Age | Commit message (Expand) | Author |
2017-09-17 | $ Fixed an issue where Multi-block recipe changes affected the actual GT reci... | Alkalus |
2017-09-09 | - Removed Superconductors and Conduction Nodes. | Alkalus |
2017-09-09 | + Added ability for High-Amp Transformers to swap between 2A:8A and 4A:16A mo... | Alkalus |
2017-09-09 | + Added High-amp transformers. | Alkalus |
2017-07-10 | $ Fixed .09 features trying to work in .08. | Draknyte1 |
2017-06-14 | + Added a Pollution Detector. | Draknyte1 |
2017-04-30 | $ Fixed dirt not working in the Tree Farmer Frame recipe. | Draknyte1 |
2017-03-04 | - Removed some Logging. | Draknyte1 |
2017-03-04 | $ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex. | Draknyte1 |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2017-01-20 | + Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get... | Draknyte1 |
2017-01-19 | $ More FindBugs, PMD & CheckStyle clean up. | Draknyte1 |
2017-01-17 | % Tried to improve the logic for the Tree Farmer, to support Forestry 4. | Draknyte1 |
2017-01-08 | $ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea... | Draknyte1 |
2017-01-05 | + Added a casing for the perimeter of the Tree Farmer structure. | Draknyte1 |
2016-12-28 | + Added framework based on opensource works for player movement modification. | Draknyte1 |
2016-11-23 | - Removed some dead code from safes. | Draknyte1 |
2016-11-23 | $ Hopefully cleaned up and fixed some of the standing issues with safes. | Draknyte1 |
2016-11-06 | + Added two new recipes for etched IV wiring. Should help with #35 | Draknyte1 |
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 |
2016-11-04 | % Cleaned up Imports. | draknyte1 |
2016-11-02 | + Added a check to safes, should clear up some logs for players with invalid ... | draknyte1 |
2016-10-29 | $ Fixed output overflow on most multi-blocks. | Draknyte1 |
2016-10-28 | - Reverted Rocket Engines to single fuels. @leagris | Draknyte1 |
2016-10-28 | $ Hopefully fixed the output slots in the Maceration stack overflowing. | Draknyte1 |
2016-10-25 | + Added some more Machine Casing textures. | Draknyte1 |
2016-10-24 | $ Fixed the getItemStackInPlayersHand method, now it has variable server/clie... | Draknyte1 |
2016-10-24 | + Added nice new textures to the energy buffers. | Draknyte1 |
2016-10-20 | + Added a faster vent texture. | Draknyte1 |
2016-10-19 | + Added a dual fluid tank base tile entity. | Draknyte1 |
2016-10-04 | $ Fixed a client crashing bug where aspects didn't register properly due to t... | Draknyte1 |
2016-10-04 | + Added the last of my dependencies. | Draknyte1 |
2016-10-04 | $ Fixed return values of the TC_AspectStack methods. | draknyte1 |
2016-10-03 | % Gotta Re-merge these Changes with those made on my laptop. | Draknyte1 |
2016-09-23 | + Added recipes for all Multipickaxes. | Draknyte1 |
2016-09-23 | On NewMatSystem: Winging It. | Draknyte1 |
2016-09-07 | % Refactored the entire project to stop using MiscUtils everywhere possible, ... | Draknyte1 |