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path: root/src/Java/gtPlusPlus/xmod/gregtech/api/objects
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2021-08-01Delete ThreadedSuperBufferD-Cysteine
2019-10-10+ Added OD tag 'rodBlaze' to blaze rods.Alkalus
$ Corrected certain multiblocks not counting their casings during construction. Fixes #549. $ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553. $ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
2019-02-28+ Added a new debug tool.Alkalus
+ Added support for Crops++. + Added Custom Crops & framework to support more in future. + Added basic support for all GT++ Materials within Tinkers Construct. [WIP] + Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424] % Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level. % Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent. % Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access. % Attempted to adjust logic of FFPP, but I probably broke it. [WIP] % Moved static array of Element Names from IonParticles.java -> ELEMENT.java. $ Greatly improved reflective performance across the mod.
2019-01-13+ Added Xp conversion brewing recipes.Alkalus
- Made Xp Convertor redundant. $ Hopefully fixed ExtraUtils complaining about rendering. $ Additional 5.08 support. $ Possibly fixed recipes for some items which don't display in NEI correctly.
2019-01-06+ Added a new Alloy.Alkalus
+ Added Recipes for the Fusion MK4 Components and the Deep Earth Drilling Platform components. + Added additional feature support to all Assembly Line recipes when TecTech is found. + Added initial work for future particle science. % Initial functions added for Multiblock Requirements. % More work on Multiblock Blueprints and Layers. % Updated lead lined chest significantly. % Improved Fish trap inventory handling and general logic, it's now slightly faster with slightly better loot rates. % Changed texture of Fish trap.
2018-12-28% More work on Blueprints.Alkalus
> Industrial Electrolyzer constructs as expected using new system, time to test this with more complex multis.
2018-12-26% Overhauled Multiblock Tooltips.Alkalus
% Overhauled Multiblock structural checks, they are now able to utilise my Blueprint system for much faster, cleaner checks.
2018-05-29+ Added a display string to the GUI of the threaded buffers, showing seconds ↵Alkalus
remaining before the thread belonging to this buffer is released. This will also show ms/25 lag info someday. + Added invokeGC() to SystemUtils.java. $ More thread safety.
2018-05-29% Changed max thread life to 300 seconds.Alkalus
$ More thread safety. - Removed useless EIO tooltip variables.
2018-05-29$ Reduced cpu usage in EIO tooltip handler.Alkalus
$ Made GTPP clean up any left-over threads when the server shuts down (Mostly for SSP memory leaks). $ Made each buffer get a unique thread. Thread life reduced greatly and capped out at 32k seconds.
2018-05-29$ Small fixes.Alkalus
2018-05-29$ More work on threaded super buffers.Alkalus
$ Fixed the infinite item holder.
2018-05-29+ Attempted to make some server friendly threaded Super Buffers.Alkalus
+ Initial work on an infinite item holder, for test setups. % Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-01-08+ Added a recipe to craft Mining Explosives.Jordan Byrne
+ Added missing file. WorldGen_GT.java. % Tweaked Mining Explosive logic. % Tweaked entity fuse variable in primed mining explosive. % Swapped some XSTR's to CSPRNG's. $ Fixed mining explosives renderer. $ Fixed Tesla Tower attacking Items on the ground.
2017-08-24% Swapped FFPP checkRecipe logic to use the Fusion Reactor logic for fluid ↵Alkalus
handling. $ Cleaned up some code.
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-01-20+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually ↵Draknyte1
get a config option). % Moved the internal power buffer variable out of the cut method into the class. % Massive project tidy up, lots of old unused code removed or tidied up. $ Fixed lots of String comparisons that used == instead of .equals(). $ Fixed Double/Triple/Quad null checks in certain places. $ Fixed returns that set values at the same time. $ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2. $ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks. + Added PI to CORE.java, since it's a double and MC uses it as a float in each instance. - Stripped 95% of the useless code out of Meta_GT_Proxy.java
2017-01-04+ Added a basic class for the Tree Farm. (Currently just a Bronze Blast ↵Draknyte1
Furnace with a tooltip). + * XSTR - Xorshift ThermiteRandom + * Modified by Bogdan-G
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ↵Draknyte1
now it's gtPlusPlus.