Age | Commit message (Collapse) | Author |
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+ Added a way to disable ALL GT++ logging in the ASM config file.
+ Added recipes for Ztones covers.
% Adjusted recipes for Tiered machine covers.
% Updated GT++ debug command to toggle logging if desired. (Useful in-game).
$ Fixed bug where smart covers would lose their state.
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https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d.
> I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
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+ Added extra tiered covers. (For use in GTNH mostly)
+ Added textures and colour coding for Ztones covers.
+ Localized some cover names.
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#487.
$ Fixed Pest Killer not detecting butterflies properly.
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Hopefully Fixes #529.
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$ Fixed #527.
$ Fixed Sugar Coke Recipe.
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% More work on Bat King AI.
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- Removed GT++ Super Chests when GTNH is loaded. Closes #511. (They still exist, but are hidden from NEI and are uncraftable)
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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% Made Advanced Mufflers work as efficiently as their standard tier counterparts while there is no air filter. (Currently bugged)
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"/debugmodegtpp".
+ Added missing class.
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$ Fixed ICO not using Pyro Recipes. Closes #471.
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+ Added Recipes for Fake Machine Casing Covers. Closes #475.
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% Migrated some recipes.
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(LuV hulls still recycle into Chrome, ZPM into Iridium and UV into Osmium. This may not be an issue for you if you play SSP.)
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$ Fixed spelling mistake in name of Selenious Acid.
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+ Added new refinery processes for Selenium.
+ Added Selenium Dioxide & Selenious Acid.
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$ Minor Fixes.
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$ Fixed #479.
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^ Version Bump.
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Dehydrator for higher tiers.
+ Added recipe for the Industrial Vacuum Furnace.
% Cleaned up heating coil code, now it's in one location for easier updating in future.
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Blazes and SpecialMob's Brutish Zombie.
$ Temporarily disabled bonus outputs again on Multiblocks, fixing the ghost item issue along with processing.
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+ Added various material components.
+ Added a debug machine used for calling the Garbage Collector.
+ Added recipe to obtain Hot Water.
+ Added way to obtain Dragonsblood.
+ Added lots of quick access fluids directly to FluidUtils.
% Updated English Locale.
$ Fixed issue preventing all Multiblocks from forming.
$ Fixed some minor texture issues.
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% Expended output slots on ABS from 1 -> 9.
$ Minor bug fixes regarding special dust mixer recipes.
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+ Added cutting machine recipes for Blocks -> Plates for GT++ materials.
% Adjusted Rare Earth Sifting to no longer give Gd, Yb, Sm instead now provides small ore dust, which can be processed for Yb, Sm and Sr.
% Adjusted Strontium RGB and texture set slightly.
% Arceus Alloy 2B now requires Strontium as a component.
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+ Added some minor GUI functions to GregtechMeta_MultiBlockBase.
+ Added some new Reflection functions.
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$ Fixed Hardness of Lead Lined Chest.
$ Fixed handling of tools/electrics in the Tree Farmer.
% Updated English Locale.
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$ Fixed issue with string comparisons.
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$ Fixed #468 last commit, oops.
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% Adjusted cost of Air Intake Hatch mildly.
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+ Added some Common Energy Utility Classes.
+ Added ASM to fix handling of hatch slots for busses. (Partial implementation)
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- Disabled some logging.
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% Renamed Tree Farmer Casing.
% Cleaned up a few imports.
$ Fixed assorted minor bugs with Multis.
$ Fixed Issue with GT_Utilities via ASM.
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class lookup function.
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