Age | Commit message (Collapse) | Author |
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to corrupt.
% LFTR & FFPP work.
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- Removed some debug logging from Fish Traps.
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with the same name from another library. (Why the fuck would you do that Eclipse? You piece of shit).
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TileEntity. (Still doesn't properly save data, no idea why. I hate NBT.)
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$ Fish Traps no longer work if they have more than 4 others directly beside them. (Fixes an issue where a FishTrap out of water with 4-6 other traps around it would still work).
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$ Fixed an issue where an NPE would crash the game when adding loot.
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insert items into it anymore.
% Made the tickrate of FishTraps variable based on the amount of water that surrounds them.
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+ Added Double Clay Plates.
+ Added the TileEntity for a Fish Trap.
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get removed).
+ Added a function to generate Plasma.
- Removed Bedrockium generation.
$ Fixed the chemical symbol for Thallium.
$ Fixed an issue where a String in ClientProxy.java was being set server side.
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$ Fixed an issue where materials would default to Plasma, instead of a molten metal/gas.
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+ Added PU-238 to item generation, also left some notes for LFTR byproducts.
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% Further defined the generation method for radioactive materials, making plates a boolean switch.
- Removed the booze segment of Growthcraft for the moment.
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> Still have to add colouring, durability and radioactivity.
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Sparged with a particular gas.
+ Added many more elements to my ELEMENT.java. (Incomplete for the moment, still working on it.)
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+ Wrote up some really bad version parsing code, will replace with a Regex function later.
% Changed Growthcraft FishTrap handling to support newer versions.
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% Changed handling of Wrench interfaces for the Workbench.
- Removed classes I borrowed from MFR. (useless)
- Removed Psychedelicraft support. (useless)
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% Changed Bonemeal effect and playing handling it within the Tree Farmer, different grade fertilisers produce different growth rates.
$ Fixed the issue where the Tree Farmer got stuck during it's ticking cycle.
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% Broke something, now the Tree Farmer isn't working. Hard to debug without internet as my logging is interrupted constantly by other mods complaining.
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eventually also do block breaks too).
+ Added handling of the block break particles.
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debug them easily without TOTAL DEBUG mode.
+ Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required.
+ Added a GUI for the Tree Farmer.
+ Added a custom slot class just for Buzzsaw and Saw items.
% Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.
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get a config option).
% Moved the internal power buffer variable out of the cut method into the class.
% Massive project tidy up, lots of old unused code removed or tidied up.
$ Fixed lots of String comparisons that used == instead of .equals().
$ Fixed Double/Triple/Quad null checks in certain places.
$ Fixed returns that set values at the same time.
$ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2.
$ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks.
+ Added PI to CORE.java, since it's a double and MC uses it as a float in each instance.
- Stripped 95% of the useless code out of Meta_GT_Proxy.java
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code will get cleaned up a lot).
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ItemUtils.java.
% More Tree Farmer Logic improvements.
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% Moved COFH API related files.
+ Added a child mod, for misc handling.
$$ Borrowed some code from MFR, to attempt forestry support. (Credit left, will re-do if I even get it working).
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% Ended up making some not exist any more.
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to have tools.
% Bumped Multispade durability by 3x.
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machine components, ingots/plates/rods/etc.).
- Removed recipe addition logging.
% Tried again to boost multi-tool durabilities by 3x.
% Added sapling plant code to the Tree Farmer, improved output bus storage of chopped logs.
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configurable).
+ Added a getSimpleStack method for blocks, to simplify life.
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+ Added a handler for creating non-molten fluids.
+ Added the basis for a config switch to enable or disable the tree farmer.
$ Improved Tree Farm cutting and cleanup code.
$ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.)
- Removed some useless code from Material.java.
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% Made EnderIO Interface for wrenching optional.
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$ Improved the structure formation of the Tree Farmer, it now works better when built.
+ Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
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+ Did a whole lot of work on it's logic, it now sort of assembles properly.
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(They were missing).
+ Added Crafting Recipes for nuggets in the alloy smelter (It was missing).
$ Fixed the last recipeGen class not being loaded, also added the new one RecipeGen_AlloySmelter.java
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+ Added a GT API version into the internal variables class.
+ Added a base system for fluctuating colour in fluid Cells.
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cell is recoloured, not the entire thing.
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+ Added Rotor recipes to the assembly machine.
+ Added Frame Box recipes to the assembly machine.
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