Age | Commit message (Collapse) | Author |
|
% Adjusted some Tree Farm code.
|
|
|
|
|
|
% Renamed Tree Farmer Casing.
% Cleaned up a few imports.
$ Fixed assorted minor bugs with Multis.
$ Fixed Issue with GT_Utilities via ASM.
|
|
+ Added Carbyne as a proper material.
$ Fixed ASM Derp in IC2 Hazmat transformer.
|
|
$ Fixed IC2 Hazmat ASM throwing IncompatibleClassChangeError.
|
|
- Disabled most Hazmat logging.
% Mild adjustment to formatting for mob types in MK Baubles tooltips.
|
|
+ Added new constructor to BlockPos.java.
+ Added some time handling functions to Utils.java.
- Logging.
|
|
|
|
% Cleaned up some logging.
|
|
$ Fixed Bed Height > 128 not working as intended.
$ Fixed IC2 ASM for wrench harvesting.
$ Fixed TC4 ASM.
$ Fixed Invalid Giant Chicken Texture handling.
|
|
|
|
$ Minor fixes to the 5 custom TC4 Aspects.
|
|
+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
|
|
$ Added more ASM to fix GT. MetaTileEntities can now be set in an invalid way without crashing the server/client. They now just invalidate and log to GT_LOG.
$ Fixed a few NPE's thrown during startup by machines checking/creating invalid BlockPos.
|
|
$ Fixed GT Assembly Line recipe ASM, again.
|
|
- Temporarily disabled custom achievement handler.
$ Dirty fix for Assembly Line recipe handling.
$ Fixed my own achievement handler never setting it's state properly.
|
|
$ More safety and logging into Assembly Line ASM.
|
|
+ Added custom safety checks to Assembly Line Recipe/Achievement handling via ASM.
+ Added a safe way to get the unlocal names of items.
- Removed 'Press e' Achievement when in Dev. (Thank, Fucking, God)
$ Fixed a mild error concerning localization of Americium-241 Blocks.
|
|
$ Improved RC ASM.
|
|
+ Added more recipes for particle related content.
+ Added recipe for Hydrogen Plasma.
+ Added Plasma Tanks.
+ Added Alternative Fusion Reactor.
+ Added recipe for the Super Jukebox.
% Updated Locale files.
$ Hopefully made calls to possibly invalid ItemList values safer.
$ Fixed Large Mixer not working with fluids correctly.
$ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer.
$ Fixed Fusion bug, making all recipes take 4x longer than originally required.
$ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again)
$ Fixed Nano Healing Bauble.
$ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config).
$ Fixed the fact that Portable tanks were still portable in GTNH.
|
|
this works as expected.
% Reduced cost of Hatch_Control_Core recipe.
% Minor tweaks to Fish Traps.
$ Fixed inventory shuffling for some Tile Entities.
$ Fixed Super Jukebox, it's now mostly functional.
$ Fixed constructBaseMetaTileEntity returning the wrong type of Entity for pre-existing wooden pipes, this should now get caught and thrown if the GT++ entity fails to a ClassCastException.
|
|
They now require a wrench, freeing up 4 MetaIDs on BlockMachines for myself to use.
$ Fixed handling of custom BaseMetaTileEntity implementations. Meta 12-15 is now used by GT++ to deploy custom without requiring any outside items or blocks.
$ Fixed IC2 items requiring a pickaxe to mine and shitty wrench handling. You can now just mine them as usual with a wrench.
$ Fixed ALL GT/GT++ Tile Entity Tooltips. Formatted some things slighty, added additional information and additional custom tooltip support.
|
|
Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
|
|
+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
|
|
- Disabled obfuscated method names in ASM.
% More adjustments to EBF and ABS recipes.
$ Fixed names of Tungsten Steel & Stainless Steel Hexadecuple Pipes.
$ Fixed recipe collision of Rose Gold and Tumbaga in the mixer.
|
|
+ Added missing Germanium Dust.
+ Added compatibility for Witchery.
- Removed portability of Tanks for GTNH, tanks are still portable otherwise.
$ Fixed calculations for automatic recipe generation, EBF and ABS recipe requirements for GT++ Alloys are now significantly increased.
$ Fixed missing Control Core textures.
% Cleaned up some recipe generation.
% Improved Material.java.
|
|
$ Fixed ASM not working outside of Dev.
$ Fixed Thermal Centrifuge recipes generated for custom ores.
|
|
> Created StaticFields59.java to hold static copies of fields gotten from gt 5.09 classes.
^ Version bump.
|
|
+ Added ASM Config.
|
|
+ Added new require function to TileEntityBase.java.
+ Added some logging to pipe generation.
|
|
% Improve GT ASM.
|
|
+ Backported GT NBT Persistency fix via ASM.
+ Added support for 6 Slot Assembler recipes & Assembly Line recipes.
|
|
$ Fixed GC Packet Decoding ASM.
|
|
$ Cleaned up GC Fuel ASM, Rockets are now tiered.
% Added ability for Rover to use Diesel still.
% Added Tooltip to the GC Fuel Loader, showing what Tier requires which fuel.
> Bug still exists on sending packets, which may cause the client to boot the player back to the menu.
|
|
% Made Solar Tower more complex structure wise.
% Bumped Ticon ASM Handler.
|
|
% Cleaned up Preloader_Transformer_Handler.java.
% Tweaked DevHelper.java.
|
|
+ Added several hundred obfuscated names to DevHelper.java.
+ Added Bonemeal as default OB Sprinkler Fertilizer.
% More work on OB Sprinkler ASM.
|
|
% Fixed Sprinkler handler to be more robust.
$ Fixed issue with ASM Handler.
|
|
Fertilizers. Extra Types can be registered via SprinklerHandler.java.
% Fix Nos corruption Bug.
|
|
+ Added new Rocket Fuels and various chemical compounds to produce them.
+ Added an ASM fix that removes Diesel and EIO/GC Rocket Fuel from GC and allows use of all 4 GT++ fuels instead.
% Reworked Rocket Engine generators, to now use new fuels and produce heavy pollution.
$ Fixed bug that could corrupt the Fluid Registry.
|
|
$ Recipe fix for Handpump.
% Re-enabled The Pocket Fusion & Generator Arrays.
% Updated .gitignore.
|
|
% Renamed IChunkLoader.java to IChunkLoaderTile.java.
|
|
% More functionality to Forge Srg handling.
|
|
|
|
+ Added a custom Mutagen Fluid used in making Large Eggs.
$ Fixed some issue with BlockPos object having invalid worlds.
|
|
- Removed ASM logging, unless Hidden NEI entries are shown.
$ Hopefully fixes lots of Dehydrator recipes that may not have been working.
|
|
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
|
|
$ FindBugs fixes.
|
|
Passing arbitrary strings as the `format` argument of logging functions
is guaranteed to raise various errors. Instead, pass `"%s"` as the
`format` argument and the arbitrary strings as the following arguments.
|