Age | Commit message (Collapse) | Author |
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% Rebalanced some Chemical Plant recipes.
$ Fixed TC CraftingManager Transformer.
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+ Added a T3 circuit for recipe selections.
$ Disabled TT Thaumic Repairer patch.
$ Fixed a bug in EnumUtils not correctly handling missing entries.
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+ Added the Ball Housing bus.
+ Added the Catalyst Housing bus.
+ Added the Reinforced Engine Casing.
+ Made the Flotation Cell Regulator actually load.
$ Fixed Tooltips on Milling Balls & Catalysts.
$ Added improved item handling for Milling Balls.
$ Added improved item handling for Catalysts.
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+ Oredict BoP Pinecone if it exists.
$ Fixed Algae Farm controller recipe.
$ Fixed bug where getOrePrefixStack(rod) would return null.
$ Fixed a bug where getItemStackFromFQRN didn't work correctly.
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+ Added Hydrogen Sulfide if it doesn't exist.
+ Added Sodium Ethoxide.
+ Added Potassium Hydroxide.
+ Added Sodium Ethyl Xanthate.
+ Added Potassium Ethyl Xanthate.
+ Added Base work for Froth Flotation Multi.
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+ Added simple functions to CI for obtaining catalysts.
% Improved Catalyst handling across the board.
$ Fixed Pyromatic 'mode' handling.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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% Make some Itemstacks static.
% Higher tier coils speed up ChemPlant.
% Redused catalyst consumption in ChemPlant.
$ Some clean up.
$ Fix that recipes without catalyst wont start.
$ Redone catalyst code for it to better work with parrallel and it not failing recipe after consumed item.
% Formatting/Spelling
% Greatly improved the ChemPlant's Tooltip.
% Tooltip update.
% Made the tooltip a little bit clearer.
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
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% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value)
% Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly.
$ Fixed Toluene Cell generating under wrong circumstances.
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+ Added Recipe for Nitrobenzene.
+ Added Recipe for Aniline.
+ Added Recipe for Cadaverine & Putrescine.
+ Added Recipe for Cyclohexane.
+ Added Recipe for Cyclohexanone.
+ Added several other recipes, which I forget.
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processing chains)
$ Fixed a minor oversight with fluid textures.
$ Fixed Heavy Oil Cell generating when it shouldn't.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected.
$ Fixed bad oredict look-up for RP1 cell.
$ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
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% Many minor Bio recipe adjustments.
$ Fixed Oredict name of some Fluid Cells, advise if this breaks existing recipes. (Probably look at Alkalus ingots)
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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% Updated some Textures.
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% Hide Sodium Hydroxide dust if it already exists.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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slots. Closes #423.
% Adjusted Generic Bucket handling of Textures and Colouring.
$ Fixed several issues with Hand-Pump logic, Fixes #353.
$ Fixed load issues with FluidFactory.java.
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