Age | Commit message (Collapse) | Author |
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Changed fluid textures for many autogenerated fluids.
Renamed & remapped Cryolite to Cryolite (F).
Fixed toArray() in AutoMap.java.
Fixed Sparging.
Final touches to Nuclear Fuel reprocessing.
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+ Added handler for Void Miner to API.
+ Added handler for special multiblock logic to API.
+ Added Initial work For Chemical Plant.
% More work on the Algae Farm.
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+ Added Flexible Pair objects to the API.
+ Added logging to ICO formation code.
% Adjusted position of GUI elements in NEI for Chemical Plant recipes.
% Adjusted the recipe for the Lava Filter.
% Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result.
% Adjusted handling of the creative energy buffer.
% Adjusted Achievement handler for Dev Mode.
% Adjusted Tank Capacity on my Chemical Plants.
$ Fixed Output buffer checks on multiblocks, Closes #574.
$ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being)
$ Attempted once more to fix Hot Water localization.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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cost scales with HP total, left and other EntityLiving stats.
+ Added new constructors for AutoMaps.
+ Added a Wrapper (AABB) for AxisAlignedBB.
$ Fixed Hot Titanium Ingot recipe.
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+ Made AutoMap implement List.
% More work on HazmatUtils.java.
$ Fixed a bug with my GeneralTooltipEventHandler.
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$ Fixed Bed Height > 128 not working as intended.
$ Fixed IC2 ASM for wrench harvesting.
$ Fixed TC4 ASM.
$ Fixed Invalid Giant Chicken Texture handling.
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$ Fixed GT Assembly Line recipe ASM, again.
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- Disabled power output on Alternative Fusion.
% Made the AutoMap implement Collection and Queue.
$ Fixed energy buffers return bad inventory name.
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inherited from parents.
% Mild update to tooltips of a few multis.
% Adjusted Large Arc Furnace casing texture.
% Renamed the 3 Factory Grade multis.
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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+ Added custom GT TextureSets.
$ Lots of small fixes to Material, Material Generation & Recipe Generation.
$ Lots of small fixes to Fluids, Fluid Generation and Fluid Cell Generation.
$ Fixed Creative Tabs.
$ Possibly fixed issue where tickable items would instantly tick to 0.
$ Fixed display names of Throwable Potions.
$ Fixed NPE in removeCrudeTurbineRotors().
% Adjusted lots of textures.
% Adjusted handling of Thermal Foundation Fluids.
% Moved Furnace/EBF and Maceration recipes out of BaseItemDust.java.
% Made Tooltips of GT++ Material Blocks, Frames and ores more informational.
% Made Bromine a Fluid Material, this will remove all Bromine solid material items from the world. (Ingots, Blocks, etc.)
% Increased cost of GT++ Ores in processing.
- Broke lots of recipes.
> EBF/ABS & All Table Crafting. TBA~
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% Rewrote base tile entity system.
% Added hashCode() to Pair.java.
% Changed some calculations on Materials.
% Made Rocket Engines produce heavy pollution.
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+ Added new overlays for Multiblock controllers in GT++.
^ Version Bump to v1.7.02.09.
^ Bumped Recommended version.
% Enabled values() for ObjMaps.
% Changed .gitignore to no longer ignore the assets directory.
% Removed a compilation warning in FishTrapHandler.java.
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% Rewrote the way multiblocks in GT++ handle GUIs, to allow for more flexibility.
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% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.
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- Disabled Sulfuric Chem rebalance internally, Config option temp. does nothing.
$ Fixed Debug logging for removed recipes.
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$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.
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+ Added getClassByName(String) to ReflectionUtils.java.
+ Added lots of handlers to ThaumcraftUtils.java.
$ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.
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conflicts.
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information.
$ Massive overhaul to the Chunk Loaders.
$ Hopefully added a way to check OreGen per dimension.
% Gave the BlockPos.java object a better UID.
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Coils and Coil Wires. Thanks to @mtesseracttech for these!
$ Multi Machine Work.
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% Package cleanup.
- Removed /Bed command.
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