Age | Commit message (Collapse) | Author |
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
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+ Added check for TecTech mod.
+ Added TecTech support to my Base Multiblock.
+ Added TecTech support to my Power-Substation.
+ Added TecTech support to my Generator Array.
% Made GT++ load after a few more mods that were recently added.
$ Fixed else statement for computronics load message during startup.
$ By now supporting Multi-amp Dynamos, this closes #161.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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- Removed Ore-Regeneration command.
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+ Added more missing Blast Smelter recipes.
$ Fixed Alloy Blast Smelter not using fluids as expected.
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% Redid cape handler.
- Removed annoying logging.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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$ Fixed Charge Hatches correctly handling electric items.
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+ Added stats for nerds to the PSS.
+ Added custom (dis)charge hatches for use with the PSS.
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This reverts commit 98d4998aafa2f5b6f1ad518b6effe52b6a7c7c18.
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give the correct outputs. Fixes #68."
This reverts commit 9d7ea595609228d8341c0dc7c9a7461153d764bb.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_IndustrialCentrifuge.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_IndustrialThermalCentrifuge.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_IndustrialWashPlant.java
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$ Made my base Multiblock extend the GT base multi-block.
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% Changed Industrial Electrolyzer controller texture.
% Changed Large Sifter controller texture.
$ Fixed names of custom IC2 cells.
$ Fixed the empty item having an invalid texture.
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% LFTR Changes. It now outputs U233 on average every 10 seconds.
% Updated LFTR tool-tip.
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+ Added a new Super Conductor Material for LuV power (HG-1223).
+ Added recipes for all custom material wires and cables.
$ Fixed an issue where materials with a bad RGB array would crash the game.
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to @Technus for the suggestion.
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correct outputs. Fixes #68.
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recipes.
% Updated tooltips to reflect time bonuses.
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modes.
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- Removed Forge log spam.
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+ Moved lots of things to reflection again.
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- Disabled some unused Gregtech Tile Entities.
% Refactored some classes to be in better locations.
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- Removed a touch of old code.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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get a config option).
% Moved the internal power buffer variable out of the cut method into the class.
% Massive project tidy up, lots of old unused code removed or tidied up.
$ Fixed lots of String comparisons that used == instead of .equals().
$ Fixed Double/Triple/Quad null checks in certain places.
$ Fixed returns that set values at the same time.
$ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2.
$ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks.
+ Added PI to CORE.java, since it's a double and MC uses it as a float in each instance.
- Stripped 95% of the useless code out of Meta_GT_Proxy.java
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% Moved COFH API related files.
+ Added a child mod, for misc handling.
$$ Borrowed some code from MFR, to attempt forestry support. (Credit left, will re-do if I even get it working).
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clears leaves for upto 150 blocks above it.
+ Added a isLeaves check to TreefarmManager.java.
+ Added a placeholder casing texture for the Tree Farmer. (ID 77)
+ Added vanilla Podzol and Acacia log textures.
% Changed the textures on TreeFarmer blocks.
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$ Improved the structure formation of the Tree Farmer, it now works better when built.
+ Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
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+ Added support for the builders ring to toggle Sneak on and Sprinting off while worn.
+ Added PlayerAPI.
% Moved COFH api files into the same package as PlayerAPI.
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+ Added some log messages for #35 so that people can/will tell @Blood-asp about missing items. Since it's not my issue.
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+ Added a dependency for NEI in dev, not used yet for ssp/smp.
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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> Much neat, very nices.
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UUIDs.
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