Age | Commit message (Collapse) | Author |
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% Disabled Control Cores for Multiblocks.
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% Updated CircleCI config.
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+ Added additional processes for obtaining Kerosene.
% Mild rebalance to GT++ Rocket Fuels.
% Swapped Coal by-products (Coal Tar, Coal Tar Oil and Sulfuric Coal Tar Oil) from Gas Turbine fuel to Semifluid fuel.
% Allowed ItemPackages to register themselves to the onLoadComplete() event.
$ Fixed GT++ Rocket Fuels being unusable in Rocket Engines.
$ Fixed Tooltip on GC Fuel loader when the GC-ASM is not active.
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https://github.com/Blood-Asp/GT5-Unofficial/pull/1518/commits/23d8fb6b6743b25bf24d320a647fccdc016a9930
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$ Fixed AgroChem fuels being worth 1000x the intended EU total.
$ Fixed Unique Dusts not having recipes for their Small/Tiny forms.
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+ Added OreDict names to vanilla items, as was done in Forge 1.8.9.
+ Added functions to allow other mods to add Semifluid Fuels.
+ Added functions to handle String data into StringUtils.java.
% Renamed getItemStack -> getItemStackFromFQRN.
$ Fixed handling of custom cells for fluids using '.' within their names.
$ Fixed HF exploit.
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% Adjusted crafting recipe for Tumbaga when hand-crafted. Closes #433.
$ Fixed A2 Spam. Closes #432.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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$ Added more ASM to fix GT. MetaTileEntities can now be set in an invalid way without crashing the server/client. They now just invalidate and log to GT_LOG.
$ Fixed a few NPE's thrown during startup by machines checking/creating invalid BlockPos.
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inherited from parents.
% Mild update to tooltips of a few multis.
% Adjusted Large Arc Furnace casing texture.
% Renamed the 3 Factory Grade multis.
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+ Added recipes for New batteries and their components. (To be use in the charger packs).
% Mildly adjusted Circuit programmer recipe.
% Adjusted Plasma hatch to be output only.
$ Fixed bad tooltips on material blocks/frames.
$ Fixed Lang formatting issue.
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+ Added more recipes for particle related content.
+ Added recipe for Hydrogen Plasma.
+ Added Plasma Tanks.
+ Added Alternative Fusion Reactor.
+ Added recipe for the Super Jukebox.
% Updated Locale files.
$ Hopefully made calls to possibly invalid ItemList values safer.
$ Fixed Large Mixer not working with fluids correctly.
$ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer.
$ Fixed Fusion bug, making all recipes take 4x longer than originally required.
$ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again)
$ Fixed Nano Healing Bauble.
$ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config).
$ Fixed the fact that Portable tanks were still portable in GTNH.
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Nodes.
+ Added ability to create Simple Washers using Copper Pipes as well. (Suggested by Bear989Sr)
% Adjusted the voltage returned from getVoltageForTier(tier), to now return the correct voltage, not the voltage of the next tier.
% Adjusted ABS recipe handling, items for output are now supported.
% Adjusted message sent to players when querying Super Buses.
% Changed the Large Assembler & Casing recipes to now require an assembler. Also much harder.
% Adjusted HG-1223, improved it's ABS recipe and tiering.
% Greatly buffed the output of Zhuhai. Please let me know if it needs a nerf.
$ Fixed some issues in GregtechMeta_MultiBlockBase, related to recognition of Control Cores & their bus.
$ Fixed some hatch detection issues during Multiblock structure checks.
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because there is no pollution in .08)
$ Fixed Gradle not building in UTF-8 encoding, as opposed to the system default. (May fix some material compound symbols).
$ Fixed weird symbols in Cyclotron container.
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this works as expected.
% Reduced cost of Hatch_Control_Core recipe.
% Minor tweaks to Fish Traps.
$ Fixed inventory shuffling for some Tile Entities.
$ Fixed Super Jukebox, it's now mostly functional.
$ Fixed constructBaseMetaTileEntity returning the wrong type of Entity for pre-existing wooden pipes, this should now get caught and thrown if the GT++ entity fails to a ClassCastException.
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They now require a wrench, freeing up 4 MetaIDs on BlockMachines for myself to use.
$ Fixed handling of custom BaseMetaTileEntity implementations. Meta 12-15 is now used by GT++ to deploy custom without requiring any outside items or blocks.
$ Fixed IC2 items requiring a pickaxe to mine and shitty wrench handling. You can now just mine them as usual with a wrench.
$ Fixed ALL GT/GT++ Tile Entity Tooltips. Formatted some things slighty, added additional information and additional custom tooltip support.
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+ Added Breaker Boxes.
+ Added Super Jukebox. (framework)
+ Added King Bat. (framework)
+ Added Custom WAILA plugin. (framework)
+ Added lots of simple function calls to CI. (Recipe simplification)
% Rewrote the recipes for Wireless Chargers, they now require assembly.
% Cleaned up some old code.
$ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution.
$ Greatly improved code base for pollution scrubbers.
$ Added pollution back to the Cyclotron.
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+ Added assembler recipes for Everglades portal block.
+ Added some other recipes.
% Custom Cyclotron GUI Container.
% Tweaked Cyclotron to consume 4x EU.
$ Fixed Adv. EBF and ABS not forming as expected.
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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- Made Xp Convertor redundant.
$ Hopefully fixed ExtraUtils complaining about rendering.
$ Additional 5.08 support.
$ Possibly fixed recipes for some items which don't display in NEI correctly.
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% Disabled lots of debug logging.
$ Greatly improved the structural checks of many multis.
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no longer form without a Valid Core Module.
+ Added valid English names to the en_US.lang for the Auto-Doors.
$ Hopefully fixed a bug where the Adv. Ebf would run without Pyrotheum.
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% Formatting.
% Reverted structure code for LFTR and Large Electrolyzer.
% Improved tooltip of Matter Fabricator.
% Adjusted parallelism for Matter Fabricator.
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% Adjusted Casings required for the Matter Fabricator.
$ Fixed Large Assembler not requiring power.
$ Fixed the Matter Fabricator, it's now much simpler to use.
$ Fixed bug pertaining to the extra slot in the Matter Fabricators GUI.
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+ Added localisation for over 600 of the new items added.
- Disabled custom GC Solar System.
% Moved registration of Fluorite Ore handler later.
% Fixed name of Radioactive Material Mix.
> Also includes changes made earlier, dunno.
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Hypogen, Titansteel, Arcanite, Octiron, Tungsten Titanium Carbide, Astral Titanium, Celestial Tungsten, Chronomatic Glass).
+ Added Carbon nanotubes, Carbyne and associated materials required to create them.
+ Added Hypervisor Matrix (Fusion), a core component for the MK4.
% Tweaked recipes for the MK4 Fusion Reactor and components, making it significantly harder.
$ Fixed some base elements not generating correctly due to inverted logic for detection.
$ Fixed rare chance for an invalid compressor recipe to generate.
$ Fixed Voltages and tiering of all materials, resolves many recipe issues within the EBF and ABS.
$ Fixed invalid compound tooltips on all ore materials.
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+ Added Recipes for the Fusion MK4 Components and the Deep Earth Drilling Platform components.
+ Added additional feature support to all Assembly Line recipes when TecTech is found.
+ Added initial work for future particle science.
% Initial functions added for Multiblock Requirements.
% More work on Multiblock Blueprints and Layers.
% Updated lead lined chest significantly.
% Improved Fish trap inventory handling and general logic, it's now slightly faster with slightly better loot rates.
% Changed texture of Fish trap.
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> Industrial Electrolyzer constructs as expected using new system, time to test this with more complex multis.
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% Overhauled Multiblock structural checks, they are now able to utilise my Blueprint system for much faster, cleaner checks.
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$ Fixed Decayable dusts not working as intended, Closes #393.
$ Made recycling recipe generation less verbose & more readable.
$ Fixed issue with the Advanced Mufflers onConfigLoad function.
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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+ Added Custom Nuclear Texture Set.
% More material work.
$ Fixed issue allowing Multiblocks to have > 1 Control Core Hatch.
$ Fixed Broken Ore texture for ENRICHED TextureSet.
$ Fixed a few fluid recipes broken in the refactor.
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> Created StaticFields59.java to hold static copies of fields gotten from gt 5.09 classes.
^ Version bump.
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+ Added new require function to TileEntityBase.java.
+ Added some logging to pipe generation.
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+ Backported GT NBT Persistency fix via ASM.
+ Added support for 6 Slot Assembler recipes & Assembly Line recipes.
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costs. Closes #391.
% Cleaned up lots of Hot Ingot code.
% Made the Multi-Machine's tooltip more verbose.
% Made the MK IV Fusion Reactor require MAX/UHV tier hatches, Closes #389.
% Increased cost of Multi Machine controller, Closes #374.
$ Fixed Hot Ingots having recycling recipes, Closes #387.
$ Fixed Tooltip for Wire Factory, Closes #379.
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+ Added new Bus for Control Cores.
$ Added packager recipes for all small/tiny dusts, Closes #395.
$ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
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$ Fixed issue where hatches/busses could be counted multiple times on multiblock structure checks. I now add them to a set as opposed to an arraylist.
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heating within the tower.
$ Refactored lots of hard references to soft String based linking. Prevents loose chunks and dimensions staying loaded.
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% Made Solar Tower more complex structure wise.
% Bumped Ticon ASM Handler.
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% Tweaked the LAF some more.
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% Cleaned up Preloader_Transformer_Handler.java.
% Tweaked DevHelper.java.
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+ Added new Rocket Fuels and various chemical compounds to produce them.
+ Added an ASM fix that removes Diesel and EIO/GC Rocket Fuel from GC and allows use of all 4 GT++ fuels instead.
% Reworked Rocket Engine generators, to now use new fuels and produce heavy pollution.
$ Fixed bug that could corrupt the Fluid Registry.
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% Rewrote base tile entity system.
% Added hashCode() to Pair.java.
% Changed some calculations on Materials.
% Made Rocket Engines produce heavy pollution.
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$ Fixed an infinite loop in GregtechMeta_MultiBlockBase.java.
$ Fixed Mimir's Fusion recipes not displaying in NEI.
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