| Age | Commit message (Collapse) | Author |
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sub-components won't ever get a multi-dust recipe at all. (Should fix #43)
- Removed an old function for obtaining items excluding certain mods. Not really needed any more at all.
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missing.
+ Added recipes to create these shards.
+ Added a texture for shards.
+ Added a class to handle Block Events. BlockEventHandler.java
% Improved formatting on the 'Infused' dusts.
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singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do)
% Changed the scanner results when used on a Multi-tank controller.
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+ Added handlers in Material.java for materials with invalid names.
% Changed logging on some math related functions in Utils.java.
+ Added an extra case for Infused dusts into MaterialUtils.java.
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singular dusts, with small/tiny dusts.
% Added dusts for AER, IGNIS, TERRA & AQUA, which won't require TC and will have alternative recipes.
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+ Added proper components for the BLOODSTEEL material.
+ Added a feature to CoreItem.java that allows items to be replaced (easy deprecation of older items).
$ Fancied up the PlaceHolder Texture.
% Tweaked the recipe for the Maceration Stack Controller.
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% Changed log messages for missing material components. Now it lets the user know they can re-enable it themselves if they don't want to wait on Blood to fix it. :)
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+ Added some log messages for #35 so that people can/will tell @Blood-asp about missing items. Since it's not my issue.
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+ Added a dependency for NEI in dev, not used yet for ssp/smp.
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> Not really sure, haven't had a desktop in 2 weeks. Think this fixes alvearies? dunno.
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> Should fix #34 and #27 forever, for all nationalities using this mod. (Maybe 4 checks isn't enough though?)
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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> Much neat, very nices.
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dirty default.
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+ LFTR is now registered on startup for internal testing, expect results soon.
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+ Added some basic armour/sword textures for future use.
+ Added the base framework for a random loot system.
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+ Added many more config options.
$ Fixed workbench crash, third time lucky.
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$ Fixed some recipes in the Blast Smelter that only required circuits.
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> Goodbye old material system, I will not miss you.
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^ Bumped mod version to v1.4.9-release
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+ More work on the Maceration Stack recipe handling, to duplicate to other machines when complete.
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generate in a proper fashion.
$ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids.
% Separated GT Material and my Material recipe generation for the Blast Alloy Smelter.
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% PMD updated Material, MaterialStack and ELEMENT.
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> Inadvertently this refactored things in other classes.
% Changed the Blast Smelter Casing Block textures.
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+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts.
+ Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component)
% Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
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fix Hastelloy X/W.
+ Added Blast smelter recipes for all Standard gt smelting and alloying with a [size] circuit. 8 inputs, 8 different circuits. 9 input dusts obvious does not need one.
% Shuffled the order of the Materials and a few things in ModItems. (This should fix some recipes due to load orders being wrong)
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% Changed up the Alloys a bit to make them more unique.
% Tweaked Chemical Formula handling, now it brackets compounds and crashes less.
% Made mixer recipes generate for materials with 4 or less input stacks.
% Got every material except 3 working within the Blast Smelter. (Hastelloy X & W, Zirconium Carbide)
+ Added Helium Blobs to dustHydrogen oreDict name.
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molten fluids)
+ Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350))
% Rewrote the fluid system again.
> Cell textures are a WIP, Ugly, but will be changed before v1.5.0
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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server/client versions, all with various constructors. (World/String/UUID) - Closes #31
% Moved a heap of Code to separate Utils classes.
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$ Fixed Ring recipes using a Wrench instead of a Hard hammer.
% Adjusted some Alloy compositions, however, this has caused some overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)
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+ Added Subscript integers to Chemical Formulas.
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improvements, but the figures and compound should be correct.
☼ Broke Mixer recipes.
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+ Added a check for Growthcraft versioning, newer versions past 2.3.1 will not have extra support loaded.
+ Improved Chemical Compound tooltip generation on dusts.
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generation isn't important because recipe generation now happens after, not during item creation.
% Most Generated Item classes are now < 10 lines.
> This should slightly improve the startup time by 10-15 seconds, maybe more, maybe less.
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