Age | Commit message (Collapse) | Author |
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+ Tried to implement new World generation for my dimension.
% Small tweak to gitignore.
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% More work on the Dimension again.
$ Fixed NPE caused by disabled material handler.
$ Fixed bad fluid used in world generation.
# Fixed spawn rate of mobs in custom dimension.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Fixed Dark World Top and secondary layer not generating.
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+ Started using BlockPos.
% Changed some loading of blocks.
^ Version Bump.
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+ Added ASM usage to Preloader.
+ MC Version annotations to both GT++ and it's child mod GT++ Dark world.
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This reverts commit fd994517395f1db5e7cff51501649110765fac16.
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+ Added new methods to handle more dynamic versioning.
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% Changed Dark World dimension ID assignment and handling of internal blocks.
% Tweaked the Dark World Biome, from DESERT to SPOOKY, lowered the default ground height from 64 to 48 and disabled Snow.
% Tweaked the Dark World Portal Block to no longer spawn entities and adjusted the colour slightly.
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+ Added Dark World.
+ Added New Blocks and Items for Dark World.
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$ Fixed Hellish Fire being invisible.
% Changed Hellish Fire's particles.
% Changed the use of the Forestry child mod to be the GT++ mod.
% Tweaked texture on Industrial Sifter Multiblock.
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