Age | Commit message (Collapse) | Author |
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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$ Fixed getNumberedBioCircuit() in CI.
$ Fixed an issue where stripped fields were referenced in server side bytecode.
$ Fixed Tooltips not working as intended for items giving custom GT++ Multi behaviour.
$ Fixed 'No Bonus Output Chance' item not registering correctly.
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+ Added handler for Void Miner to API.
+ Added handler for special multiblock logic to API.
+ Added Initial work For Chemical Plant.
% More work on the Algae Farm.
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+ Added localization for Rotor Housing achievement.
+ Added the Algae Farm (WIP).
- Removed Durability bar on Iridium Rotors.
- Reverted 2A hatch fix on Multiblocks.
% Adjusted all Robinator recipes, removing the fluid requirements.
$ Fixed Robinators Crashing on Servers.
$ Implemented new backend for all future non-GT tile entities.
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+ Added Flexible Pair objects to the API.
+ Added logging to ICO formation code.
% Adjusted position of GUI elements in NEI for Chemical Plant recipes.
% Adjusted the recipe for the Lava Filter.
% Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result.
% Adjusted handling of the creative energy buffer.
% Adjusted Achievement handler for Dev Mode.
% Adjusted Tank Capacity on my Chemical Plants.
$ Fixed Output buffer checks on multiblocks, Closes #574.
$ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being)
$ Attempted once more to fix Hot Water localization.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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+ Added a way to disable ALL GT++ logging in the ASM config file.
+ Added recipes for Ztones covers.
% Adjusted recipes for Tiered machine covers.
% Updated GT++ debug command to toggle logging if desired. (Useful in-game).
$ Fixed bug where smart covers would lose their state.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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+ Added some minor GUI functions to GregtechMeta_MultiBlockBase.
+ Added some new Reflection functions.
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> This is more effective than trying to use the GT EU code for the exact same thing.
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- Disabled some logging.
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% Renamed Tree Farmer Casing.
% Cleaned up a few imports.
$ Fixed assorted minor bugs with Multis.
$ Fixed Issue with GT_Utilities via ASM.
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(Server/Client)
% Minor work on the Tree Farm.
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cost scales with HP total, left and other EntityLiving stats.
+ Added new constructors for AutoMaps.
+ Added a Wrapper (AABB) for AxisAlignedBB.
$ Fixed Hot Titanium Ingot recipe.
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+ Made AutoMap implement List.
% More work on HazmatUtils.java.
$ Fixed a bug with my GeneralTooltipEventHandler.
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$ More work on redstone systems.
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% Mild tweaks to some Carbon based chemistry.
% Updated en_US.lang.
$ Fixed NPE in BTF_Inventory.java.
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% Finished Agricultural Sewer.
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+ Added new constructor to BlockPos.java.
+ Added some time handling functions to Utils.java.
- Logging.
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+ Added additional processes for obtaining Kerosene.
% Mild rebalance to GT++ Rocket Fuels.
% Swapped Coal by-products (Coal Tar, Coal Tar Oil and Sulfuric Coal Tar Oil) from Gas Turbine fuel to Semifluid fuel.
% Allowed ItemPackages to register themselves to the onLoadComplete() event.
$ Fixed GT++ Rocket Fuels being unusable in Rocket Engines.
$ Fixed Tooltip on GC Fuel loader when the GC-ASM is not active.
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$ Improved load handling of Chemistry Packages.
$ Fixed bug in StringUtils.java.
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$ Fixed Bed Height > 128 not working as intended.
$ Fixed IC2 ASM for wrench harvesting.
$ Fixed TC4 ASM.
$ Fixed Invalid Giant Chicken Texture handling.
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$ Fixed GT Assembly Line recipe ASM, again.
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- Disabled power output on Alternative Fusion.
% Made the AutoMap implement Collection and Queue.
$ Fixed energy buffers return bad inventory name.
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inherited from parents.
% Mild update to tooltips of a few multis.
% Adjusted Large Arc Furnace casing texture.
% Renamed the 3 Factory Grade multis.
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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+ Added custom GT TextureSets.
$ Lots of small fixes to Material, Material Generation & Recipe Generation.
$ Lots of small fixes to Fluids, Fluid Generation and Fluid Cell Generation.
$ Fixed Creative Tabs.
$ Possibly fixed issue where tickable items would instantly tick to 0.
$ Fixed display names of Throwable Potions.
$ Fixed NPE in removeCrudeTurbineRotors().
% Adjusted lots of textures.
% Adjusted handling of Thermal Foundation Fluids.
% Moved Furnace/EBF and Maceration recipes out of BaseItemDust.java.
% Made Tooltips of GT++ Material Blocks, Frames and ores more informational.
% Made Bromine a Fluid Material, this will remove all Bromine solid material items from the world. (Ingots, Blocks, etc.)
% Increased cost of GT++ Ores in processing.
- Broke lots of recipes.
> EBF/ABS & All Table Crafting. TBA~
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+ Added missing Germanium Dust.
+ Added compatibility for Witchery.
- Removed portability of Tanks for GTNH, tanks are still portable otherwise.
$ Fixed calculations for automatic recipe generation, EBF and ABS recipe requirements for GT++ Alloys are now significantly increased.
$ Fixed missing Control Core textures.
% Cleaned up some recipe generation.
% Improved Material.java.
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% Improve GT ASM.
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$ Fixed GC Packet Decoding ASM.
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$ Cleaned up GC Fuel ASM, Rockets are now tiered.
% Added ability for Rover to use Diesel still.
% Added Tooltip to the GC Fuel Loader, showing what Tier requires which fuel.
> Bug still exists on sending packets, which may cause the client to boot the player back to the menu.
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% Rewrote base tile entity system.
% Added hashCode() to Pair.java.
% Changed some calculations on Materials.
% Made Rocket Engines produce heavy pollution.
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> Maybe they work now?
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% Renamed IChunkLoader.java to IChunkLoaderTile.java.
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+ Added new overlays for Multiblock controllers in GT++.
^ Version Bump to v1.7.02.09.
^ Bumped Recommended version.
% Enabled values() for ObjMaps.
% Changed .gitignore to no longer ignore the assets directory.
% Removed a compilation warning in FishTrapHandler.java.
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% Rewrote the way multiblocks in GT++ handle GUIs, to allow for more flexibility.
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$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.
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% More functionality to Forge Srg handling.
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$ Fixed an issue with the Trader's Trade Handler.
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% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.
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$ Fixed some Aboriginal Trader Logic.
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- Removed lots of logging.
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may break existing Multiblocks which may now require a muffler hatch.) Closes #328.
% Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.)
$ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321.
$ Fixed some Forestry Frame Recipes not working as intended.
$ Further improvement to recipe system.
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$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.
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