Age | Commit message (Collapse) | Author |
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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(Should prevent some weird magic exploits, fixes #323.)
% Cape list tweak for new Tester.
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may break existing Multiblocks which may now require a muffler hatch.) Closes #328.
% Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.)
$ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321.
$ Fixed some Forestry Frame Recipes not working as intended.
$ Further improvement to recipe system.
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and an object, for extra manipulation during runnable events where required.
$ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map.
$ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.
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- Removed lots of unused libs and classes, updated some others.
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> Frames by bartimaeusnek
+ Added some frames
+ Added recipes for frames
+ Added localisation for frames (US-EN, DE-DE)
$ Fixed Useless Frame
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$ Stopped old Iron Bar recipes being added in GTNH.
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$ FindBugs fixes.
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% Improved scanner tooltips for all Multiblocks.
% Improved Tree Farm GUI.
% Merged TreefarmManager.java into TreeFarmHelper.java.
- Stripped Animal Farm of all logic.
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% More work on the Dimension again.
$ Fixed NPE caused by disabled material handler.
$ Fixed bad fluid used in world generation.
# Fixed spawn rate of mobs in custom dimension.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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in older versions of Forestry.
% Made all of Growthcraft support reflective.
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+ Added more funky reflection.
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$ Fixed many other unknown recipes which had null inputs as items.
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$ Hopefully fixed crash when Forestry wasn't loaded.
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% Commented out something related to Forestry.
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% Adjusted Eglin base Compound slightly.
- Disabled new, non-working Forestry content.
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% Tweaked frame tooltips to better reflect what they do.
- Toned down mutation rate of Accelerated Frames from 2.5F to 1.2F.
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% Tweaked frame spawn rate in dungeon chests.
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$ Fixed Hellish Fire being invisible.
% Changed Hellish Fire's particles.
% Changed the use of the Forestry child mod to be the GT++ mod.
% Tweaked texture on Industrial Sifter Multiblock.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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% Changed handling of Wrench interfaces for the Workbench.
- Removed classes I borrowed from MFR. (useless)
- Removed Psychedelicraft support. (useless)
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eventually also do block breaks too).
+ Added handling of the block break particles.
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% Tweaked the code that handled item removal from the TreeFarmers input bus slots.
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debug them easily without TOTAL DEBUG mode.
+ Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required.
+ Added a GUI for the Tree Farmer.
+ Added a custom slot class just for Buzzsaw and Saw items.
% Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.
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+ Added a 1/100 chance for leaf blocks to drop their drops. (Apples, sticky resin, etc.)
+ Added base work for internal power storage for the Tree Farmer.
% Inverted the operation for planting saplings. Input hatch loop is done, then a check to plant, instead of each block being checked then the input bus being looped over each time.
% Inverted Cutting logic, it now checks for power first, then logs, not logs and a loop for power hatches.
% Tweaked cleanup() occurrences, Made them far less frequent.
$ Rewrote sapling plantation logic, now it doesn't place infinite saplings down from a single item input.
$ Rewrote the cutting logic to drain power in a more consistent way.
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% Moved COFH API related files.
+ Added a child mod, for misc handling.
$$ Borrowed some code from MFR, to attempt forestry support. (Credit left, will re-do if I even get it working).
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configurable).
+ Added a getSimpleStack method for blocks, to simplify life.
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clears leaves for upto 150 blocks above it.
+ Added a isLeaves check to TreefarmManager.java.
+ Added a placeholder casing texture for the Tree Farmer. (ID 77)
+ Added vanilla Podzol and Acacia log textures.
% Changed the textures on TreeFarmer blocks.
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+ Added TreefarmManager.java, for static forestry related content.
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> Shouldn't crash now if Forestry does not exist.
Should fix #44.
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> Not really sure, haven't had a desktop in 2 weeks. Think this fixes alvearies? dunno.
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default Alveary components.
$ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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> Much neat, very nices.
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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