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path: root/src/Java/gtPlusPlus/GTplusplus_Secondary.java
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2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-22+ Added config for the Large Extruder.Jordan Byrne
+ Added config for machine component assemblers. + Added recipes for Large Extruder and its casings. % Changed default config value for custom circuits. It was true, now it is false. $ Tweaked ASM class handling when conditions are not met.
2018-01-30+ Added recipes for processing Sludge/Waste water.Jordan Byrne
- Disabled Toxic Everglade Ore generation. % Tweaked Sludge/Waste water textures to be less blurry.
2018-01-29+ Added Trinium Titanium Cable/wires.Jordan Byrne
+ Redid material components to better use GT texture assets. % Gave all 32 ore types new TextureSets. % Doubled capacity of all fluid pipes. % Moved Item/Block creation from init() to preInit(). $ Fixed Sludge fluid texture. $ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades. $ Bundled SegmentHelper.java, for future development ease.
2017-12-29+ Added more new ore veins.Jordan Byrne
% Tweaked some ore veins. % Tweaked size of debug tool's area clear to double. $ Fixed an issue that broke tooltips. $ Quite a lot of back-end work for ore generation in the dark dimension. $ Fixed improper generation of the GT++ WorldGen configuration file. $ Fixed ore vein densities. $ Fixed ore veins not generating as expected.
2017-12-29+ Added the last 15 new ores.Jordan Byrne
+ Gave custom REE materials a chemical tooltip. % Tweaked colours of custom REE dusts. % Tweaked Fish trap recipe to reduce duplicate code.
2017-12-29+ Added several new ore materials.Jordan Byrne
$ Fixed bug where ores generated fluids. $ Fixed issue where old Fluorite ores still exist. $ Fixed issue where ore processing recipes were generated incorrectly. $ Partially implemented smooth lighting on GT++ Ores.
2017-12-24+ More Ore Work.Jordan Byrne
2017-12-22+ More additions for new dimension content, mostly ores.Draknyte1
2017-12-21+ Added a better Ai and combat mechanics to the Staballoy Constructs.Draknyte1
+ Tried to implement new World generation for my dimension. % Small tweak to gitignore.
2017-12-21+ Added a dimension ID config option which it now will try use if available.Draknyte1
% More work on the Dimension again. $ Fixed NPE caused by disabled material handler. $ Fixed bad fluid used in world generation. # Fixed spawn rate of mobs in custom dimension.
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-09-25+ Added textures and Models for the Staballoy Construct and the Sick Blaze..Alkalus
$ Fixed Dark World Top and secondary layer not generating.
2017-09-10+ Added a debug item for clearing big areas.Alkalus
+ Started using BlockPos. % Changed some loading of blocks. ^ Version Bump.
2017-08-21% Did some things for GT style Oregen.Alkalus
2017-08-09% Rewrote the Preloader mod to now be a dummy mod.Draknyte1
+ Added ASM usage to Preloader. + MC Version annotations to both GT++ and it's child mod GT++ Dark world.
2017-07-09Revert "^ Version Bump ready for new release."Draknyte1
This reverts commit fd994517395f1db5e7cff51501649110765fac16.
2017-07-06^ Version Bump ready for new release.Draknyte1
+ Added new methods to handle more dynamic versioning.
2017-05-28+ Added a custom ground block for the Dark World Biome/Dimension.Draknyte1
% Changed Dark World dimension ID assignment and handling of internal blocks. % Tweaked the Dark World Biome, from DESERT to SPOOKY, lowered the default ground height from 64 to 48 and disabled Snow. % Tweaked the Dark World Portal Block to no longer spawn entities and adjusted the colour slightly.
2017-05-28- Removed DimensionA.Draknyte1
+ Added Dark World. + Added New Blocks and Items for Dark World.
2017-04-02+ Added a Dev environment Check.Draknyte1
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock.