aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/xmod/gregtech/api
AgeCommit message (Collapse)Author
2017-08-12+ Added a config option for the Thermal Boiler.Draknyte1
+ Added the Lava Filter. + Added Thermal Boiler Casing. + Added Recipes for the Thermal Boiler controller and casing block.
2017-08-07$ Fixed Shelving.Draknyte1
$ Fixed minor RTG error.
2017-08-07+ Added Cyclotron registration.Alkalus
2017-08-07+ Added custom Cyclotron casing & coil blocks.Alkalus
+ More Cyclotron work.
2017-08-05+ RTG Now loads up.Alkalus
2017-08-05+ Added the Computer Cube.Alkalus
+ Added recipes for the tesseract devices.
2017-08-03+ Added 4 types of custom RTG pellets.Alkalus
+ Added 3 new materials for the custom pellets. % Created StringUtils.java and migrated Super/Subscript formatting functions to it.
2017-07-28+ Added world accelerators from GT:NewHorizons.Alkalus
2017-07-11$ More work on old circuits. Fixed Short ID range overflow.Draknyte1
2017-07-11% Changed Old Circuit loading logic.Alkalus
2017-07-11+ Pre .09.28 Circuits added, missing recipes though.Alkalus
> This will be a config option to avoid a requirement of remerging it back into Gregtech itself. > Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working. > New circuits produced will have correct oredict and will continue being used in recipes.
2017-07-10$ Fixed .09 features trying to work in .08.Draknyte1
+ Moved lots of things to reflection again.
2017-07-04+ Added the ULV Simple Washer [For Dusts]Draknyte1
+ Added a recipe for every impure dust -> clean dust to simple washer.
2017-07-04+ Started adding recipes for the chemicals added earlier.Draknyte1
+ Added a framework for a Catalytic Reactor. $ Fixed FFPP recipes. $ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues.
2017-07-03+ Added a new GUI for the Pollution Cleaners.Draknyte1
2017-07-03$ Fixed most of the issues with the Atmospheric Conditioners.Alkalus
+ Added a dev machine to create pollution.
2017-06-16+ Added Atmosphere cleaners.Draknyte1
% Changed the IDs of the newest blocks.
2017-06-14+ Added a Pollution Detector.Draknyte1
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations.
2017-06-06$ More Boiler Logic Fixes.Draknyte1
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures.
2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06Merge branch 'master' of https://github.com/draknyte1/GTplusplusDraknyte1
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
2017-06-06+ Added the basis of the Advanced Boilers.Draknyte1
+ Added a new GUI texture for the Advanced Boilers.
2017-06-02+ Added ULV component Textures.Alkalus
2017-06-02+ Finally added ULV Machine ComponentsAlkalus
2017-05-07% Tweaked Tree Farmer.Draknyte1
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff.
2017-04-30$ Fixed dirt not working in the Tree Farmer Frame recipe.Draknyte1
- Removed a touch of old code.
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-04-29+ Added Eglin Steel.Draknyte1
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials.
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-04- Removed some Logging.Draknyte1
2017-03-04$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-01-21+ Added information about the power stored and operations remaining to the ↵Draknyte1
Tree Farmer GUI. Thanks to @Dragon2488 for showing me how Container syncing should be done properly. % Rewrote the Tooltip for the Tree Farmer Controller block. % Changed the Tree Farmer GUI, moved the item slot up 18px and added a console for the power information. $ Fixed the tool check returning Null when valid tools were present in the Tree Farmer.
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ↵Draknyte1
debug them easily without TOTAL DEBUG mode. + Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required. + Added a GUI for the Tree Farmer. + Added a custom slot class just for Buzzsaw and Saw items. % Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.
2017-01-20+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually ↵Draknyte1
get a config option). % Moved the internal power buffer variable out of the cut method into the class. % Massive project tidy up, lots of old unused code removed or tidied up. $ Fixed lots of String comparisons that used == instead of .equals(). $ Fixed Double/Triple/Quad null checks in certain places. $ Fixed returns that set values at the same time. $ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2. $ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks. + Added PI to CORE.java, since it's a double and MC uses it as a float in each instance. - Stripped 95% of the useless code out of Meta_GT_Proxy.java
2017-01-19$ More FindBugs, PMD & CheckStyle clean up.Draknyte1
2017-01-17% Tried to improve the logic for the Tree Farmer, to support Forestry 4.Draknyte1
% Moved COFH API related files. + Added a child mod, for misc handling. $$ Borrowed some code from MFR, to attempt forestry support. (Credit left, will re-do if I even get it working).
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and ↵Draknyte1
clears leaves for upto 150 blocks above it. + Added a isLeaves check to TreefarmManager.java. + Added a placeholder casing texture for the Tree Farmer. (ID 77) + Added vanilla Podzol and Acacia log textures. % Changed the textures on TreeFarmer blocks.
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
$ Improved the structure formation of the Tree Farmer, it now works better when built. + Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
2017-01-04+ Added the Tree Farmer.Draknyte1
+ Did a whole lot of work on it's logic, it now sort of assembles properly.
2017-01-04+ Added a basic class for the Tree Farm. (Currently just a Bronze Blast ↵Draknyte1
Furnace with a tooltip). + * XSTR - Xorshift ThermiteRandom + * Modified by Bogdan-G
2016-12-28+ Added the last Fuel salt to NUCLIDE.java.Draknyte1
+ Enabled Fission Fuel Processing recipes. + Added recipes for all three nuclear fuels in the Fission Fuel Processor.
2016-12-28+ Added framework based on opensource works for player movement modification.Draknyte1
+ Added support for the builders ring to toggle Sneak on and Sprinting off while worn. + Added PlayerAPI. % Moved COFH api files into the same package as PlayerAPI.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-22+ Added a Molten Li2BeF4 fluid.Draknyte1
% Modified BaseItemComponent.java to support custom cell generation more easily. + Added a LFTR test recipe. + Added LFTR recipe support. % Changed FirePit Model.
2016-11-23- Removed some dead code from safes.Draknyte1
+ Added some log messages for #35 so that people can/will tell @Blood-asp about missing items. Since it's not my issue.
2016-11-23$ Hopefully cleaned up and fixed some of the standing issues with safes.Draknyte1
+ Added a dependency for NEI in dev, not used yet for ssp/smp.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.