Age | Commit message (Collapse) | Author |
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% made Nos not generated if it already exists.
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+ Added new Rocket Fuels and various chemical compounds to produce them.
+ Added an ASM fix that removes Diesel and EIO/GC Rocket Fuel from GC and allows use of all 4 GT++ fuels instead.
% Reworked Rocket Engine generators, to now use new fuels and produce heavy pollution.
$ Fixed bug that could corrupt the Fluid Registry.
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% Rewrote base tile entity system.
% Added hashCode() to Pair.java.
% Changed some calculations on Materials.
% Made Rocket Engines produce heavy pollution.
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+ Added a Proxy Grabber function to Meta_GT_Proxy.java.
% Tweaked fuel values for Coal Gas & Coal Tar.
$ Fixed issue with Semifluid Fuel generation where none were excluded.
- Removed Logging from material Generation.
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+ Added custom overlay textures for new mufflers.
% Logging changes.
$ Fixed generation of recipes for pocket fusion.
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$ Recipe fix for Handpump.
% Re-enabled The Pocket Fusion & Generator Arrays.
% Updated .gitignore.
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> Maybe they work now?
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+ Added a Custom Naquadah Input hatch for the Reactor.
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% Renamed IChunkLoader.java to IChunkLoaderTile.java.
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this should resolve https://github.com/GTNewHorizons/NewHorizons/issues/2815.
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anti-knock agent for fuels. Fixes https://github.com/GTNewHorizons/NewHorizons/issues/3544.
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+ Added new overlays for Multiblock controllers in GT++.
^ Version Bump to v1.7.02.09.
^ Bumped Recommended version.
% Enabled values() for ObjMaps.
% Changed .gitignore to no longer ignore the assets directory.
% Removed a compilation warning in FishTrapHandler.java.
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$ Fixed repulsions of entities on the Tin Foil Hat.
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all configuration settings.
$ Tweaked Vanilla Sleeping at heights fix.
+ Added an interface for bug fixes, for future flexibility.
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+ Added a command to dump TC aspect information from all Items & Blocks. Use /DA or /DumpAspects to begin the process.
$ Fixed PSS not accepting any tier Hatches. Closes #354, also fixes https://github.com/GTNewHorizons/NewHorizons/issues/3470.
$ Fixed Hand-Pumps duping things, because other modders can't follow guidelines. Closes #353.
$ Fixed a rare bug involving Hand-Pumps & EU items having getDisplayName() called on them.
$ Fixed an issue where some Multiblocks had a bad GUI.
$ Removed TC libs from my custom Railcraft build.
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$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.
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$ Hopefully this fixes Hand Pump recipes.
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% Moved Ender Pearl fluid extraction to the base TF recipe class.
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$ Fixed pumps not emptying Vanilla fluid tanks.
$ General pump behaviour fixes & improvements.
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% Updated Power book to reflect changes to PSS and added minor details about Redox cells.
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+ Added some ore veins to Australia Dimension.
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+ Added ability for Assembler recipes to use OreDictionary.
% Changed recipe for Project Table, LAC Controller & Casings to now use TungstenSteel instead of Stainless Steel.
% Changed recipe for all PSS Redox Cells.
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$ Fixed Charging Hatches displaying wrong inventory size. Closes #332.
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% More functionality to Forge Srg handling.
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Natives.
% Tweaked debug tool to not remove GT ores and tiles.
% Changed the hut the natives get, it's now more of an igloo shape.
$ Fixed BoP Issue with Australia Generation.
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% Changes to certain things about Australia.
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% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.
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- Removed lots of logging.
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$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326.
$ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage.
% Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.
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may break existing Multiblocks which may now require a muffler hatch.) Closes #328.
% Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.)
$ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321.
$ Fixed some Forestry Frame Recipes not working as intended.
$ Further improvement to recipe system.
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$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.
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$ More work fixing the recipe system.
$ Fixed Villagers not using the correct custom trades.
% Changed the Industrial sifter requiring exact amounts of in/output busses.
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- Disabled Sulfuric Chem for the time being.
$ Tried to fix all the recipes I borked.
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% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.
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