Age | Commit message (Collapse) | Author |
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$ Corrected Rainforest Oak sapling recipes and also fixed the Charcoal Pit Igniter. Further fixes #454.
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+ Added a way to disable ALL GT++ logging in the ASM config file.
+ Added recipes for Ztones covers.
% Adjusted recipes for Tiered machine covers.
% Updated GT++ debug command to toggle logging if desired. (Useful in-game).
$ Fixed bug where smart covers would lose their state.
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Hopefully Fixes #529.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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+ Added some Common Energy Utility Classes.
+ Added ASM to fix handling of hatch slots for busses. (Partial implementation)
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% Adjusted some Tree Farm code.
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% Renamed Tree Farmer Casing.
% Cleaned up a few imports.
$ Fixed assorted minor bugs with Multis.
$ Fixed Issue with GT_Utilities via ASM.
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+ Added Carbyne as a proper material.
$ Fixed ASM Derp in IC2 Hazmat transformer.
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$ Fixed IC2 Hazmat ASM throwing IncompatibleClassChangeError.
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- Disabled most Hazmat logging.
% Mild adjustment to formatting for mob types in MK Baubles tooltips.
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+ Added new constructor to BlockPos.java.
+ Added some time handling functions to Utils.java.
- Logging.
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% Cleaned up some logging.
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$ Fixed Bed Height > 128 not working as intended.
$ Fixed IC2 ASM for wrench harvesting.
$ Fixed TC4 ASM.
$ Fixed Invalid Giant Chicken Texture handling.
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$ Minor fixes to the 5 custom TC4 Aspects.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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$ Added more ASM to fix GT. MetaTileEntities can now be set in an invalid way without crashing the server/client. They now just invalidate and log to GT_LOG.
$ Fixed a few NPE's thrown during startup by machines checking/creating invalid BlockPos.
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$ Fixed GT Assembly Line recipe ASM, again.
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- Temporarily disabled custom achievement handler.
$ Dirty fix for Assembly Line recipe handling.
$ Fixed my own achievement handler never setting it's state properly.
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$ More safety and logging into Assembly Line ASM.
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+ Added custom safety checks to Assembly Line Recipe/Achievement handling via ASM.
+ Added a safe way to get the unlocal names of items.
- Removed 'Press e' Achievement when in Dev. (Thank, Fucking, God)
$ Fixed a mild error concerning localization of Americium-241 Blocks.
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$ Improved RC ASM.
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+ Added more recipes for particle related content.
+ Added recipe for Hydrogen Plasma.
+ Added Plasma Tanks.
+ Added Alternative Fusion Reactor.
+ Added recipe for the Super Jukebox.
% Updated Locale files.
$ Hopefully made calls to possibly invalid ItemList values safer.
$ Fixed Large Mixer not working with fluids correctly.
$ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer.
$ Fixed Fusion bug, making all recipes take 4x longer than originally required.
$ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again)
$ Fixed Nano Healing Bauble.
$ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config).
$ Fixed the fact that Portable tanks were still portable in GTNH.
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this works as expected.
% Reduced cost of Hatch_Control_Core recipe.
% Minor tweaks to Fish Traps.
$ Fixed inventory shuffling for some Tile Entities.
$ Fixed Super Jukebox, it's now mostly functional.
$ Fixed constructBaseMetaTileEntity returning the wrong type of Entity for pre-existing wooden pipes, this should now get caught and thrown if the GT++ entity fails to a ClassCastException.
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They now require a wrench, freeing up 4 MetaIDs on BlockMachines for myself to use.
$ Fixed handling of custom BaseMetaTileEntity implementations. Meta 12-15 is now used by GT++ to deploy custom without requiring any outside items or blocks.
$ Fixed IC2 items requiring a pickaxe to mine and shitty wrench handling. You can now just mine them as usual with a wrench.
$ Fixed ALL GT/GT++ Tile Entity Tooltips. Formatted some things slighty, added additional information and additional custom tooltip support.
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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- Disabled obfuscated method names in ASM.
% More adjustments to EBF and ABS recipes.
$ Fixed names of Tungsten Steel & Stainless Steel Hexadecuple Pipes.
$ Fixed recipe collision of Rose Gold and Tumbaga in the mixer.
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+ Added missing Germanium Dust.
+ Added compatibility for Witchery.
- Removed portability of Tanks for GTNH, tanks are still portable otherwise.
$ Fixed calculations for automatic recipe generation, EBF and ABS recipe requirements for GT++ Alloys are now significantly increased.
$ Fixed missing Control Core textures.
% Cleaned up some recipe generation.
% Improved Material.java.
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$ Fixed ASM not working outside of Dev.
$ Fixed Thermal Centrifuge recipes generated for custom ores.
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> Created StaticFields59.java to hold static copies of fields gotten from gt 5.09 classes.
^ Version bump.
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+ Added ASM Config.
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+ Added new require function to TileEntityBase.java.
+ Added some logging to pipe generation.
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% Improve GT ASM.
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+ Backported GT NBT Persistency fix via ASM.
+ Added support for 6 Slot Assembler recipes & Assembly Line recipes.
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$ Fixed GC Packet Decoding ASM.
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$ Cleaned up GC Fuel ASM, Rockets are now tiered.
% Added ability for Rover to use Diesel still.
% Added Tooltip to the GC Fuel Loader, showing what Tier requires which fuel.
> Bug still exists on sending packets, which may cause the client to boot the player back to the menu.
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% Made Solar Tower more complex structure wise.
% Bumped Ticon ASM Handler.
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% Cleaned up Preloader_Transformer_Handler.java.
% Tweaked DevHelper.java.
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+ Added several hundred obfuscated names to DevHelper.java.
+ Added Bonemeal as default OB Sprinkler Fertilizer.
% More work on OB Sprinkler ASM.
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% Fixed Sprinkler handler to be more robust.
$ Fixed issue with ASM Handler.
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