aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/core
AgeCommit message (Collapse)Author
2017-03-04^ Version Bump.Draknyte1
$ Fixed a Byte to Int conversion.
2017-03-04^ Version Bump.Draknyte1
$ Reverted Utils.java (Fixes ArrayList<ArrayList> cannot be converted to List<Object>) $ Fixed use of generics in MultiPickaxeBase.java.
2017-03-04$ Hopefully fixed a large majority of Multi-pickaxe enchantments.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-03-04$ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ↵Draknyte1
was created for the purpose of isolation. Much better than just adding some if checks to ClientProxy.java
2017-03-02$ Fixed issue related to PlayerAPI still expecting to exist.draknyte1
2017-02-28+ Initial work done for Multitools to have the material appropriate ↵draknyte1
enchantments. Thanks to Kate_CW for reminding me to re-add this feature in a working state :D
2017-02-28^ Version Bump.draknyte1
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function.
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26^ Version Bump.draknyte1
2017-02-24% Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last ↵draknyte1
commit. #58
2017-02-24% Tweaked portable tank recipes if GT:NH is installed, as requested by ↵draknyte1
@Dream-Master. This should resolve #58 for you mate.
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
% Disabled Fluid Tanks above IV tier when GT:NH is loaded.
2017-02-24% More Tooltips cleaned up.draknyte1
+ Added a boolean to check if DreamCraft is installed (Which will only ever be true if you're playing GT:NH).
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
% Tweaked items generated for materials due to states. % Tweaked tooltips of cells, now they are cleaner. % Changed max progress time of LFTR to be 500x what it was.
2017-02-22+ Added MaterialState.javadraknyte1
% Changed handling of Fluid generation for materials to now use MaterialState, instead of always being a molten metal.
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
$ Fixed the LFTR not using fuels properly. $ Fixed how LFTR sparging works, it now uses fluids/gases properly. % Updated the LFTR Tooltip. % Updated the FFPP Tooltip.
2017-02-19$ Added a Null check to getGregtechDust(), should now work as expected. ↵Draknyte1
(Should Fix #57).
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry ↵Draknyte1
to corrupt. % LFTR & FFPP work.
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
- Removed some debug logging from Fish Traps.
2017-02-18$ Imported the correct class, instead of having Eclipse auto import a class ↵draknyte1
with the same name from another library. (Why the fuck would you do that Eclipse? You piece of shit).
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Applied better formatting to NBT methods in the FishTrap Inventory and ↵draknyte1
TileEntity. (Still doesn't properly save data, no idea why. I hate NBT.)
2017-02-18% Changed NBT handling for the FishTrap Inventory and Tile entity.draknyte1
$ Fish Traps no longer work if they have more than 4 others directly beside them. (Fixes an issue where a FishTrap out of water with 4-6 other traps around it would still work).
2017-02-18$ Fixed FishTrap GUI slot positions.draknyte1
2017-02-18% Tweaked the FishTrap GUI.draknyte1
2017-02-18% Isolated PlayerAPI related content, so now it's optional.draknyte1
2017-02-15% More work on LFTR Sparging.draknyte1
2017-02-15^ Version Bump.draknyte1
2017-02-15+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.draknyte1
$ Fixed an issue where an NPE would crash the game when adding loot.
2017-02-15% Changed the slots in the FishTrap GUI to only accept output, you may not ↵draknyte1
insert items into it anymore. % Made the tickrate of FishTraps variable based on the amount of water that surrounds them.
2017-02-15+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).draknyte1
2017-02-15+ Finished off the fishtrap, the basis of it works, it just needs loot.draknyte1
2017-02-15$ Fixed GT material blast smelter recipes not using GT dusts.draknyte1
+ Added Double Clay Plates. + Added the TileEntity for a Fish Trap.
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ↵draknyte1
get removed). + Added a function to generate Plasma. - Removed Bedrockium generation. $ Fixed the chemical symbol for Thallium. $ Fixed an issue where a String in ClientProxy.java was being set server side.
2017-02-14- Completely removed GC Booze.draknyte1
$ Fixed an issue where materials would default to Plasma, instead of a molten metal/gas.
2017-02-13+ Neptunium hexafluoride, Technetium hexafluoride and Selenium hexafluoride.draknyte1
2017-02-13+ Added Pu-238.draknyte1
+ Added PU-238 to item generation, also left some notes for LFTR byproducts.
2017-02-13+ Enabled generation of most missing elements, in some form or another.draknyte1
% Further defined the generation method for radioactive materials, making plates a boolean switch. - Removed the booze segment of Growthcraft for the moment.
2017-02-13$ Finished my periodic table of elements, it's now 100% accurate.draknyte1
2017-02-13+ Finished up the last of the initial 100 elements.draknyte1
> Still have to add colouring, durability and radioactivity.
2017-02-07+ Set-up initial functions for the LFTR to output random nuclides when ↵draknyte1
Sparged with a particular gas. + Added many more elements to my ELEMENT.java. (Incomplete for the moment, still working on it.)
2017-02-07+ Added a returnLargestNumber function to MathUtils.javadraknyte1
+ Wrote up some really bad version parsing code, will replace with a Regex function later. % Changed Growthcraft FishTrap handling to support newer versions.
2017-02-02+ Added a check for BuildCraft.draknyte1
% Changed handling of Wrench interfaces for the Workbench. - Removed classes I borrowed from MFR. (useless) - Removed Psychedelicraft support. (useless)
2017-01-23+ Added a volatile XSTR variable to CORE.javaDraknyte1
% Changed Bonemeal effect and playing handling it within the Tree Farmer, different grade fertilisers produce different growth rates. $ Fixed the issue where the Tree Farmer got stuck during it's ticking cycle.
2017-01-22+ Added fertiliser use.Draknyte1
% Broke something, now the Tree Farmer isn't working. Hard to debug without internet as my logging is interrupted constantly by other mods complaining.
2017-01-22+ Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will ↵Draknyte1
eventually also do block breaks too). + Added handling of the block break particles.
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ↵Draknyte1
debug them easily without TOTAL DEBUG mode. + Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required. + Added a GUI for the Tree Farmer. + Added a custom slot class just for Buzzsaw and Saw items. % Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.