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path: root/src/Java/gtPlusPlus/xmod/forestry
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2018-12-24+ Added a config option to adjust the Turbine Rotor removal cut-off point.Alkalus
+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel. + Added full compound of Eglin Steel to ABS. Closes #392. - Removed all Multi-Tools. $ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow) $ Fixed COFH Hard requirement. Closes #398. % Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles. > To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
2018-07-06% Made it so that the custom Forestry Frames are no longer repairable. ↵Alkalus
(Should prevent some weird magic exploits, fixes #323.) % Cape list tweak for new Tester.
2018-07-06% Rebalanced Pollution for some Multiblocks and added some to others. (This ↵Alkalus
may break existing Multiblocks which may now require a muffler hatch.) Closes #328. % Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.) $ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321. $ Fixed some Forestry Frame Recipes not working as intended. $ Further improvement to recipe system.
2018-05-24+ Added a new interface RunnableWithInfo.java. Allows passing through type V ↵Alkalus
and an object, for extra manipulation during runnable events where required. $ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map. $ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.
2018-05-23$ Rewrote part of the Gradle build scrap.Alkalus
- Removed lots of unused libs and classes, updated some others.
2018-04-08Frames by bartimaeusnek (#247)bartimaeusnek
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame
2018-03-13% Made Void Frames useless in GTNH because Oblivion Frames will always exist.Jordan Byrne
$ Stopped old Iron Bar recipes being added in GTNH.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-14$ More Tree Farm work.Jordan Byrne
% Improved scanner tooltips for all Multiblocks. % Improved Tree Farm GUI. % Merged TreefarmManager.java into TreeFarmHelper.java. - Stripped Animal Farm of all logic.
2017-12-21+ Added a dimension ID config option which it now will try use if available.Draknyte1
% More work on the Dimension again. $ Fixed NPE caused by disabled material handler. $ Fixed bad fluid used in world generation. # Fixed spawn rate of mobs in custom dimension.
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-18+ Added some safety handling to Bee generation since they will not generate ↵Draknyte1
in older versions of Forestry. % Made all of Growthcraft support reflective.
2017-12-15% Tried to allow handling of re-enabling disabled GT materials.Jordan Byrne
2017-12-13$ Further bee work.Jordan Byrne
2017-12-13+ Added more Kinds of bees.Jordan Byrne
2017-12-13$ More work on Bees.Jordan Byrne
+ Added more funky reflection.
2017-12-13+ More reflection work to make bees 5.08 compliant.Jordan Byrne
2017-12-13+ Basic work done on Custom Bees and Combs.Jordan Byrne
2017-11-27$ Fixed ExtraBee frame recipes not working.Alkalus
$ Fixed many other unknown recipes which had null inputs as items.
2017-11-27$ Hopefully fixed crash when Thaumcraft wasn't loaded.Alkalus
$ Hopefully fixed crash when Forestry wasn't loaded.
2017-11-05$ Should fix #147. Forestry Crash if not loaded.Alkalus
2017-10-05$ Fixed #137, also resolves #138 & resolves #139.Alkalus
% Commented out something related to Forestry.
2017-10-02$ Fixed Toluene handling.Alkalus
% Adjusted Eglin base Compound slightly. - Disabled new, non-working Forestry content.
2017-10-02^ Bumped Recommended version.Alkalus
2017-08-24+ Added recipes for all GT++ alveary frames.Draknyte1
% Tweaked frame tooltips to better reflect what they do. - Toned down mutation rate of Accelerated Frames from 2.5F to 1.2F.
2017-08-24- Removed the broken custom Alveary blocks.Draknyte1
2017-05-28$ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71.Draknyte1
% Tweaked frame spawn rate in dungeon chests.
2017-04-02+ Added a Dev environment Check.Draknyte1
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock.
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-02-02+ Added a check for BuildCraft.draknyte1
% Changed handling of Wrench interfaces for the Workbench. - Removed classes I borrowed from MFR. (useless) - Removed Psychedelicraft support. (useless)
2017-01-22+ Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will ↵Draknyte1
eventually also do block breaks too). + Added handling of the block break particles.
2017-01-20% Moved some Tree Farmer code to a Helper Class.Draknyte1
2017-01-20% Enforced leaf check by name.Draknyte1
% Tweaked the code that handled item removal from the TreeFarmers input bus slots.
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ↵Draknyte1
debug them easily without TOTAL DEBUG mode. + Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required. + Added a GUI for the Tree Farmer. + Added a custom slot class just for Buzzsaw and Saw items. % Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.
2017-01-19+ Added IC2 Rubber Leaves compat. to the Tree Farmer.Draknyte1
+ Added a 1/100 chance for leaf blocks to drop their drops. (Apples, sticky resin, etc.) + Added base work for internal power storage for the Tree Farmer. % Inverted the operation for planting saplings. Input hatch loop is done, then a check to plant, instead of each block being checked then the input bus being looped over each time. % Inverted Cutting logic, it now checks for power first, then logs, not logs and a loop for power hatches. % Tweaked cleanup() occurrences, Made them far less frequent. $ Rewrote sapling plantation logic, now it doesn't place infinite saplings down from a single item input. $ Rewrote the cutting logic to drain power in a more consistent way.
2017-01-17% Tried to improve the logic for the Tree Farmer, to support Forestry 4.Draknyte1
% Moved COFH API related files. + Added a child mod, for misc handling. $$ Borrowed some code from MFR, to attempt forestry support. (Credit left, will re-do if I even get it working).
2017-01-12$ Tree Farmer now grows saplings and has a particle effect. (This is ↵Draknyte1
configurable). + Added a getSimpleStack method for blocks, to simplify life.
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and ↵Draknyte1
clears leaves for upto 150 blocks above it. + Added a isLeaves check to TreefarmManager.java. + Added a placeholder casing texture for the Tree Farmer. (ID 77) + Added vanilla Podzol and Acacia log textures. % Changed the textures on TreeFarmer blocks.
2017-01-05$ Basically fixed the formation code of the Tree Farmer.Draknyte1
2017-01-05% More work on the Tree Farmer.Draknyte1
+ Added TreefarmManager.java, for static forestry related content.
2016-11-30% Changed Forestry handling for Optional annotations.Draknyte1
> Shouldn't crash now if Forestry does not exist. Should fix #44.
2016-11-23+ Added some @Optional and Reflection checks.Draknyte1
> Not really sure, haven't had a desktop in 2 weeks. Think this fixes alvearies? dunno.
2016-11-14% Changed the way Forestry blocks are handled, should stop overrides of the ↵Draknyte1
default Alveary components. $ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-10-21% Trying things to get Frame Housings too apply their BeeModifier to the ↵Draknyte1
Alveary. @Mezz, I've had a horrible time trying to backtrack what apiaries do and apply that to the Alveary. Any advice or suggestions?