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2020-05-29+ Added low tier basic turbines for Pollution Scrubbers.Alkalus
+ Added capability for Scrubbers to be automated.
2020-05-26+ Added custom Flask Renderer.Alkalus
+ Added ability for the Volumetric Flask Configurator to handle the new Flasks. % Made 64k Flask have a capacity of 32k instead. (Technical limitation involving Short data types)
2020-05-26+ Added new Volumetric Flasks.Alkalus
% Updated GT to reflect required change for additional Volumetric Flasks.
2020-05-26+ Added two new Alloys. (Botmium and Laurenium)Alkalus
+ Added four new Maching Casing blocks.
2020-05-25% Changed Steam Multi recipes to use Tumbaga instead of Potin.Alkalus
% Changed some tooltips so that it's more obvious that steam things are ONLY for steam. $ Fixed handling of Fluid Name handling on Custom Fluid Hatches.
2020-05-25+ Added steam tier I/O buses & input hatch.Alkalus
+ Added recipes for the custom steam hatch, buses and Macerator controller. % Changed Steam Grinder Meta ID. % Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes) $ Fixed spelling of Maintenance in most multiblock tooltips.
2020-05-25+ Added a Large Steam Macerator.Alkalus
% Made the Volumetric Flask Configurator tooltip better.
2020-04-13Merged in MillingRecipes (pull request #7)Alkalus
Milling Recipes & many other misc fixes
2020-04-13Merged in develop (pull request #6)Alkalus
Fix Advanced Mufflers
2020-04-14+ Added an Advanced Hazmat Suit.Alkalus
+ Added a T3 circuit for recipe selections. $ Disabled TT Thaumic Repairer patch. $ Fixed a bug in EnumUtils not correctly handling missing entries.
2020-04-12+ Added Dehydration of Flotation Slurries to the Vacuum Furnace.Alkalus
2020-04-11+ Added more milled materials.Alkalus
+ Added proper structure for Flotation Cells. + Added all milled materials to flotation cell recipes. + Added Human meat drops for dead players. + Added Slicing mode for ICM. % Changed getVoltageForTier to be a switch case. % Stopped download of cape list in dev environment. $ Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch. $ Fixed Fake Player Handling.
2020-04-09add a way to automaticly refill advanced muffler hatch for the LREbotn365
2020-04-09fix gui of adv muffler not working correctlbotn365
2020-04-04+ Added a new base bus type.Alkalus
+ Added the Ball Housing bus. + Added the Catalyst Housing bus. + Added the Reinforced Engine Casing. + Made the Flotation Cell Regulator actually load. $ Fixed Tooltips on Milling Balls & Catalysts. $ Added improved item handling for Milling Balls. $ Added improved item handling for Catalysts.
2020-03-31Merge branch 'master' of https://bitbucket.org/draknyte1/gtpp-development ↵Alkalus
into AlkWork # Conflicts: # src/Java/gtPlusPlus/core/item/chemistry/RocketFuels.java
2020-03-31+ Added Custom NEI Handler for IsaMIll.Alkalus
+ Added Death by IsaMIll. % Moved debug mode switch to AsmConfig. $ Fixed handling of custom OrePrefixes. $ Fixed OreDict registration of MetaFoodItems. $ Improved handling of Core Classes being static initialised too early. $ Fixed client-side bug in Distillus which would cause an infinite loop. $ Fixed bug in ForgeEnumHelper. $ Fixed bug in setField methods from ReflectionUtils.
2020-03-30+ Added IsaMill.Alkalus
+ Added repackaged Sun classes. + Added Milled ores. + Added Milling Balls. $ Disabled Hand-pump pumping from non-GT tile entities. > Maybe did other things, but in a hurry to commit.
2020-03-28+ Added Boric Acid.Alkalus
+ Added Hydrochloric Acid fluid & recipes if it doesn't exist. % Adjust process for obtaining Thorium-232. % Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
2020-03-28+ Added Materials for the new LNR fuels.Alkalus
+ Added a new casing block class for special handled multiblock casings. + Added locale for Naq Fuel Cells. $ Reworked TAE. There are now 19 texture slots free out of the 64 total. $ Fixed a minor bug in the update checker.
2020-03-28+ Added more 'Special Behaviour' items for my multiblocks as Examples.Alkalus
+ Added '/gtpp hand' command. + Added TungstenSteel & Neutronium tool variants to NEI while in dev. + Added Large Semifluid Generator and a crafting recipe for it. + Added Placeholder for Adv. Assembly Line. + Added Distillus Upgrade Chip and a crafting recipe for it. % Updated build.gradle. % Reworked a few recipes. $ Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700) $ Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617) $ Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744) $ Fixed bad handling of hatch textures on a few multiblocks. $ Semi-Fixed Distillus. $ Fixed Semifluid Generator recipes. $ Fixed Semifluid Generators crashing the game when mined. $ Fixed bad handling of calls to ItemList.java. $ Began work fixing all ASM to be more compatible with ProGuard. $ Fixed compiler complaining about varargs. ^ Bumped version to 1.7.05.x.
2020-02-23attempt fix for safe making all gt machine sunbreakblekorneel vandamme
2020-01-18% Finished Structure check for LNR.Alkalus
$ Fixed minor Tooltip bug on all multis.
2020-01-18+ Started work on Large Naq. Reactor.Alkalus
$ Fixed Locale handling caching the incorrect values. $ Fixed Multiblock ToolTips being cached under bad circumstances.
2020-01-17+ Added Zyngen.Alkalus
% Adjusted Volcanus casing requirement from 10 to 9. % Adjusted logging in RF convertor. % Adjusted tooltip on Washplant to include information on water hatch. $ Fixed coil handling being offset by a tier. $ Fixed 9-1 breaking if an Input Bus didn't have a circuit.
2020-01-16+ Added GT RF convertor.Alkalus
$ Fixed Industrial Mixer not working with fluids. $ Fixed COFH being a hard dependency. $ Fixed Energy Buffers relying on the Rocket Engine config option.
2020-01-15+ Added Transmission Components.Alkalus
% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames. % Adjusted a few recipes using Sensors & Emitters to now use TransComps. % Chunkloaders now have different textures and more informative tooltips. % Chunkloaders now have better ranges. % Renamed Fluid Reactor to Chemical Plant. $ Fixed Chemical Plant NEI handler.
2020-01-15$ Tried to fix NEI handling of ChemPlant recipes.Alkalus
$ Fixed rushed attempt at adding TT energy hatch support. This also fixes the PSS not correctly forming.
2020-01-13$ Minor fixes to balance (#605)botn365
+ Added TT Dynamo support to the LRE. % Made Nitinol processing faster. % Removed double efficiency bonus from single block Rocket Engines. % Changed Efficiency drop-rate on LRE. % Removed cap on LRE power production. $ Changed pikyonium tier back to ZPM $ Fixed Output buffering check on Multiblocks. $ Fixed LRE disabled if too little fuel.
2020-01-13+ Added support for TecTech Multi-Amp Energy Hatches. Closes #565.Alkalus
$ Fixed COMET behaving like a Fusion Reactor. No more weird power usage/output.
2020-01-07$ Small fixes left over from mobile commits.Alkalus
2020-01-07Redone Turbodyne F1-A Logic (#597)botn365
- Removed free fuel tick on single block rocket engines. % Changed hg1223 from ZPM to LuV. % Spelling. % Adjusted logging. $ Rewrote large rocket engine logic. Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
2019-12-31+ Added the Adv. DT. (Locked to T1 for now)Alkalus
+ Added 10 new casing blocks, with assembler recipes. - Removed obsolete Chunkloading classes.
2019-12-30+ Added a Debug command for GT++ Chunkloading capabilities.Alkalus
% Retiered Chunkloaders. $ Potentially Fixed Chunkloaders. Thanks to @Repo-alt if such is the case.
2019-12-30fix space for fluid detectionbotn365
2019-12-30Merge pull request #583 from botn365/energy-parrallel-fixAlkalus
$ Fix Multiblocks not consuming 2A per input hatch if available.
2019-12-30% Adjusted Build Script, renamed some libs. (Soon to be available via Maven)Alkalus
$ Fixed Multis not working.
2019-12-12+ Added Pellet Mold.Alkalus
+ Added Clean Aluminium Mix. $ 5.08 Compliance. And looooots of it. $ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously. % Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621. % Adjusted Aluminium Processing Chain.
2019-12-11+ Finalised structure code for Chemical Plant.Alkalus
% Redid handling of Algae Recipes. % Adjusted Texture handling on Chemical Plant and Algae Farm.
2019-12-10+ Added support for Bio Circuits to Circuit Slots and the Circuit Programmer.Alkalus
2019-12-10% Changed name of custom GT++ Programmed Circuit to Programmed Bio Circuit.Alkalus
$ Fixed getNumberedBioCircuit() in CI. $ Fixed an issue where stripped fields were referenced in server side bytecode. $ Fixed Tooltips not working as intended for items giving custom GT++ Multi behaviour. $ Fixed 'No Bonus Output Chance' item not registering correctly.
2019-12-09+ Added GT++ API class.Alkalus
+ Added handler for Void Miner to API. + Added handler for special multiblock logic to API. + Added Initial work For Chemical Plant. % More work on the Algae Farm.
2019-12-082 hatche now accept 4A coils reduction in paralelkorneel vandamme
2019-12-08+ Added Algae production to Algae Ponds.Alkalus
+ Added a Structure for Algae farm, which is upgradable. + Added some test recipes for Algae via the pond, they will not show in NEI.
2019-12-08+ Added an assembly recipe for tier 1 Round Robinators.Alkalus
+ Added localization for Rotor Housing achievement. + Added the Algae Farm (WIP). - Removed Durability bar on Iridium Rotors. - Reverted 2A hatch fix on Multiblocks. % Adjusted all Robinator recipes, removing the fluid requirements. $ Fixed Robinators Crashing on Servers. $ Implemented new backend for all future non-GT tile entities.
2019-11-24+ Added recipe for Supreme Pizza Gloves.Alkalus
+ Added Turbine Housing. + Added recipe for Turbine Housing. + Added auto-output behaviour to Super Bus (O), borrowed from GTNH. Closes #576. % Adjusted Multiblock base checkRecipe function to hopefully now use 2A per energy hatch. (This was done last commit, but was never mentioned) $ Fixed missing Recipe for Cloaking Device. $ Fixed Selenium Exploit. Closes #570. $ Potentially fixed weird cape crash. $ Added additional logging for TT recipe adding. $ Did some work on ToggleSneak stuff in Sneak Manager. Fixes #566.
2019-11-24+ Added Concurrent Set objects to the API.Alkalus
+ Added Flexible Pair objects to the API. + Added logging to ICO formation code. % Adjusted position of GUI elements in NEI for Chemical Plant recipes. % Adjusted the recipe for the Lava Filter. % Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result. % Adjusted handling of the creative energy buffer. % Adjusted Achievement handler for Dev Mode. % Adjusted Tank Capacity on my Chemical Plants. $ Fixed Output buffer checks on multiblocks, Closes #574. $ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being) $ Attempted once more to fix Hot Water localization.
2019-10-24% Tried to adjust the name of IC2 Hot Water.Alkalus
$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected. $ Fixed bad oredict look-up for RP1 cell. $ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
2019-10-24+ Added Chemical Plant.Alkalus
+ Added more Bio Recipes. $ Fixed Strontium Hydroxide generating before it's components. $ Fixed existing Bio Recipes not working.
2019-10-16+ Added first batch of Bio Recipes.Alkalus
% Updated some Textures.