
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+ Added many more config options.
$ Fixed workbench crash, third time lucky.
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$ Fixed the Alloy Blast Furnace doing the wrong things when processing recipes. (Recipes just for circuits to molten metal)
% Refactored a heap of Textures.
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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+ Added a handful of new, old textures from GT4.
% Rewrote portions of the Blueprint item again, to try make it work better with NBT.
+ Added an Example NBT item for myself~ because I am a derp.
+ Added some custom textures for the Industrial Centrifuge.
% Moved all the GT4 Tile Entities to their own loading class.
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+ Updated Generated Tools and their damage taken when mining blocks.
> Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components.
$ Fixed Fluid Cell Recipes between .08/.09 branches.
% Cleaned up some old textures.
+ Added a log message to output total recipes the mod has added for crafting table use.
+ Started the base work for extra NBT data saving for GT TileEntities.
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$ Fixed an Issue where client side texture related code was called on the server.
% Bumped Version.
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CustimIcons in preInit.
% Changed Skookum Choocher recipe to now use a stickLong, instead of two ingots.
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> Behaves like a wrench unless you hold shift
> While shift is held, it prospects like a Hard Hammer.
> It functions as a wrench when mining machines and a Hard Hammer when mining anything else.
> There are over 100 types available from GT's materials.
+ Added in the FluidItemBlock.class
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$ Now it Renders properly and functions as a GT-esque type tool.
- Removed static calls to excluded build classes.
% Started changing things to final in all cases. (Apparently better Java practice)
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% Changed Cell recipes to be cheaper.
% Changed All generated pipes EU/t and time taken, to fall in line with other materials and their tiers.
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> comparing Strings with == not .equals()
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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now it's gtPlusPlus.
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