Age | Commit message (Collapse) | Author |
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+ Added a Structure for Algae farm, which is upgradable.
+ Added some test recipes for Algae via the pond, they will not show in NEI.
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+ Added localization for Rotor Housing achievement.
+ Added the Algae Farm (WIP).
- Removed Durability bar on Iridium Rotors.
- Reverted 2A hatch fix on Multiblocks.
% Adjusted all Robinator recipes, removing the fluid requirements.
$ Fixed Robinators Crashing on Servers.
$ Implemented new backend for all future non-GT tile entities.
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+ Added Turbine Housing.
+ Added recipe for Turbine Housing.
+ Added auto-output behaviour to Super Bus (O), borrowed from GTNH. Closes #576.
% Adjusted Multiblock base checkRecipe function to hopefully now use 2A per energy hatch. (This was done last commit, but was never mentioned)
$ Fixed missing Recipe for Cloaking Device.
$ Fixed Selenium Exploit. Closes #570.
$ Potentially fixed weird cape crash.
$ Added additional logging for TT recipe adding.
$ Did some work on ToggleSneak stuff in Sneak Manager. Fixes #566.
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+ Added Flexible Pair objects to the API.
+ Added logging to ICO formation code.
% Adjusted position of GUI elements in NEI for Chemical Plant recipes.
% Adjusted the recipe for the Lava Filter.
% Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result.
% Adjusted handling of the creative energy buffer.
% Adjusted Achievement handler for Dev Mode.
% Adjusted Tank Capacity on my Chemical Plants.
$ Fixed Output buffer checks on multiblocks, Closes #574.
$ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being)
$ Attempted once more to fix Hot Water localization.
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$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected.
$ Fixed bad oredict look-up for RP1 cell.
$ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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% Updated some Textures.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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$ Corrected certain multiblocks not counting their casings during construction. Fixes #549.
$ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553.
$ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
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+ Added an alternative way to Obtain Blizz rods, dust and Cryotheum dust if GalaxySpace is loaded. Closes #557.
$ Fixed bug in DecayableRecipeHandler.java.
$ Fixed instance where I was directly referencing forestry code.
$ Rewrote how canning/uncanning recipes are handled, hopefully fixes the corruption of the recipe map.
> I potentially broke some of my own canning recipes, so be aware of any missing and let me know.
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+ Added new UV/IR laser lens.
$ Fixed Chemical formula not showing up correctly on some mixed materials.
$ Fixed Tooltips of Rare Earth materials being too long.
$ Fixed Voltage of Rare Earth materials being a tier too high.
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- Removed maintenance requirement from Cyclotron.
% More work on new Multiblock GUIs.
$ Potentially fixed #507.
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be broken)
$ Fixed weirdly encoded symbol within CONTAINER_Cyclotron.java, which didn't tend to play nice for some users.
$ Fixed Cyclotron GUI bug. Closes #473
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$ Fixed 9 in 1 issues. Fixes #495. Closes #460.
% Adjusted PSS Tooltip.
> Added higher tier support to PSS last commit, Closes #519.
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% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
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+ Added Liquid Hydrogen.
+ Added Carbon Dioxide if it doesn't exit (.08 compat)
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https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d.
> I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
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modules. Fixes #500.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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- Removed Heat Pipes. (For now)
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% Made Advanced Mufflers work as efficiently as their standard tier counterparts while there is no air filter. (Currently bugged)
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% Migrated some recipes.
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$ Fixed spelling mistake in name of Selenious Acid.
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+ Added new refinery processes for Selenium.
+ Added Selenium Dioxide & Selenious Acid.
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Dehydrator for higher tiers.
+ Added recipe for the Industrial Vacuum Furnace.
% Cleaned up heating coil code, now it's in one location for easier updating in future.
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Blazes and SpecialMob's Brutish Zombie.
$ Temporarily disabled bonus outputs again on Multiblocks, fixing the ghost item issue along with processing.
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+ Added various material components.
+ Added a debug machine used for calling the Garbage Collector.
+ Added recipe to obtain Hot Water.
+ Added way to obtain Dragonsblood.
+ Added lots of quick access fluids directly to FluidUtils.
% Updated English Locale.
$ Fixed issue preventing all Multiblocks from forming.
$ Fixed some minor texture issues.
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Mufflers.
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+ Added some minor GUI functions to GregtechMeta_MultiBlockBase.
+ Added some new Reflection functions.
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+ Added some Common Energy Utility Classes.
+ Added ASM to fix handling of hatch slots for busses. (Partial implementation)
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% Renamed Tree Farmer Casing.
% Cleaned up a few imports.
$ Fixed assorted minor bugs with Multis.
$ Fixed Issue with GT_Utilities via ASM.
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(Server/Client)
% Minor work on the Tree Farm.
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$ Fixed formatting on Super Bus messages.
$ Fixed tiering of Simple Washers.
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$ Adjusted Simple Washer IDs.
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% Adjusted Angle Grinder Recipes.
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generation, to investigate.
% Nerfed Creosote and Heavy Oil fuel values.
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% Adjusted names of three Materials slightly.
$ Fixed Multiblocks not consuming inputs by reverting logic back to a previous state.
$ Fixed Multiblocks not respecting Control Cores correctly when present.
$ Fixed Multiblocks handling of recipes which require boosted outputs.
$ Fixed Animation of Large Centrifuges. (Mostly)
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% Migrated getFieldFromGregtechProxy() from Meta_GT_Proxy.java to StaticFields59.java.
$ Fixed hardness/resistance on a few blocks.
$ Fixed bad handling of Item Entities by Fluid Collectors.
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+ Allowed reconfiguration of Amperage on Energy Buffers.
+ Added Hellish Bauble to remove most nether enemies.
+ Basework for Heat Exchange Pipes.
+ Interfaces for Heat Sinks and Heat Entities.
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Multiblock may possibly try use the previously cached boosted recipe.
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voltages. Closes #428
$ Re-added Additional output %'s for Multiblocks.
$ Fixed Lathe recipes not giving two small dusts. Closes #449
$ Greatly improved flexibility of Multiblock recipe handling.
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