aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/xmod/forestry/bees
AgeCommit message (Collapse)Author
2020-05-25+ Added the Volumetric Flask Configurator.Alkalus
+ Added a recipe for the Egg Box. + Added a Book for the Chemical Plant. % Changed the Tooltip for the Egg Box. $ Fixed Robinators not returning the correct block when mined. $ Fixed Electric tool recipes not consuming the original tool. $ Redid handling of all shaped crafting recipes. $ Fixed recipe handling for the last few multiblocks. $ Potentially forgot some other minor fixes.
2019-10-24+ Added Chemical Plant.Alkalus
+ Added more Bio Recipes. $ Fixed Strontium Hydroxide generating before it's components. $ Fixed existing Bio Recipes not working.
2019-10-11$ Fixed many tiny bugs, found by static code analysis.Alkalus
$ Fixed Canning handling further. $ Adjusted the Charcoal Pit fix.
2019-10-10+ Added some new functions to ReflectionUtils.java.Alkalus
+ Added an alternative way to Obtain Blizz rods, dust and Cryotheum dust if GalaxySpace is loaded. Closes #557. $ Fixed bug in DecayableRecipeHandler.java. $ Fixed instance where I was directly referencing forestry code. $ Rewrote how canning/uncanning recipes are handled, hopefully fixes the corruption of the recipe map. > I potentially broke some of my own canning recipes, so be aware of any missing and let me know.
2019-03-08+ Added some AgriChem. (You can now use Raw waste as a fuel source)Alkalus
+ Added OreDict names to vanilla items, as was done in Forge 1.8.9. + Added functions to allow other mods to add Semifluid Fuels. + Added functions to handle String data into StringUtils.java. % Renamed getItemStack -> getItemStackFromFQRN. $ Fixed handling of custom cells for fluids using '.' within their names. $ Fixed HF exploit.
2019-02-28+ Added a new debug tool.Alkalus
+ Added support for Crops++. + Added Custom Crops & framework to support more in future. + Added basic support for all GT++ Materials within Tinkers Construct. [WIP] + Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424] % Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level. % Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent. % Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access. % Attempted to adjust logic of FFPP, but I probably broke it. [WIP] % Moved static array of Element Names from IonParticles.java -> ELEMENT.java. $ Greatly improved reflective performance across the mod.
2018-12-24+ Added a config option to adjust the Turbine Rotor removal cut-off point.Alkalus
+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel. + Added full compound of Eglin Steel to ABS. Closes #392. - Removed all Multi-Tools. $ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow) $ Fixed COFH Hard requirement. Closes #398. % Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles. > To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
2018-07-06% Made it so that the custom Forestry Frames are no longer repairable. ↵Alkalus
(Should prevent some weird magic exploits, fixes #323.) % Cape list tweak for new Tester.
2018-07-06% Rebalanced Pollution for some Multiblocks and added some to others. (This ↵Alkalus
may break existing Multiblocks which may now require a muffler hatch.) Closes #328. % Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.) $ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321. $ Fixed some Forestry Frame Recipes not working as intended. $ Further improvement to recipe system.
2018-05-24+ Added a new interface RunnableWithInfo.java. Allows passing through type V ↵Alkalus
and an object, for extra manipulation during runnable events where required. $ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map. $ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.
2018-05-23$ Rewrote part of the Gradle build scrap.Alkalus
- Removed lots of unused libs and classes, updated some others.
2018-04-08Frames by bartimaeusnek (#247)bartimaeusnek
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame
2018-03-13% Made Void Frames useless in GTNH because Oblivion Frames will always exist.Jordan Byrne
$ Stopped old Iron Bar recipes being added in GTNH.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-22% Minor project cleanup.Jordan Byrne
2017-12-21+ Added a dimension ID config option which it now will try use if available.Draknyte1
% More work on the Dimension again. $ Fixed NPE caused by disabled material handler. $ Fixed bad fluid used in world generation. # Fixed spawn rate of mobs in custom dimension.
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-18+ Added some safety handling to Bee generation since they will not generate ↵Draknyte1
in older versions of Forestry. % Made all of Growthcraft support reflective.
2017-12-15% Tried to allow handling of re-enabling disabled GT materials.Jordan Byrne
2017-12-13$ Further bee work.Jordan Byrne
2017-12-13+ Added more Kinds of bees.Jordan Byrne
2017-12-13$ More work on Bees.Jordan Byrne
+ Added more funky reflection.
2017-12-13+ More reflection work to make bees 5.08 compliant.Jordan Byrne
2017-12-13+ Basic work done on Custom Bees and Combs.Jordan Byrne
2017-11-27$ Fixed ExtraBee frame recipes not working.Alkalus
$ Fixed many other unknown recipes which had null inputs as items.
2017-10-02$ Fixed Toluene handling.Alkalus
% Adjusted Eglin base Compound slightly. - Disabled new, non-working Forestry content.
2017-08-24+ Added recipes for all GT++ alveary frames.Draknyte1
% Tweaked frame tooltips to better reflect what they do. - Toned down mutation rate of Accelerated Frames from 2.5F to 1.2F.
2017-08-24- Removed the broken custom Alveary blocks.Draknyte1
2017-05-28$ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71.Draknyte1
% Tweaked frame spawn rate in dungeon chests.
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2016-11-30% Changed Forestry handling for Optional annotations.Draknyte1
> Shouldn't crash now if Forestry does not exist. Should fix #44.
2016-11-23+ Added some @Optional and Reflection checks.Draknyte1
> Not really sure, haven't had a desktop in 2 weeks. Think this fixes alvearies? dunno.
2016-11-14% Changed the way Forestry blocks are handled, should stop overrides of the ↵Draknyte1
default Alveary components. $ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-10-21% Trying things to get Frame Housings too apply their BeeModifier to the ↵Draknyte1
Alveary. @Mezz, I've had a horrible time trying to backtrack what apiaries do and apply that to the Alveary. Any advice or suggestions?
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ↵Draknyte1
now it's gtPlusPlus.