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path: root/src/Java/gtPlusPlus/xmod/forestry
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2017-01-12$ Tree Farmer now grows saplings and has a particle effect. (This is ↵Draknyte1
configurable). + Added a getSimpleStack method for blocks, to simplify life.
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and ↵Draknyte1
clears leaves for upto 150 blocks above it. + Added a isLeaves check to TreefarmManager.java. + Added a placeholder casing texture for the Tree Farmer. (ID 77) + Added vanilla Podzol and Acacia log textures. % Changed the textures on TreeFarmer blocks.
2017-01-05$ Basically fixed the formation code of the Tree Farmer.Draknyte1
2017-01-05% More work on the Tree Farmer.Draknyte1
+ Added TreefarmManager.java, for static forestry related content.
2016-11-30% Changed Forestry handling for Optional annotations.Draknyte1
> Shouldn't crash now if Forestry does not exist. Should fix #44.
2016-11-23+ Added some @Optional and Reflection checks.Draknyte1
> Not really sure, haven't had a desktop in 2 weeks. Think this fixes alvearies? dunno.
2016-11-14% Changed the way Forestry blocks are handled, should stop overrides of the ↵Draknyte1
default Alveary components. $ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-10-21% Trying things to get Frame Housings too apply their BeeModifier to the ↵Draknyte1
Alveary. @Mezz, I've had a horrible time trying to backtrack what apiaries do and apply that to the Alveary. Any advice or suggestions?
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ↵Draknyte1
now it's gtPlusPlus.