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2019-12-30+ Added a Debug command for GT++ Chunkloading capabilities.Alkalus
% Retiered Chunkloaders. $ Potentially Fixed Chunkloaders. Thanks to @Repo-alt if such is the case.
2019-12-12+ Added Pellet Mold.Alkalus
+ Added Clean Aluminium Mix. $ 5.08 Compliance. And looooots of it. $ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously. % Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621. % Adjusted Aluminium Processing Chain.
2019-12-09+ Added GT++ API class.Alkalus
+ Added handler for Void Miner to API. + Added handler for special multiblock logic to API. + Added Initial work For Chemical Plant. % More work on the Algae Farm.
2019-12-08+ Added an assembly recipe for tier 1 Round Robinators.Alkalus
+ Added localization for Rotor Housing achievement. + Added the Algae Farm (WIP). - Removed Durability bar on Iridium Rotors. - Reverted 2A hatch fix on Multiblocks. % Adjusted all Robinator recipes, removing the fluid requirements. $ Fixed Robinators Crashing on Servers. $ Implemented new backend for all future non-GT tile entities.
2019-11-24+ Added recipe for Supreme Pizza Gloves.Alkalus
+ Added Turbine Housing. + Added recipe for Turbine Housing. + Added auto-output behaviour to Super Bus (O), borrowed from GTNH. Closes #576. % Adjusted Multiblock base checkRecipe function to hopefully now use 2A per energy hatch. (This was done last commit, but was never mentioned) $ Fixed missing Recipe for Cloaking Device. $ Fixed Selenium Exploit. Closes #570. $ Potentially fixed weird cape crash. $ Added additional logging for TT recipe adding. $ Did some work on ToggleSneak stuff in Sneak Manager. Fixes #566.
2019-10-24+ Added Chemical Plant.Alkalus
+ Added more Bio Recipes. $ Fixed Strontium Hydroxide generating before it's components. $ Fixed existing Bio Recipes not working.
2019-10-16+ Added first batch of Bio Recipes.Alkalus
% Updated some Textures.
2019-08-24+ Added new recipes for Hydrogen Chloride, Sodium Hydroxide, Brine.Alkalus
+ Added new UV/IR laser lens. $ Fixed Chemical formula not showing up correctly on some mixed materials. $ Fixed Tooltips of Rare Earth materials being too long. $ Fixed Voltage of Rare Earth materials being a tier too high.
2019-08-17+ Added Multiblock Rocket Engine. Closes #464.Alkalus
+ Added Liquid Hydrogen. + Added Carbon Dioxide if it doesn't exit (.08 compat)
2019-05-17+ Added Fake Covers for ULV-MAX casings. Now you can hide your cables better.Alkalus
% Migrated some recipes.
2019-05-13+ Added the Industrial Vacuum Furnace. This Multiblock also doubles as a ↵Alkalus
Dehydrator for higher tiers. + Added recipe for the Industrial Vacuum Furnace. % Cleaned up heating coil code, now it's in one location for easier updating in future.
2019-05-13+ Added High Quality Industrial Diamond.Alkalus
+ Added various material components. + Added a debug machine used for calling the Garbage Collector. + Added recipe to obtain Hot Water. + Added way to obtain Dragonsblood. + Added lots of quick access fluids directly to FluidUtils. % Updated English Locale. $ Fixed issue preventing all Multiblocks from forming. $ Fixed some minor texture issues.
2019-04-26+ Added some Items specifically for running Digital Tree Farms.Alkalus
+ Added some Common Energy Utility Classes. + Added ASM to fix handling of hatch slots for busses. (Partial implementation)
2019-04-18+ Added more tools.Alkalus
2019-04-17+ Added Electric Wire Cutters.Alkalus
% Adjusted Angle Grinder Recipes.
2019-04-17+ Added an Electric Angle Grinder (File).Alkalus
2019-04-17+ Added 4 more tiers of simple washers.Alkalus
2019-04-14+ Made Energy Buffers Portable.Alkalus
+ Allowed reconfiguration of Amperage on Energy Buffers. + Added Hellish Bauble to remove most nether enemies. + Basework for Heat Exchange Pipes. + Interfaces for Heat Sinks and Heat Entities.
2019-03-14+ Added Bombs.Alkalus
% Made RAW collectors produce 10x less. $ Fixed tooltips on RAW collectors. $ Fixed a bug regarding STARTUP_PHASE.
2019-02-05+ Added recipes for ULV generators.Alkalus
+ Added recipes for New batteries and their components. (To be use in the charger packs). % Mildly adjusted Circuit programmer recipe. % Adjusted Plasma hatch to be output only. $ Fixed bad tooltips on material blocks/frames. $ Fixed Lang formatting issue.
2019-02-05+ Added Charge Packs, which can be worn in the Bauble belt slot.Alkalus
+ Added more recipes for particle related content. + Added recipe for Hydrogen Plasma. + Added Plasma Tanks. + Added Alternative Fusion Reactor. + Added recipe for the Super Jukebox. % Updated Locale files. $ Hopefully made calls to possibly invalid ItemList values safer. $ Fixed Large Mixer not working with fluids correctly. $ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer. $ Fixed Fusion bug, making all recipes take 4x longer than originally required. $ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again) $ Fixed Nano Healing Bauble. $ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config). $ Fixed the fact that Portable tanks were still portable in GTNH.
2019-01-29+ Added Super Busses.Alkalus
+ Added Breaker Boxes. + Added Super Jukebox. (framework) + Added King Bat. (framework) + Added Custom WAILA plugin. (framework) + Added lots of simple function calls to CI. (Recipe simplification) % Rewrote the recipes for Wireless Chargers, they now require assembly. % Cleaned up some old code. $ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution. $ Greatly improved code base for pollution scrubbers. $ Added pollution back to the Cyclotron.
2019-01-25+ Added recipes to obtain Astral Titanium, Celestial Tungsten Advanced ↵Alkalus
Nitinol and Chromatic Glass. + Added Particle Physics, so some basic extent. + Added new textures for some Meta items. + Added new textures for all particles and ions. + Added Custom Debug NBT to error ingots, in the event one is obtained by a player. + Added more information to the tooltip of Control Cores. + Added more uniform ways to obtain tiered item components to CI. - Hard disable of GC Fuel tweaks for the moment. % Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod. % Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated) % Tweaked Cyclotron Recipe map to support new changes to functionality. % Tweaked RTG fuel pellet production time in Cyclotron to be 100x. % Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.). % Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places. % Renamed Buffer Cores to Energy Cores. % Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly. $ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
2019-01-07+ Added several new Materials and Alloys. (Nitinol 60, Adv. Nitinol, ↵Alkalus
Hypogen, Titansteel, Arcanite, Octiron, Tungsten Titanium Carbide, Astral Titanium, Celestial Tungsten, Chronomatic Glass). + Added Carbon nanotubes, Carbyne and associated materials required to create them. + Added Hypervisor Matrix (Fusion), a core component for the MK4. % Tweaked recipes for the MK4 Fusion Reactor and components, making it significantly harder. $ Fixed some base elements not generating correctly due to inverted logic for detection. $ Fixed rare chance for an invalid compressor recipe to generate. $ Fixed Voltages and tiering of all materials, resolves many recipe issues within the EBF and ABS. $ Fixed invalid compound tooltips on all ore materials.
2018-12-24+ Added a config option to adjust the Turbine Rotor removal cut-off point.Alkalus
+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel. + Added full compound of Eglin Steel to ABS. Closes #392. - Removed all Multi-Tools. $ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow) $ Fixed COFH Hard requirement. Closes #398. % Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles. > To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
2018-10-22+ Added tiered Control Cores for all Multiblocks, which are now required to run.Alkalus
+ Added new Bus for Control Cores. $ Added packager recipes for all small/tiny dusts, Closes #395. $ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
2018-10-18+ Added basework for XL Turbines.Alkalus
$ Fixed issue where hatches/busses could be counted multiple times on multiblock structure checks. I now add them to a set as opposed to an arraylist.
2018-09-18% Finished up work on large Turbines.Alkalus
2018-09-18+ Added Solar Reflector.Alkalus
% Made Solar Tower more complex structure wise. % Bumped Ticon ASM Handler.
2018-09-17+ Added the Solar Tower.Alkalus
% Tweaked the LAF some more.
2018-09-17+ Added the Large Arc Furnace.Alkalus
% Cleaned up Preloader_Transformer_Handler.java. % Tweaked DevHelper.java.
2018-09-12+ Added Advanced Mufflers.Alkalus
+ Added custom overlay textures for new mufflers. % Logging changes. $ Fixed generation of recipes for pocket fusion.
2018-09-01$ Hopefully fixed a bug where TAE would return the wrong casing IDs.Alkalus
% Cleaned up and re-organised GregtechItemList.java.
2018-09-01+ Added a Large Naquadah Reactor.Alkalus
+ Added a Custom Naquadah Input hatch for the Reactor.
2018-08-29+ Added Overflow Valve Covers.Alkalus
+ Added new overlays for Multiblock controllers in GT++. ^ Version Bump to v1.7.02.09. ^ Bumped Recommended version. % Enabled values() for ObjMaps. % Changed .gitignore to no longer ignore the assets directory. % Removed a compilation warning in FishTrapHandler.java.
2018-07-18+ Added the Base work for a Hand pump, that removes fluids from the input ↵Alkalus
tanks of GT machines.
2018-06-27+ Added custom fluid hatches for Pyrotheum and Cryotheum.Alkalus
+ Added plain-text changelog build script. ^ Version Bump for nightly build.
2018-06-17+ Added the Industrial Mixer.Draknyte1
2018-06-17+ Added some small capacity, high temp fluid pipes. Closes #309.Draknyte1
2018-05-29+ Attempted to make some server friendly threaded Super Buffers.Alkalus
+ Initial work on an infinite item holder, for test setups. % Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
2018-05-25+ Added loader for Thaumcraft Researcher Machine.Alkalus
$ Fixed Staballoy constructs exploding as soon as they spawn. $ Fixed chicken renderer. $ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
2018-05-23% More Crate work.Alkalus
2018-05-22% Made the FusionTek MK IV use improved overlays/textures.Jordan Byrne
% Made the FusionTek MK IV require UV hatches, down from MAX.
2018-05-22+ Added MV/HV Dehydrators.Jordan Byrne
+ Added recipes for new Dehydrators. $ More recipe smoothing.
2018-05-17+ Added a Large Storage Shelf.Jordan Byrne
$ Fixed shelves using wrong overlay.
2018-05-12+ Added some Advanced Gregtech Multiblock replacements.Jordan Byrne
2018-05-06+ Adding ULV genniesTec
2018-04-16+ Added an Air Intake Hatch (Specialist Input Hatch) to use with Any Multiblock.Jordan Byrne
$ Buffed Simple Washer to be much faster.
2018-04-16+ Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer).Jordan Byrne
- Removed some logging.
2018-04-08Merge branch 'master' into power-substation-structureAlkalus