Age | Commit message (Collapse) | Author |
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- Removed VFCs ability to handle flasks with fluid in them.
- Disabled Thaumic Tinkerer Hazmat additions.
- Disabled Item Overflow Covers.
% Made Green Rocket Fuel more expensive.
% Made Purple Rocket Fuel use less copper, give more output.
$ Fixed unloacl name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.
$ Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.
$ Fixed Automation of Pollution Scrubbers.
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+ Added recipes for 2 new volumetric flasks.
- Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
% Refactored a lot of NEI handling code.
$ Fixed the last few minor NEI issues.
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- Broke NEI handling for some Multis. (To fix next commit)
$ Fixed Handling of broken recipe handlers for CryoFreezer, Large Electro & Large Centrifuge.
$ Fixed owner of some NEI handlers. (Was still Gregtech, oops)
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+ Added tier info into Chemical Plant NEI handler.
+ Added custom NEI handlers for Dehydration and Reactor Fuel Processing Plant recipes.
% Adjusted output of Fluorite ore production recipes.
% Finished Work on Chemical Plant user manual.
$ Added another safety catch to the VFC GUI.
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$ Fixed NEI handling for GTPP Recipes.
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$ Fixed obscure crash caused by Dingos.
$ Fixed handling of Spawn Eggs and entities registered to the global list.
$ Potentially fixed NEI not working correctly for GT++ recipe maps.
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$ Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
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list. Prevents BartWorks from touching my recipes.
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$ Fixed Vacuum Furnace controller recipe.
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+ Added proper structure for Flotation Cells.
+ Added all milled materials to flotation cell recipes.
+ Added Human meat drops for dead players.
+ Added Slicing mode for ICM.
% Changed getVoltageForTier to be a switch case.
% Stopped download of cape list in dev environment.
$ Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
$ Fixed Fake Player Handling.
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+ Added Death by IsaMIll.
% Moved debug mode switch to AsmConfig.
$ Fixed handling of custom OrePrefixes.
$ Fixed OreDict registration of MetaFoodItems.
$ Improved handling of Core Classes being static initialised too early.
$ Fixed client-side bug in Distillus which would cause an infinite loop.
$ Fixed bug in ForgeEnumHelper.
$ Fixed bug in setField methods from ReflectionUtils.
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% Made Formaldehyde Catalyst handled correctly in Chemical Plant.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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$ Fixed rushed attempt at adding TT energy hatch support. This also fixes the PSS not correctly forming.
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+ Added recipes for Chunkloaders.
+ Added recipe for Algae Farm.
+ Added recipes for Overflow Hatches.
% Halved recipe time on Algae Farming, enabled use of compost to increase output.
$ Potentially fixed the Overflow Hatches.
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+ Added Flexible Pair objects to the API.
+ Added logging to ICO formation code.
% Adjusted position of GUI elements in NEI for Chemical Plant recipes.
% Adjusted the recipe for the Lava Filter.
% Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result.
% Adjusted handling of the creative energy buffer.
% Adjusted Achievement handler for Dev Mode.
% Adjusted Tank Capacity on my Chemical Plants.
$ Fixed Output buffer checks on multiblocks, Closes #574.
$ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being)
$ Attempted once more to fix Hot Water localization.
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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+ Added an alternative way to Obtain Blizz rods, dust and Cryotheum dust if GalaxySpace is loaded. Closes #557.
$ Fixed bug in DecayableRecipeHandler.java.
$ Fixed instance where I was directly referencing forestry code.
$ Rewrote how canning/uncanning recipes are handled, hopefully fixes the corruption of the recipe map.
> I potentially broke some of my own canning recipes, so be aware of any missing and let me know.
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disabled. Useful if you disable it after starting, as GT will then ignore it forever in the chunks it's left in.
% Adjusted Melting point of CO2.
% Adjusted the fuel usage on the LRE, I think? (I don't remember)
$ Removed logging from decayable NEI handler.
$ Fixed potential bad handling of fluid assignment to GT++ materials.
$ Fixed incorrect handling of Sulphur Dioxide.
$ Hopefully something here fixes the corruption of all canning recipes. :<
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% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
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+ Added a way to disable ALL GT++ logging in the ASM config file.
+ Added recipes for Ztones covers.
% Adjusted recipes for Tiered machine covers.
% Updated GT++ debug command to toggle logging if desired. (Useful in-game).
$ Fixed bug where smart covers would lose their state.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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$ Fixed massive log spam in Dev environments.
$ Cached another reflection call.
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$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.
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+ Added a Roadmap.
% Updated en_US.lang.
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$ FindBugs fixes.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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handling.
$ Cleaned up some code.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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$ Fixed the slot positions for the new NEI handler, also added more output slots for fluids.
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% Moved Fission Fuel recipe map to it's own class, specially for the NEI handler.
^ Updated CodeChickenCore-1.7.10-1.0.6.44-dev.jar to CodeChickenCore-1.7.10-1.0.7.47-dev.jar.
^ Updated CodeChickenLib-1.7.10-1.1.3.136-dev.jar to CodeChickenLib-1.7.10-1.1.3.140-dev.jar.
^ Updated NotEnoughItems-1.7.10-1.0.4.107-dev.jar to NotEnoughItems-1.7.10-1.0.5.120-dev.jar.
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