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path: root/src/Java/gtPlusPlus/plugin/agrichem
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2021-12-06copy over gui-select-circuit in gregtechGlease
2021-11-27minor cleanup to match othersbombcar
2021-11-24fix red here alsoTom Dickson
2021-11-24fix catalyst durability barTom Dickson
2020-05-27+ Updated GT lib to 5.09.33.02.Alkalus
% Rebalanced some Chemical Plant recipes. $ Fixed TC CraftingManager Transformer.
2020-04-14+ Added an Advanced Hazmat Suit.Alkalus
+ Added a T3 circuit for recipe selections. $ Disabled TT Thaumic Repairer patch. $ Fixed a bug in EnumUtils not correctly handling missing entries.
2020-04-04+ Added a new base bus type.Alkalus
+ Added the Ball Housing bus. + Added the Catalyst Housing bus. + Added the Reinforced Engine Casing. + Made the Flotation Cell Regulator actually load. $ Fixed Tooltips on Milling Balls & Catalysts. $ Added improved item handling for Milling Balls. $ Added improved item handling for Catalysts.
2020-03-31+ Added a Pine Tree.Alkalus
+ Oredict BoP Pinecone if it exists. $ Fixed Algae Farm controller recipe. $ Fixed bug where getOrePrefixStack(rod) would return null. $ Fixed a bug where getItemStackFromFQRN didn't work correctly.
2020-03-31+ Added Carbon Disulfide.Alkalus
+ Added Hydrogen Sulfide if it doesn't exist. + Added Sodium Ethoxide. + Added Potassium Hydroxide. + Added Sodium Ethyl Xanthate. + Added Potassium Ethyl Xanthate. + Added Base work for Froth Flotation Multi.
2020-01-17+ Added a new Catalyst (Platinum + Rhodium).Alkalus
+ Added simple functions to CI for obtaining catalysts. % Improved Catalyst handling across the board. $ Fixed Pyromatic 'mode' handling.
2020-01-15+ Added Transmission Components.Alkalus
% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames. % Adjusted a few recipes using Sensors & Emitters to now use TransComps. % Chunkloaders now have different textures and more informative tooltips. % Chunkloaders now have better ranges. % Renamed Fluid Reactor to Chemical Plant. $ Fixed Chemical Plant NEI handler.
2020-01-07ChemPlant & Catalyst Consumption (#598)botn365
% Make some Itemstacks static. % Higher tier coils speed up ChemPlant. % Redused catalyst consumption in ChemPlant. $ Some clean up. $ Fix that recipes without catalyst wont start. $ Redone catalyst code for it to better work with parrallel and it not failing recipe after consumed item. % Formatting/Spelling % Greatly improved the ChemPlant's Tooltip. % Tooltip update. % Made the tooltip a little bit clearer. Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
2019-12-12% Moved Several recipes to the Chemical Plant. Fixes #547.Alkalus
% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value) % Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly. $ Fixed Toluene Cell generating under wrong circumstances.
2019-12-12+ Added several new catalysts.Alkalus
+ Added Recipe for Nitrobenzene. + Added Recipe for Aniline. + Added Recipe for Cadaverine & Putrescine. + Added Recipe for Cyclohexane. + Added Recipe for Cyclohexanone. + Added several other recipes, which I forget.
2019-12-12+ Added Red Mud. (Future source of Rare Earth Materials and various ↵Alkalus
processing chains) $ Fixed a minor oversight with fluid textures. $ Fixed Heavy Oil Cell generating when it shouldn't.
2019-12-12+ Added Pellet Mold.Alkalus
+ Added Clean Aluminium Mix. $ 5.08 Compliance. And looooots of it. $ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously. % Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621. % Adjusted Aluminium Processing Chain.
2019-10-24% Tried to adjust the name of IC2 Hot Water.Alkalus
$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected. $ Fixed bad oredict look-up for RP1 cell. $ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
2019-10-24+ Added burn times for Wooden Pellets & Bricks.Alkalus
% Many minor Bio recipe adjustments. $ Fixed Oredict name of some Fluid Cells, advise if this breaks existing recipes. (Probably look at Alkalus ingots)
2019-10-24+ Added Chemical Plant.Alkalus
+ Added more Bio Recipes. $ Fixed Strontium Hydroxide generating before it's components. $ Fixed existing Bio Recipes not working.
2019-10-16+ Added first batch of Bio Recipes.Alkalus
% Updated some Textures.
2019-10-16+ Added OreDict entries for the new Biochem items.Alkalus
% Hide Sodium Hydroxide dust if it already exists.
2019-10-16$ Fixed Localization of Agrichem items.Alkalus
2019-10-16+ Added some new items for Biochem recipes.Alkalus
2019-10-14+ Initial work on Algae.Alkalus
2019-07-26+ Added config option to adjust ingame BGM delays. (Should be working)Alkalus
+ Added a Pest Killer for quick removal of Butterflies and Bats. + Added Hydrogen Cyanide. % Replaced existing assets for the Bat King. % Replaced Bat King Logic, it's now an offensive mob. $ Fixed Bat King model scaling.
2019-03-08% Allowed Hand-Pumps to function on all Tanks again & also allowed GT output ↵Alkalus
slots. Closes #423. % Adjusted Generic Bucket handling of Textures and Colouring. $ Fixed several issues with Hand-Pump logic, Fixes #353. $ Fixed load issues with FluidFactory.java.