Age | Commit message (Collapse) | Author |
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$ Fixed excessive fluid cells being generated.
$ Further improve material recycling recipes.
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in older versions of Forestry.
% Made all of Growthcraft support reflective.
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+ Added more recycling recipes.
$ Fixed bad materials in component assembler recipes.
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$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
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+ Added check for TecTech mod.
+ Added TecTech support to my Base Multiblock.
+ Added TecTech support to my Power-Substation.
+ Added TecTech support to my Generator Array.
% Made GT++ load after a few more mods that were recently added.
$ Fixed else statement for computronics load message during startup.
$ By now supporting Multi-amp Dynamos, this closes #161.
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$ Implemented fix to stop Wireless charging exploits.
$ Fixed Casing textures on the Tree Farmer.
^ Version bump to 1.6.101-prerelease
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stupid events.
% Changed Analytics Properties to be stored per Segment object, as opposed to per method call.
- Disabled Analytics on braking blocks. (Was just for testing).
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+ Added functions to identify myself as a player.
% Updated Segment 2.1.0 Bundled Library.
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client side per-player.
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before merge.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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> This will allow me to ignore PR changes to CORE.java and GTplusplus.java.
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publicly, but please do ask for a redacted version.)
+ Added support for Fancy Graphics and shit Graphics modes. (Things like leaves will soon have variable textures)
+ Added Beyond Reality Classic check, for future pack specific features.
% Refactored CORE.java
- Removed many useless or duplicate GT variables.
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+ Added Apache UUID generator.
+ Added Interface for Random Generators.
+ Added Utils for handling UUIDs.
+ Added Utils to get System properties (OS).
+ Added Custom SecureRandom generator.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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client or server had loaded players into the world.
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+ Added some logging everyone Reinforcements try to spawn.
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% Redid some Circuit handling for recipes.
$ Fixed Component Assembler recipes not using all circuits per tier for recipes.
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$ Small fix to GT Stack grabber.
$ Small fix to circuit tiering in CI.
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% More Nitro work.
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- Removed logging.
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+ Added more NBT utils.
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$ Rebalanced another few chemical recipes.
- Removed chemical compound tooltips from certain cells.
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exist from recipes and adding replacements.
> Vanadium Steel in recipes becomes Stainless Steel and Rutile becomes plain Titanium.
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$ Fixed several custom plates not generating.
$ Fixed some bad generated material values by using placeholders instead.
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+ Added a new material list for non-elements/alloys.
$ Completely redid EIO compat items to reflect their chemical formula.
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$ Moved all SubscribeEvents to it's own handler function.
% Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
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$ Fixed Hydrogen Peroxide recipe outputting 5 cells too little.
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+ Added utility methods for getting empty cells.
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$ Fix an error in RecipeBuilder().
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$ Fixed some more recipes.
% Tweaked casing output amounts for LFTR.
- Disabled Recycling Logging.
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$ Fixed many other unknown recipes which had null inputs as items.
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$ Final .08.33 fix.
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$ Hopefully fixed crash when Forestry wasn't loaded.
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