Age | Commit message (Collapse) | Author |
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- Disabled power output on Alternative Fusion.
% Made the AutoMap implement Collection and Queue.
$ Fixed energy buffers return bad inventory name.
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inherited from parents.
% Mild update to tooltips of a few multis.
% Adjusted Large Arc Furnace casing texture.
% Renamed the 3 Factory Grade multis.
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.
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- Disabled Sulfuric Chem rebalance internally, Config option temp. does nothing.
$ Fixed Debug logging for removed recipes.
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$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.
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+ Added getClassByName(String) to ReflectionUtils.java.
+ Added lots of handlers to ThaumcraftUtils.java.
$ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.
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information.
$ Massive overhaul to the Chunk Loaders.
$ Hopefully added a way to check OreGen per dimension.
% Gave the BlockPos.java object a better UID.
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Coils and Coil Wires. Thanks to @mtesseracttech for these!
$ Multi Machine Work.
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% Package cleanup.
- Removed /Bed command.
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