Age | Commit message (Collapse) | Author |
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generate in a proper fashion.
$ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids.
% Separated GT Material and my Material recipe generation for the Blast Alloy Smelter.
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% PMD updated Material, MaterialStack and ELEMENT.
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> Inadvertently this refactored things in other classes.
% Changed the Blast Smelter Casing Block textures.
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+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts.
+ Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component)
% Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
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fix Hastelloy X/W.
+ Added Blast smelter recipes for all Standard gt smelting and alloying with a [size] circuit. 8 inputs, 8 different circuits. 9 input dusts obvious does not need one.
% Shuffled the order of the Materials and a few things in ModItems. (This should fix some recipes due to load orders being wrong)
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% Changed up the Alloys a bit to make them more unique.
% Tweaked Chemical Formula handling, now it brackets compounds and crashes less.
% Made mixer recipes generate for materials with 4 or less input stacks.
% Got every material except 3 working within the Blast Smelter. (Hastelloy X & W, Zirconium Carbide)
+ Added Helium Blobs to dustHydrogen oreDict name.
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molten fluids)
+ Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350))
% Rewrote the fluid system again.
> Cell textures are a WIP, Ugly, but will be changed before v1.5.0
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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server/client versions, all with various constructors. (World/String/UUID) - Closes #31
% Moved a heap of Code to separate Utils classes.
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$ Fixed Ring recipes using a Wrench instead of a Hard hammer.
% Adjusted some Alloy compositions, however, this has caused some overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)
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+ Added Subscript integers to Chemical Formulas.
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improvements, but the figures and compound should be correct.
☼ Broke Mixer recipes.
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+ Added a check for Growthcraft versioning, newer versions past 2.3.1 will not have extra support loaded.
+ Improved Chemical Compound tooltip generation on dusts.
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generation isn't important because recipe generation now happens after, not during item creation.
% Most Generated Item classes are now < 10 lines.
> This should slightly improve the startup time by 10-15 seconds, maybe more, maybe less.
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+ Added Chemical Compounds to Dust stacks, so you know how to make/use them.
+ As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options)
% Moved Radiation data to Material class.
% Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
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+ Added Blast furnace recipe - Will change this though later~
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+ Added Calcium Carbonate and Hydroxide.
+ Added Quicklime.
+ Added Lithium Carbonate, Fluoride, Peroxide and Hydroxide.
+ Added Beryllium Fluoride
+ Added recipes for the creation of all above chemical compounds.
> FLiBe Fuel production chain is basically done.
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+ Added new dusts for nuclear fuel production.
$ Fixed OreDictionary not working for some recipes.
$ Changed the Textures on some machines, to now use GT4 overlay textures.
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- Removed all old code now not required by tanks.
- Removed the GT4 workbench classes, favourite my homebrew ones.
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move his fluids and stop complaining about the pump. :p
^ Bumped the build version to 1.4.9-dev-3
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+ Added custom slots for the Adv. Workbench, that take either tools or IElectricItems.
% Swapped the textures on most multiblocks/casings.
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item dupes & actual item dupes)
% Changed the workbench textures.
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current value.
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$ Fixed the Extruder and the Alloy smelter eating the shaping molds.
$ Fixed .09 recipes for cells.
% Changed the recipes for the Geothermal Engines and Rocket Engines.
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+ Slowed down the other vent texture to half speed.
+ Added code to allow the usage of the new custom textures.
+ Added some debug messages for furnace recipes.
% Cleaned up the NetworkUtils class and added a nice internet availability check.
$ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09.
% Changed the textures on the Rocket Engine Generators, for hopefully the last time.
% Cleaned up dual fuel code for Rocket Engine Generators.
^ Bumped the build version to 1.4.9-dev
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+ Added a handful of new, old textures from GT4.
% Rewrote portions of the Blueprint item again, to try make it work better with NBT.
+ Added an Example NBT item for myself~ because I am a derp.
+ Added some custom textures for the Industrial Centrifuge.
% Moved all the GT4 Tile Entities to their own loading class.
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to be used with the workbench.
% More Internal work on the Workbench and it's handling of shit.
+ Added an interface for blueprints and other shit to utilize.
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+ Added recipes and fuels for all Geothermals. (Normal Lava and Pahoehoe Lava)
$ Fixed workbench not saving crafting table contents when closed.
% Changed internal loading of Workbenches, Tanks and Geothermals.
% Disabled old workbench buttons, now using Gregtech Holo slots.
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+ Updated Generated Tools and their damage taken when mining blocks.
> Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components.
$ Fixed Fluid Cell Recipes between .08/.09 branches.
% Cleaned up some old textures.
+ Added a log message to output total recipes the mod has added for crafting table use.
+ Started the base work for extra NBT data saving for GT TileEntities.
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+ Bumped Build version and recommended version.
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the changes I made in AspectStack handling.
% Changed how logging is done for cable reflection tasks.
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+ Bumped version in CORE.java
- Removed some Gradle files that aren't required.
- Removed some Deobf libs and gregtech/api/metatileentity/implementations/GregtechMetaBasicTank.java.
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+ Added a few missing classes from my last merge.
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$ Fixed Cable Tile Entities for older GT versions, it now uses reflection to determine overheat ticks value, otherwise uses default. if .08 is loaded, it uses the old method.
$ Swapped the tiered tank back to standard MTE classes.
% Changed internal handling of GT Tools again, to better support wrenches on versions that don't themselves.
+ Added the last missing libs/deps.
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+ Added some Buttons to the workbench (WIP)
$ Workbench now uses the vanilla recipe handler.
$ Fixed the tool slots on the Workbench accepting the wrong items in certain cases.
+ Added hundreds of new machine recipes for all of the materials, due to below.
$ Rewrote recipe generation classes, things like plate bending and extrusion recipes now fall in line with GT tiering.
+ Added more functions to Materials.java, now you can get any item from them. (getDustSmall(5))
% Changed tool handling to better support older versions of Gregtech that don't allow Wrenchs to work as a BC/EIO wrench.
% Moved more GT related content to HANDLER_GT.
+ Added a basic re-implementation of the Meta Tile Entity system for GT Machines, using my own blocks as a base. In a feeble attempt to store NBT data to Itemblocks on drop/break.
% Changed lots of debug logging to only show in debug mode, if I missed anything, let me know.
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% Internal changes to dehydrator recipe handler.
% Recipe handler now takes an ItemStack[] not two ItemStacks.
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% Renamed a method that converted arrays to fixed sized lists.
% Added a Util function to determine server or client easier.
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