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path: root/src/Java/gtPlusPlus/plugin
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2020-01-17+ Added a new Catalyst (Platinum + Rhodium).Alkalus
+ Added simple functions to CI for obtaining catalysts. % Improved Catalyst handling across the board. $ Fixed Pyromatic 'mode' handling.
2020-01-15+ Added Transmission Components.Alkalus
% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames. % Adjusted a few recipes using Sensors & Emitters to now use TransComps. % Chunkloaders now have different textures and more informative tooltips. % Chunkloaders now have better ranges. % Renamed Fluid Reactor to Chemical Plant. $ Fixed Chemical Plant NEI handler.
2020-01-07ChemPlant & Catalyst Consumption (#598)botn365
% Make some Itemstacks static. % Higher tier coils speed up ChemPlant. % Redused catalyst consumption in ChemPlant. $ Some clean up. $ Fix that recipes without catalyst wont start. $ Redone catalyst code for it to better work with parrallel and it not failing recipe after consumed item. % Formatting/Spelling % Greatly improved the ChemPlant's Tooltip. % Tooltip update. % Made the tooltip a little bit clearer. Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
2019-12-12% Moved Several recipes to the Chemical Plant. Fixes #547.Alkalus
% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value) % Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly. $ Fixed Toluene Cell generating under wrong circumstances.
2019-12-12+ Added several new catalysts.Alkalus
+ Added Recipe for Nitrobenzene. + Added Recipe for Aniline. + Added Recipe for Cadaverine & Putrescine. + Added Recipe for Cyclohexane. + Added Recipe for Cyclohexanone. + Added several other recipes, which I forget.
2019-12-12+ Added Red Mud. (Future source of Rare Earth Materials and various ↵Alkalus
processing chains) $ Fixed a minor oversight with fluid textures. $ Fixed Heavy Oil Cell generating when it shouldn't.
2019-12-12+ Added Pellet Mold.Alkalus
+ Added Clean Aluminium Mix. $ 5.08 Compliance. And looooots of it. $ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously. % Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621. % Adjusted Aluminium Processing Chain.
2019-10-24% Tried to adjust the name of IC2 Hot Water.Alkalus
$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected. $ Fixed bad oredict look-up for RP1 cell. $ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
2019-10-24+ Added burn times for Wooden Pellets & Bricks.Alkalus
% Many minor Bio recipe adjustments. $ Fixed Oredict name of some Fluid Cells, advise if this breaks existing recipes. (Probably look at Alkalus ingots)
2019-10-24+ Added Chemical Plant.Alkalus
+ Added more Bio Recipes. $ Fixed Strontium Hydroxide generating before it's components. $ Fixed existing Bio Recipes not working.
2019-10-16+ Added first batch of Bio Recipes.Alkalus
% Updated some Textures.
2019-10-16+ Added OreDict entries for the new Biochem items.Alkalus
% Hide Sodium Hydroxide dust if it already exists.
2019-10-16$ Fixed Localization of Agrichem items.Alkalus
2019-10-16+ Added some new items for Biochem recipes.Alkalus
2019-10-14+ Initial work on Algae.Alkalus
2019-10-13+ Added Round-Robinator recipes.Alkalus
% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes. % Finished work on the Round-Robinator logic. $ Removed PSS log spam. $ Many minor bug fixes.
2019-10-11$ Fixed many tiny bugs, found by static code analysis.Alkalus
$ Fixed Canning handling further. $ Adjusted the Charcoal Pit fix.
2019-10-10+ Added OD tag 'rodBlaze' to blaze rods.Alkalus
$ Corrected certain multiblocks not counting their casings during construction. Fixes #549. $ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553. $ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
2019-08-18$ Fixed NPE in Music Fix.Alkalus
2019-07-26+ Added config option to adjust ingame BGM delays. (Should be working)Alkalus
+ Added a Pest Killer for quick removal of Butterflies and Bats. + Added Hydrogen Cyanide. % Replaced existing assets for the Bat King. % Replaced Bat King Logic, it's now an offensive mob. $ Fixed Bat King model scaling.
2019-03-08% Allowed Hand-Pumps to function on all Tanks again & also allowed GT output ↵Alkalus
slots. Closes #423. % Adjusted Generic Bucket handling of Textures and Colouring. $ Fixed several issues with Hand-Pump logic, Fixes #353. $ Fixed load issues with FluidFactory.java.
2019-03-08+ Added some AgriChem. (You can now use Raw waste as a fuel source)Alkalus
+ Added OreDict names to vanilla items, as was done in Forge 1.8.9. + Added functions to allow other mods to add Semifluid Fuels. + Added functions to handle String data into StringUtils.java. % Renamed getItemStack -> getItemStackFromFQRN. $ Fixed handling of custom cells for fluids using '.' within their names. $ Fixed HF exploit.
2019-03-05$ More small fixes, Added Tooltips and Proper Localisation for TC4 Aspects.Alkalus
2019-03-04$ More minor ASM Fixes/Cleanup.Alkalus
% Cleaned up some logging.
2019-03-04- Removing some logging.Alkalus
$ Fixed Bed Height > 128 not working as intended. $ Fixed IC2 ASM for wrench harvesting. $ Fixed TC4 ASM. $ Fixed Invalid Giant Chicken Texture handling.
2019-02-28+ Added a new debug tool.Alkalus
+ Added support for Crops++. + Added Custom Crops & framework to support more in future. + Added basic support for all GT++ Materials within Tinkers Construct. [WIP] + Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424] % Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level. % Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent. % Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access. % Attempted to adjust logic of FFPP, but I probably broke it. [WIP] % Moved static array of Element Names from IonParticles.java -> ELEMENT.java. $ Greatly improved reflective performance across the mod.
2019-01-29+ Added Super Busses.Alkalus
+ Added Breaker Boxes. + Added Super Jukebox. (framework) + Added King Bat. (framework) + Added Custom WAILA plugin. (framework) + Added lots of simple function calls to CI. (Recipe simplification) % Rewrote the recipes for Wireless Chargers, they now require assembly. % Cleaned up some old code. $ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution. $ Greatly improved code base for pollution scrubbers. $ Added pollution back to the Cyclotron.
2018-10-26% More .08 Compatibility.Alkalus
2018-09-17+ Added the Large Arc Furnace.Alkalus
% Cleaned up Preloader_Transformer_Handler.java. % Tweaked DevHelper.java.
2018-08-22$ Fixed an issue where old style circuits would constantly load up, ignoring ↵Alkalus
all configuration settings. $ Tweaked Vanilla Sleeping at heights fix. + Added an interface for bug fixes, for future flexibility.
2018-07-17+ Added a fix for beds when sleeping above Y >= 127.Alkalus
% More functionality to Forge Srg handling.
2018-07-09% Changed the Villagers the spawn in Outback/Desert biomes to be exclusively ↵Alkalus
Natives. % Tweaked debug tool to not remove GT ores and tiles. % Changed the hut the natives get, it's now more of an igloo shape. $ Fixed BoP Issue with Australia Generation.
2018-07-08+ Added various structures for the new villagers in Australia.Alkalus
$ Fixed an issue with the Trader's Trade Handler.
2018-07-06+ Added a new Dimension, Australia.Alkalus
% Stopped Custom Villagers spawning as professions that aren't custom. % Trade improvements for some Villagers. $ Fixed a bug in AutoMap mapping to internal name map.
2018-07-06+ Added some double item trades to Aboriginals.Alkalus
2018-07-06$ Small Villager Fixes.Alkalus
2018-07-06$ Fixed an error in XSTR.java where the maximum bound for nextInt(x) could be 0.Alkalus
$ Fixed some Aboriginal Trader Logic.
2018-07-06+ Gave Aboriginal villagers some broad trade options.Alkalus
2018-07-06+ Added Aboriginals.Alkalus
2018-07-06+ Decided that villagers need a chance to be Scottish, so I added some ↵Alkalus
Scottish first names in.
2018-07-05+ Added in a Villager Replacer.Alkalus
$ More work fixing the recipe system. $ Fixed Villagers not using the correct custom trades. % Changed the Industrial sifter requiring exact amounts of in/output busses.
2018-07-02+ Added extra GTNH checks on old circuit features.Alkalus
- Disabled Sulfuric Chem for the time being. $ Tried to fix all the recipes I borked.
2018-07-02% Hopefully improved recipe loading by several factors.Alkalus
% Re-arranged spawner code during loading. $ Hopefully recipe Creative Tabs issues. $ Fixed profession of one of the new villagers.
2018-07-01+ Added 3 villager types with custom skins.Alkalus
+ Added some trade templates to all three villagers. + Added localization for all new villagers.
2018-07-01$ Improved handling of Custom Skins for Villagers.Alkalus
2018-07-01+ Added lang file updates.Alkalus
% More work on Spawners. % More work on Villagers.
2018-07-01% More work on Villagers.Alkalus
% More work on Spawners.
2018-07-01$ Fixed Custom Spawner Generation.Alkalus
$ Fixed Custom Spawner Registration. $ Fixed Spawner importing private static fields from the base TileEntity class via reflection. $ Fixed Spawner writing type to NBT.
2018-06-30% Improved Spawner Creation.Alkalus
2018-06-29% More work.Alkalus