Age | Commit message (Collapse) | Author |
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> First 1.50 release, long overdue.
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% Swapped two textures around for mysterious blobs.
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% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64.
> This means recipes use 30/120EU instead of 32/128EU, for example.
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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+ Added Recipes for the Industrial Sieve & Casings.
% Tweaked Blast Furnace EU cost for all materials.
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% Changed network availability testing to be more robust.
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% Changed the timeout of network checks.
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% Changed how Computronics logging is handled.
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$ Fixed Hellish Fire being invisible.
% Changed Hellish Fire's particles.
% Changed the use of the Forestry child mod to be the GT++ mod.
% Tweaked texture on Industrial Sifter Multiblock.
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% Changed particles emitted from Hellish Fire.
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% Initial changes to fire spread mechanics for Hellish Fire.
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Unmerged Desktop Changes
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+ Added a custom fire block known as HellFire.
$ Fixed the mining explosion not dropping every block.
% Disabled mining explosion causing wild fires.
% Changed mining explosion renderer to use the custom block, not tnt textures.
% Changed mining explosion power to be 5x stronger.
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+ Added a custom explosion which sets the world ablaze and will eventually support the custom mining mechanic.
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+ Added more Smoke and visual FX to the Primed Mining Explosives explosion.
% Tweaked Primed Mining Explosive Renderer.
+ Added a randFloat to MathUtils.java.
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% Cleaned up some classes.
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* re-tiered Tanks a bit for GTNH pack
* fix recipes
* recipes not shown before
* Change Tank HV recipes
* so this is better
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+ Added the ability to generate Heavy Plates to BaseItemComponent.java.
+ Added some extra desaturated textures.
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$ Fixed Helium Generator slot handling.
$ Fixed HG slot locations within the GUI.
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$ Fixed textures not loading form the correct location.
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last time.
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+ Added a handful of new textures.
+ Added a new GUI texture for the Helium generator, made by 4000DC.
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+ Added some analytic code.
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- Removed logging from Fish Traps.
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$ Fixed a Byte to Int conversion.
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$ Reverted Utils.java (Fixes ArrayList<ArrayList> cannot be converted to List<Object>)
$ Fixed use of generics in MultiPickaxeBase.java.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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was created for the purpose of isolation. Much better than just adding some if checks to ClientProxy.java
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enchantments. Thanks to Kate_CW for reminding me to re-add this feature in a working state :D
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$ Fixed GT:NH compatibility not working.
% Tweaked Fluorite drop function.
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commit. #58
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@Dream-Master.
This should resolve #58 for you mate.
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% Disabled Fluid Tanks above IV tier when GT:NH is loaded.
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+ Added a boolean to check if DreamCraft is installed (Which will only ever be true if you're playing GT:NH).
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% Tweaked items generated for materials due to states.
% Tweaked tooltips of cells, now they are cleaner.
% Changed max progress time of LFTR to be 500x what it was.
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% Changed handling of Fluid generation for materials to now use MaterialState, instead of always being a molten metal.
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