Age | Commit message (Collapse) | Author |
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also cleaned up build script. WTF is proguard? Seriously?
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+ Added better handler for packager recipes.
% Moved RTG fuel pellet recipe handling to it's own function.
$ Fixed minor oversight in ItemStackData.
$ Fixed TC Alchemical Furnace being a laggy PoS.
$ Maybe fixed TC Aspect scanner on items with invalid unlocal names.
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$ Fixed bug where PSS would generate power due to an integer overflow.
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- Removed logging from NEI debugging.
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- Broke NEI handling for some Multis. (To fix next commit)
$ Fixed Handling of broken recipe handlers for CryoFreezer, Large Electro & Large Centrifuge.
$ Fixed owner of some NEI handlers. (Was still Gregtech, oops)
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% Rebalanced some Chemical Plant recipes.
$ Fixed TC CraftingManager Transformer.
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+ Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.
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+ Added a T3 circuit for recipe selections.
$ Disabled TT Thaumic Repairer patch.
$ Fixed a bug in EnumUtils not correctly handling missing entries.
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up-to date)
+ Added more ASM patches for better Hazmat handling.
% Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.
$ Fixed a small bug in ReflectionUtils.
$ Rewrote parts of my Hazmat handling, it should now work correctly for all items which apply radiation from IC2/GT or their addons.
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item's unless they're actually fucking repairable.
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+ Added Death by IsaMIll.
% Moved debug mode switch to AsmConfig.
$ Fixed handling of custom OrePrefixes.
$ Fixed OreDict registration of MetaFoodItems.
$ Improved handling of Core Classes being static initialised too early.
$ Fixed client-side bug in Distillus which would cause an infinite loop.
$ Fixed bug in ForgeEnumHelper.
$ Fixed bug in setField methods from ReflectionUtils.
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+ Added '/gtpp hand' command.
+ Added TungstenSteel & Neutronium tool variants to NEI while in dev.
+ Added Large Semifluid Generator and a crafting recipe for it.
+ Added Placeholder for Adv. Assembly Line.
+ Added Distillus Upgrade Chip and a crafting recipe for it.
% Updated build.gradle.
% Reworked a few recipes.
$ Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
$ Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
$ Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
$ Fixed bad handling of hatch textures on a few multiblocks.
$ Semi-Fixed Distillus.
$ Fixed Semifluid Generator recipes.
$ Fixed Semifluid Generators crashing the game when mined.
$ Fixed bad handling of calls to ItemList.java.
$ Began work fixing all ASM to be more compatible with ProGuard.
$ Fixed compiler complaining about varargs.
^ Bumped version to 1.7.05.x.
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% Split RC IO patch into two config options, default is now RC standard of 4k, but can be adjusted back to 26 (Or higher) as needed.
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$ Made it more obvious which keybinds are broken (if resetting value fails) within the controls menu. They now say "FIX!".
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$ Can't patch LWJGL's Keyboard class, so now I patch ClientSettings.
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opposed to 0.
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identical ItemStack objects.
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GT forks.
$ Fixed incorrect energy usage on Alloy Smelting recipes, they're no longer 2x.
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$ Fixed getItemStackInPlayersHand() being Server Sided only.
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+ Added default versioning file.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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$ Corrected Rainforest Oak sapling recipes and also fixed the Charcoal Pit Igniter. Further fixes #454.
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+ Added a way to disable ALL GT++ logging in the ASM config file.
+ Added recipes for Ztones covers.
% Adjusted recipes for Tiered machine covers.
% Updated GT++ debug command to toggle logging if desired. (Useful in-game).
$ Fixed bug where smart covers would lose their state.
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Hopefully Fixes #529.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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+ Added some Common Energy Utility Classes.
+ Added ASM to fix handling of hatch slots for busses. (Partial implementation)
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% Adjusted some Tree Farm code.
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% Renamed Tree Farmer Casing.
% Cleaned up a few imports.
$ Fixed assorted minor bugs with Multis.
$ Fixed Issue with GT_Utilities via ASM.
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+ Added Carbyne as a proper material.
$ Fixed ASM Derp in IC2 Hazmat transformer.
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$ Fixed IC2 Hazmat ASM throwing IncompatibleClassChangeError.
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- Disabled most Hazmat logging.
% Mild adjustment to formatting for mob types in MK Baubles tooltips.
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