Age | Commit message (Collapse) | Author |
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+ Added plain-text changelog build script.
^ Version Bump for nightly build.
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custom fallback in the event of a null lookup from the custom method)
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remaining before the thread belonging to this buffer is released. This will also show ms/25 lag info someday.
+ Added invokeGC() to SystemUtils.java.
$ More thread safety.
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$ More thread safety.
- Removed useless EIO tooltip variables.
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$ Made GTPP clean up any left-over threads when the server shuts down (Mostly for SSP memory leaks).
$ Made each buffer get a unique thread. Thread life reduced greatly and capped out at 32k seconds.
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$ Fixed the infinite item holder.
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+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
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$ Findbugs fixes.
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$ Fixed Staballoy constructs exploding as soon as they spawn.
$ Fixed chicken renderer.
$ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
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% Made the FusionTek MK IV require UV hatches, down from MAX.
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+ Added recipes for new Dehydrators.
$ More recipe smoothing.
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+ Added recipes for the shelves.
% Made the Adv. EBF process 8 parallel recipes, up from 4.
% Made the Fusion Reaction MK IV use the new casings.
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$ Fixed shelves using wrong overlay.
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processing.
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% Improved the way that custom scanner info is added to GT++ multiblocks.
$ Fixed annoying single block boiler logging.
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chances.
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$ Fixed massive log spam in Dev environments.
$ Cached another reflection call.
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$ Fixed #255.
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$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.
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% Initial work on the new Sub-Station GUI.
$ Fixed a compile issue where I used the wrong XSTR import.
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$ Buffed Simple Washer to be much faster.
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type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
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- Removed some logging.
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the same way the Large Chemical Reactor does.
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non-per-bus version.
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Renamed cells to the voltage tiers
Added textures for new cells, adjusted existing textures. Texture
colors are vaguely similar to pump/robot arm colors
Legacy power stations will have 1.8 billion EU storage
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+ Added registration and loader for Amazon Warehouse.
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Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
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all pre-existing EBF recipes.
$ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting.
$ Fix Polonium Material trying to access ELEMENT.java instance before it's created.
+ Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
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$ .08 Compat.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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$ Fixed Aspect additions not being added to items.
$ More work on the Bedrock Miner.
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+ Added more Cyclotron Recipes.
% Tweaked Cyclotron tooltip.
% Tweaked creative energy buffer textures.
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+ Added Recipe for Multi-Machine and Multi-Use Casings.
% Improved Multi-Machine Manual.
$ Made Multi-Machine functional, disabled mode 3.
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