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path: root/src/Java/gtPlusPlus/xmod/gregtech/api
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2018-04-06$ Tried to do Fancy handling but will probably revert it to the simpler ↵Jordan Byrne
non-per-bus version.
2018-04-06+ Added a casing for the Amazon Warehouse.Jordan Byrne
+ Added registration and loader for Amazon Warehouse.
2018-04-06+ Basically added the Amazon Warehouse.Jordan Byrne
2018-04-06% Refactored Multiblocks into defined packages.Jordan Byrne
2018-03-28$ Rewrote handling for the ABS to dynamically generate all recipes based on ↵Jordan Byrne
all pre-existing EBF recipes. $ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting. $ Fix Polonium Material trying to access ELEMENT.java instance before it's created. + Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
2018-03-27$ Fixed Weird GameRegistry registration duplication for MultiSpades.Jordan Byrne
$ .08 Compat.
2018-03-20% Adjustments to the Buffer Dynamos.Jordan Byrne
2018-03-20+ Added Buffered Dynamos for all Tiers.Jordan Byrne
+ Added particles to the Mining Pipe and Mining Head blocks. + Added a casing block for the BRMPs. % Made Custom GT Pipes/Wires load prior to the GT Machines. $ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
2018-03-19+ Added some default aspects to all material & ore items.Jordan Byrne
$ Fixed Aspect additions not being added to items. $ More work on the Bedrock Miner.
2018-03-07Fix TecTech multi-amp dynamo hatches not being identifiedDavid Vierra
2018-03-04+ Added dusts that can decay.Jordan Byrne
+ Added more Cyclotron Recipes. % Tweaked Cyclotron tooltip. % Tweaked creative energy buffer textures.
2018-03-03+ Added Multi-Use Casings.Jordan Byrne
+ Added Recipe for Multi-Machine and Multi-Use Casings. % Improved Multi-Machine Manual. $ Made Multi-Machine functional, disabled mode 3.
2018-03-02% Improved Creative Energy Buffer, Now it's voltage can change via ↵Jordan Byrne
screwdrivering it.
2018-03-02Merge branch 'master' of https://github.com/draknyte1/GTplusplusJordan Byrne
2018-03-01Guard against null outputs in `canBufferOutput`David Vierra
2018-03-01Fix multiblocks not forming on server startupDavid Vierra
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-27$ PMD Cleanup.Jordan Byrne
2018-02-26$ Findbugs Fixes.Jordan Byrne
2018-02-26+ Added Small Gear extruder shape and more recipes for all small gears. ↵Jordan Byrne
(Extruder/Alloy Smelter) + Added recipes for the Iron and Steel rotor shafts to be crafted using the Shaft extrusion shape. + Added Block of Vibrant alloy to blockVibrantAlloy in the Ore Dictionary. $ Fixed missing extrusion shaft recipe, due to blockVibrantAlloy not existing previously. % Changed texture for GT computer cube.
2018-02-26+ Added muffler requirement to Maceration Stacks.Jordan Byrne
- Removed annoying logging from the (Dis)Charging hatches. $ Fixed (Dis)Charging hatches not correctly obtaining a texture when used. $ Fixed Power Sub-Station not correctly forming. $ Fixed Large Centrifuge not correctly setting casing textures on hatches/busses.
2018-02-22+ Added config for the Large Extruder.Jordan Byrne
+ Added config for machine component assemblers. + Added recipes for Large Extruder and its casings. % Changed default config value for custom circuits. It was true, now it is false. $ Tweaked ASM class handling when conditions are not met.
2018-02-22+ Added Industrial Extruder.Jordan Byrne
+ Added new textures for casings. % Improved Large Wiremill tooltip.
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-21$ Tree Farmer Work.Jordan Byrne
% Package cleanup. - Removed /Bed command.
2018-02-14$ More Tree Farm work.Jordan Byrne
% Improved scanner tooltips for all Multiblocks. % Improved Tree Farm GUI. % Merged TreefarmManager.java into TreeFarmHelper.java. - Stripped Animal Farm of all logic.
2018-02-14+ All Multiblocks now record run-time.Jordan Byrne
$ Fixed Tree Farmer gui not showing correct power stored. $ Fixed Tree Farmer hatch textures being incorrect on the top/bottom sides. $ Minor fix to cutting machine structural check.
2018-02-10$ Initial rewrite of the recipe handling in the Matter Fabricator.Jordan Byrne
+ Added internal way for Multiblocks to get a Circuit stored in an input bus or it's GUI. + Added GenericStack.java, which can hold an ItemStack or a FluidStack, to simplify recipe outputs.
2018-02-08$ Tried fixing errors with chunkloader not correctly force loading chunks on ↵Jordan Byrne
server restarts.
2018-02-07$ Work on GT Chunkloader.Jordan Byrne
2018-02-06Fix Industrial Centrifuge not processing Gendustry customized combsDavid Vierra
Pass the buffer check if the recipe has more than 16 outputs.
2018-02-05Merge pull request #208 from codewarrior0/can-buffer-outputs-stacking-checkAlkalus
Change canBufferOutputs to consider whether outputs can stack. Check if items in the output buses can stack with the outputs. Consider max number of parallel recipes in canBufferOutputs. Reset outputs and progress earlier in checkRecipeGeneric().
2018-02-05unknown symbol (#209)Martin Robertz
Fixes a weird issue, due to decompiled source copy paste.
2018-02-05$ Made Multiblock controllers implement a function to allow an Item Slot in ↵Jordan Byrne
their GUI. $ Fish Pond work.
2018-02-04+ Added more casings for multiblocks.Jordan Byrne
+ Added the Fish Pond. $ Added support for more textures in TAE.java. - Disabled GT ASM.
2018-02-03Change canBufferOutputs to consider whether outputs can stackDavid Vierra
Check if items in the output buses can stack with the outputs. Consider max number of parallel recipes in canBufferOutputs. Reset outputs and progress earlier in checkRecipeGeneric.
2018-02-04+ Added Super Chests.Jordan Byrne
$ More work on Gregtech ASM. > NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
2018-01-29Merge pull request #196 from codewarrior0/refactor-check-recipeAlkalus
$ Rewrite and refactor checkRecipe() for several multiblocks, restore machine sounds $ Fixes #182. $ Fixes #183. $ Fixes #184.
2018-01-29Fix broken multiblocks - remove hacky `polluteEnvironment()` (#191)David Vierra
This code path should never have worked. `getDeclaredField()` only searches the given class and not any of its superclasses - because `mPollution` is declared in a superclass, `null` will always be returned.
2018-01-28Make sure checkRecipeGeneric() resets the progress time and outputs.David Vierra
Fixes a bug where if an input stack is of the right type but the amount is not enough, proceeds with the last successful recipe.
2018-01-28Rewrite and refactor checkRecipe() for several multiblocks, restore machine ↵David Vierra
sounds `checkRecipeGeneric()` implements parallel processing, EU/t discounts and speed boosts, increased random chances, and can be used to consider each input bus individually (as seen in the Industrial Material Press) to allow each bus to use a different Configuration Circuit. Also considers the voltage input limit of the multiblock when counting recipes to do in parallel - if the energy hatch is too small, it will process fewer recipes at once. Plays the machine's sound, if any, on success. `checkRecipeGeneric()` also checks `canBufferOutput()` and will pause the machine if it has no bus/hatch room for the recipe output. `getValidOutputSlots()` is rewritten as `canBufferOutput()`, which now checks both the item output buses and fluid output hatches to make sure recipe output can be accepted. This is used to pause a machine instead of allowing it to continue working and void outputs, if the outputs can't be stored in a bus and/or hatch. NOTE: `canBufferOutput()` doesn't consider parallel processing, so there are a few recipes where, if done in parallel, it may get a false positive on the buffer check and void some outputs. In practice, this will rarely happen. Removed unused imports, fields, and locals. Industrial Centrifuge now uses `checkRecipeGeneric()` with 4 parallel recipes and a 40% speed boost. Industrial Coke Oven now uses `checkRecipeGeneric()` with 12 parallel recipes if using Heat-Resistant Casings, or 24 if using Heat-Proof Casings. Sound plays while processing. Industrial Cutting Machine now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Pollution removed since the Machine is built with no Muffler Hatch. Industrial Electrolyzer now uses `checkRecipeGeneric()` with 2 parallel recipes and a 40% speed boost. Maceration Stack now uses `checkRecipeGeneric()` with 8*tTier parallel recipes, a 60% speed boost, and an increased amount (~33%) of random outputs. Sound plays while processing. Material Press now uses `checkRecipeGeneric()` with 2 parallel recipes and a 50% speed boost. Each input bus is considered separately for finding recipes, allowing each bus to hold a different Configuration Circuit. Sound plays while processing. Industrial Sifter now uses `checkRecipeGeneric()` with 2 parallel recipes, a 400% speed boost, and an increased amount (~15%) of random outputs. Changed particles to appear above the sieve grates. Industrial Thermal Centrifuge now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Industrial Washing Plant now uses `checkRecipeGeneric()` with 2 parallel recipes and an 80% speed boost. Stone Dust outputs are no longer deleted. Wire Factory now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Sound plays while processing.
2018-01-25$ Further fixes to Pollution and Multiblocks, revision of ↵Jordan Byrne
7ddb7f5e8ed9fe60b730183c7a04f3bce3b8f815. + Added a handler for class transformers. % Added test case to tiered tanks for NBT storing. - Removed logging from some reflection calls.
2018-01-24$ Several 5.08 compat fixes.Jordan Byrne
$ Fixed pollution, which was causing all multiblocks to fail. This was pointed out in #191 by @CodeWarrior0, however I decided to re-do it myself to better handle the .08 compat. $ Fixed all multiblocks being broken as fuck. Fixes #190, fixes #186 and also fixes #176. - Removed some useless logging from the mining explosives.
2018-01-08+ Added a recipe to craft Mining Explosives.Jordan Byrne
+ Added missing file. WorldGen_GT.java. % Tweaked Mining Explosive logic. % Tweaked entity fuse variable in primed mining explosive. % Swapped some XSTR's to CSPRNG's. $ Fixed mining explosives renderer. $ Fixed Tesla Tower attacking Items on the ground.
2017-12-28+ Added 3 new batteries.Jordan Byrne
$ Fixed Circuits so that each one has a valid replacement type. $ Fixed a bug some materials had invalid radiation levels. $ Fixed crushed ore item type textures. + Added recipes for all crushed ore items. + Added processing recipes for all crushed ore items.
2017-12-24+ Added the Tesla Tower for base defence.Jordan Byrne
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-15More fixes pre-gtnh update (#168)Alkalus
$ Tree Farmer Fix (a) $ Multitank Fix. ^ Version Bump. * + Added Chainsaw support to treefarm. + Added check for creative tools to tree farm for creative testing.
2017-12-15$ Small fix to updateTexture() in GregtechMeta_MultiBlockBase.java.Jordan Byrne
2017-12-15Add TecTech support (#166)Alkalus
+ Added check for TecTech mod. + Added TecTech support to my Base Multiblock. + Added TecTech support to my Power-Substation. + Added TecTech support to my Generator Array. % Made GT++ load after a few more mods that were recently added. $ Fixed else statement for computronics load message during startup. $ By now supporting Multi-amp Dynamos, this closes #161.