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2018-02-19$ Improved the shitty handler for Safes.Jordan Byrne
2018-02-19$ Requested change by @Bartimaeusnek.Jordan Byrne
2018-02-18^ Version Bump to PreRelease5.Jordan Byrne
% Updated CommandUtils.java. % Made AnimalFarm abstract, as it's currently an empty class. $ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
2018-02-14$ More Improvements to the Tree Farm.Jordan Byrne
2018-02-12$ Minor tweaks to Matter Fabricator recipe generator caching.Jordan Byrne
2018-02-12$ Basically completed the Matter Fabricator rewrite.Jordan Byrne
2018-02-11$ More Matter Fab work.Jordan Byrne
2018-02-09$ Fixed issue where Zhuhai wouldn't accept water.Jordan Byrne
^ Version Bump.
2018-02-08+ Added recipe for Fishing Port and Aquatic Casings.Jordan Byrne
+ Added Fishing Port config option.
2018-02-08$ Tried fixing errors with chunkloader not correctly force loading chunks on ↵Jordan Byrne
server restarts.
2018-02-08$ More Fixes to Circuits for older versions.Jordan Byrne
2018-02-08$ Fixed a bug when using older versions of GT.Jordan Byrne
+ Did Fish Stuff.
2018-02-07$ Work on GT Chunkloader.Jordan Byrne
2018-02-05+ Re-added Iron Rod -> Iron Bars recipe which was removed from GT long ago.Jordan Byrne
$ Work on Pocket Fusion reactor.
2018-02-05$ Fixed #181.Jordan Byrne
2018-02-05+ Added recipes to break composite materials down into their original parts. ↵Jordan Byrne
Closes #189.
2018-02-04+ Added more casings for multiblocks.Jordan Byrne
+ Added the Fish Pond. $ Added support for more textures in TAE.java. - Disabled GT ASM.
2018-02-04+ Added recipes for the Cutting Factory.Jordan Byrne
+ Added Sludge output to the Wash Plant. $ Finished the Cutting Factory. $ GT ASM. % Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant.
2018-02-04$ Fixed Field injection ASM doing double injections.Jordan Byrne
$ Fixed Super Chest ID collision. % Made Super Chests hold 1/2 as much.
2018-02-04+ Added Super Chests.Jordan Byrne
$ More work on Gregtech ASM. > NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
2018-02-01$ Small Fixes.Jordan Byrne
2018-02-01Merge branch 'master' of https://github.com/draknyte1/GTplusplusJordan Byrne
2018-02-01$ Fixes #207.Jordan Byrne
2018-01-31change Tree Farmer Control Block recipes to HV for GTNHDream-Master
2018-01-31Revert "change recipe of the tree farm to be hv"Dream-Master
This reverts commit cb3da864549f8c45c6d70ddeda4d3b56c804af5d.
2018-01-31change recipe of the tree farm to be hvDream-Master
2018-01-31$ Finished ASM for getDrops() GT fix.Jordan Byrne
% Mild re-arrangement to CI.java.
2018-01-31$ Minor fixes.Jordan Byrne
2018-01-31% Tweaked recipe for Everglades portal frame.Jordan Byrne
^ Version bump to 1.7.0-pre3.
2018-01-31Merge pull request #203 from codewarrior0/fix-gear-using-recipesAlkalus
Fix several broken machine and casing recipes (wrong gear type)
2018-01-31+ Added config to disable tooltips on EIO ingots.Jordan Byrne
$ Fixed worldgen issue in Everglades. $ Fixed Power Sub-station not handling output voltages correctly. $ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
2018-01-31+ Added tooltips for Everglades blocks.Jordan Byrne
+ Added new textures for future use.
2018-01-30Also fix the crafting and machine recipes for the gears themselvesDavid Vierra
2018-01-30Fix several broken machine and casing recipes (wrong gear type)David Vierra
Thermal Refinery Controller Fission Fuel Refinery Controller and Casings LFTR Casings
2018-01-30^ Version bump to 1.7.0pre2Jordan Byrne
% Toned down Staballoy Construct explosion. % Changed ore Density during generation in Toxic Everglades. % Updated en_US.lang.
2018-01-30$ Fixed super laggy worldgen in Toxic Everglades. Cached all sanitized ↵Jordan Byrne
strings in WorldGen_GT_Ore_Layer.java to save on serious cpu usage & Removed all uses of CSPRNG.
2018-01-30+ Added recipes for processing Sludge/Waste water.Jordan Byrne
- Disabled Toxic Everglade Ore generation. % Tweaked Sludge/Waste water textures to be less blurry.
2018-01-30+ Added recipe to craft the Activated Alkalus Disk.Jordan Byrne
+ Added recipe to craft Mystic Frame portal blocks. % Tweaked Toxic Everglades Portal. % Tweaked sludge textures. $ Stopped Mining Explosive using CSPRNG.
2018-01-30+ Added recipes to get Trinium.Jordan Byrne
2018-01-30$ Stopped using CSRPNG's in most cases.Jordan Byrne
2018-01-29Don't create a new RNG instance for each call to MathUtils.randInt etcDavid Vierra
Fixes all kinds of performance problems. These RNGs aren't cheap to create.
2018-01-29$ Fixed issue with ID collision when loaded in GTNH.Jordan Byrne
2018-01-29^ Version Bump to 1.7.0-prerelease.Jordan Byrne
2018-01-29+ Added Patron Capes.Jordan Byrne
% Changed Power Sub-Station recipe, harder in GTNH. Closes #194. Also closes https://github.com/GTNewHorizons/NewHorizons/issues/2517. % Tweaked Industrial Sifter & Wash Plant items/operation. % Greatly improved the Iron Blast Furnace for GT 5.09. It is now double the speed of a Bronze/Bricked Blast Furnace.
2018-01-29Merge pull request #196 from codewarrior0/refactor-check-recipeAlkalus
$ Rewrite and refactor checkRecipe() for several multiblocks, restore machine sounds $ Fixes #182. $ Fixes #183. $ Fixes #184.
2018-01-29+ Added Trinium Titanium Cable/wires.Jordan Byrne
+ Redid material components to better use GT texture assets. % Gave all 32 ore types new TextureSets. % Doubled capacity of all fluid pipes. % Moved Item/Block creation from init() to preInit(). $ Fixed Sludge fluid texture. $ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades. $ Bundled SegmentHelper.java, for future development ease.
2018-01-29% Improved tooltip for Fluorite Ore.Jordan Byrne
% More ASM work on getDrops fix. $ Made GT++ Materials utilise GT TextureSets. $ Made Ore blocks use the most prominent texture set based on it's component materials. $ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2522. $ Fixed materials that require a blast furnace being fluid extractable. $ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2530.
2018-01-28Rewrite and refactor checkRecipe() for several multiblocks, restore machine ↵David Vierra
sounds `checkRecipeGeneric()` implements parallel processing, EU/t discounts and speed boosts, increased random chances, and can be used to consider each input bus individually (as seen in the Industrial Material Press) to allow each bus to use a different Configuration Circuit. Also considers the voltage input limit of the multiblock when counting recipes to do in parallel - if the energy hatch is too small, it will process fewer recipes at once. Plays the machine's sound, if any, on success. `checkRecipeGeneric()` also checks `canBufferOutput()` and will pause the machine if it has no bus/hatch room for the recipe output. `getValidOutputSlots()` is rewritten as `canBufferOutput()`, which now checks both the item output buses and fluid output hatches to make sure recipe output can be accepted. This is used to pause a machine instead of allowing it to continue working and void outputs, if the outputs can't be stored in a bus and/or hatch. NOTE: `canBufferOutput()` doesn't consider parallel processing, so there are a few recipes where, if done in parallel, it may get a false positive on the buffer check and void some outputs. In practice, this will rarely happen. Removed unused imports, fields, and locals. Industrial Centrifuge now uses `checkRecipeGeneric()` with 4 parallel recipes and a 40% speed boost. Industrial Coke Oven now uses `checkRecipeGeneric()` with 12 parallel recipes if using Heat-Resistant Casings, or 24 if using Heat-Proof Casings. Sound plays while processing. Industrial Cutting Machine now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Pollution removed since the Machine is built with no Muffler Hatch. Industrial Electrolyzer now uses `checkRecipeGeneric()` with 2 parallel recipes and a 40% speed boost. Maceration Stack now uses `checkRecipeGeneric()` with 8*tTier parallel recipes, a 60% speed boost, and an increased amount (~33%) of random outputs. Sound plays while processing. Material Press now uses `checkRecipeGeneric()` with 2 parallel recipes and a 50% speed boost. Each input bus is considered separately for finding recipes, allowing each bus to hold a different Configuration Circuit. Sound plays while processing. Industrial Sifter now uses `checkRecipeGeneric()` with 2 parallel recipes, a 400% speed boost, and an increased amount (~15%) of random outputs. Changed particles to appear above the sieve grates. Industrial Thermal Centrifuge now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Industrial Washing Plant now uses `checkRecipeGeneric()` with 2 parallel recipes and an 80% speed boost. Stone Dust outputs are no longer deleted. Wire Factory now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Sound plays while processing.
2018-01-25$ Further fixes to Pollution and Multiblocks, revision of ↵Jordan Byrne
7ddb7f5e8ed9fe60b730183c7a04f3bce3b8f815. + Added a handler for class transformers. % Added test case to tiered tanks for NBT storing. - Removed logging from some reflection calls.
2018-01-24$ Fixed Interface incompatibility between 5.08 and .09.Jordan Byrne