Age | Commit message (Collapse) | Author |
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+ Added simple functions to CI for obtaining catalysts.
% Improved Catalyst handling across the board.
$ Fixed Pyromatic 'mode' handling.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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% Make some Itemstacks static.
% Higher tier coils speed up ChemPlant.
% Redused catalyst consumption in ChemPlant.
$ Some clean up.
$ Fix that recipes without catalyst wont start.
$ Redone catalyst code for it to better work with parrallel and it not failing recipe after consumed item.
% Formatting/Spelling
% Greatly improved the ChemPlant's Tooltip.
% Tooltip update.
% Made the tooltip a little bit clearer.
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
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% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value)
% Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly.
$ Fixed Toluene Cell generating under wrong circumstances.
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+ Added Recipe for Nitrobenzene.
+ Added Recipe for Aniline.
+ Added Recipe for Cadaverine & Putrescine.
+ Added Recipe for Cyclohexane.
+ Added Recipe for Cyclohexanone.
+ Added several other recipes, which I forget.
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processing chains)
$ Fixed a minor oversight with fluid textures.
$ Fixed Heavy Oil Cell generating when it shouldn't.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected.
$ Fixed bad oredict look-up for RP1 cell.
$ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
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% Many minor Bio recipe adjustments.
$ Fixed Oredict name of some Fluid Cells, advise if this breaks existing recipes. (Probably look at Alkalus ingots)
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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% Updated some Textures.
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% Hide Sodium Hydroxide dust if it already exists.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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$ Corrected certain multiblocks not counting their casings during construction. Fixes #549.
$ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553.
$ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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slots. Closes #423.
% Adjusted Generic Bucket handling of Textures and Colouring.
$ Fixed several issues with Hand-Pump logic, Fixes #353.
$ Fixed load issues with FluidFactory.java.
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+ Added OreDict names to vanilla items, as was done in Forge 1.8.9.
+ Added functions to allow other mods to add Semifluid Fuels.
+ Added functions to handle String data into StringUtils.java.
% Renamed getItemStack -> getItemStackFromFQRN.
$ Fixed handling of custom cells for fluids using '.' within their names.
$ Fixed HF exploit.
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% Cleaned up some logging.
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$ Fixed Bed Height > 128 not working as intended.
$ Fixed IC2 ASM for wrench harvesting.
$ Fixed TC4 ASM.
$ Fixed Invalid Giant Chicken Texture handling.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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+ Added Breaker Boxes.
+ Added Super Jukebox. (framework)
+ Added King Bat. (framework)
+ Added Custom WAILA plugin. (framework)
+ Added lots of simple function calls to CI. (Recipe simplification)
% Rewrote the recipes for Wireless Chargers, they now require assembly.
% Cleaned up some old code.
$ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution.
$ Greatly improved code base for pollution scrubbers.
$ Added pollution back to the Cyclotron.
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% Cleaned up Preloader_Transformer_Handler.java.
% Tweaked DevHelper.java.
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all configuration settings.
$ Tweaked Vanilla Sleeping at heights fix.
+ Added an interface for bug fixes, for future flexibility.
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% More functionality to Forge Srg handling.
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Natives.
% Tweaked debug tool to not remove GT ores and tiles.
% Changed the hut the natives get, it's now more of an igloo shape.
$ Fixed BoP Issue with Australia Generation.
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$ Fixed an issue with the Trader's Trade Handler.
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% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.
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$ Fixed some Aboriginal Trader Logic.
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Scottish first names in.
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$ More work fixing the recipe system.
$ Fixed Villagers not using the correct custom trades.
% Changed the Industrial sifter requiring exact amounts of in/output busses.
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- Disabled Sulfuric Chem for the time being.
$ Tried to fix all the recipes I borked.
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% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.
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+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.
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% More work on Spawners.
% More work on Villagers.
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% More work on Spawners.
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$ Fixed Custom Spawner Registration.
$ Fixed Spawner importing private static fields from the base TileEntity class via reflection.
$ Fixed Spawner writing type to NBT.
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