Age | Commit message (Collapse) | Author |
|
|
|
+ Added new UV/IR laser lens.
$ Fixed Chemical formula not showing up correctly on some mixed materials.
$ Fixed Tooltips of Rare Earth materials being too long.
$ Fixed Voltage of Rare Earth materials being a tier too high.
|
|
- Removed maintenance requirement from Cyclotron.
% More work on new Multiblock GUIs.
$ Potentially fixed #507.
|
|
be broken)
$ Fixed weirdly encoded symbol within CONTAINER_Cyclotron.java, which didn't tend to play nice for some users.
$ Fixed Cyclotron GUI bug. Closes #473
|
|
$ Fixed 9 in 1 issues. Fixes #495. Closes #460.
% Adjusted PSS Tooltip.
> Added higher tier support to PSS last commit, Closes #519.
|
|
% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
|
|
+ Added Liquid Hydrogen.
+ Added Carbon Dioxide if it doesn't exit (.08 compat)
|
|
https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d.
> I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
|
|
modules. Fixes #500.
|
|
|
|
+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
|
|
- Removed Heat Pipes. (For now)
|
|
% Made Advanced Mufflers work as efficiently as their standard tier counterparts while there is no air filter. (Currently bugged)
|
|
% Migrated some recipes.
|
|
$ Fixed spelling mistake in name of Selenious Acid.
|
|
+ Added new refinery processes for Selenium.
+ Added Selenium Dioxide & Selenious Acid.
|
|
Dehydrator for higher tiers.
+ Added recipe for the Industrial Vacuum Furnace.
% Cleaned up heating coil code, now it's in one location for easier updating in future.
|
|
Blazes and SpecialMob's Brutish Zombie.
$ Temporarily disabled bonus outputs again on Multiblocks, fixing the ghost item issue along with processing.
|
|
+ Added various material components.
+ Added a debug machine used for calling the Garbage Collector.
+ Added recipe to obtain Hot Water.
+ Added way to obtain Dragonsblood.
+ Added lots of quick access fluids directly to FluidUtils.
% Updated English Locale.
$ Fixed issue preventing all Multiblocks from forming.
$ Fixed some minor texture issues.
|
|
|
|
Mufflers.
|
|
+ Added some minor GUI functions to GregtechMeta_MultiBlockBase.
+ Added some new Reflection functions.
|
|
|
|
+ Added some Common Energy Utility Classes.
+ Added ASM to fix handling of hatch slots for busses. (Partial implementation)
|
|
% Renamed Tree Farmer Casing.
% Cleaned up a few imports.
$ Fixed assorted minor bugs with Multis.
$ Fixed Issue with GT_Utilities via ASM.
|
|
(Server/Client)
% Minor work on the Tree Farm.
|
|
|
|
$ Fixed formatting on Super Bus messages.
$ Fixed tiering of Simple Washers.
|
|
$ Adjusted Simple Washer IDs.
|
|
% Adjusted Angle Grinder Recipes.
|
|
|
|
|
|
generation, to investigate.
% Nerfed Creosote and Heavy Oil fuel values.
|
|
% Adjusted names of three Materials slightly.
$ Fixed Multiblocks not consuming inputs by reverting logic back to a previous state.
$ Fixed Multiblocks not respecting Control Cores correctly when present.
$ Fixed Multiblocks handling of recipes which require boosted outputs.
$ Fixed Animation of Large Centrifuges. (Mostly)
|
|
% Migrated getFieldFromGregtechProxy() from Meta_GT_Proxy.java to StaticFields59.java.
$ Fixed hardness/resistance on a few blocks.
$ Fixed bad handling of Item Entities by Fluid Collectors.
|
|
+ Allowed reconfiguration of Amperage on Energy Buffers.
+ Added Hellish Bauble to remove most nether enemies.
+ Basework for Heat Exchange Pipes.
+ Interfaces for Heat Sinks and Heat Entities.
|
|
Multiblock may possibly try use the previously cached boosted recipe.
|
|
voltages. Closes #428
$ Re-added Additional output %'s for Multiblocks.
$ Fixed Lathe recipes not giving two small dusts. Closes #449
$ Greatly improved flexibility of Multiblock recipe handling.
|
|
% Made RAW collectors produce 10x less.
$ Fixed tooltips on RAW collectors.
$ Fixed a bug regarding STARTUP_PHASE.
|
|
% Updated CircleCI config.yml one last time.
|
|
present.
% Tweaked Control Core recipes.
% Updated CircleCI config.yml.
$ Fixed mild issue where Control Core Modules could be shared between multiblocks.
|
|
% Disabled Control Cores for Multiblocks.
|
|
% Updated CircleCI config.
|
|
+ Added additional processes for obtaining Kerosene.
% Mild rebalance to GT++ Rocket Fuels.
% Swapped Coal by-products (Coal Tar, Coal Tar Oil and Sulfuric Coal Tar Oil) from Gas Turbine fuel to Semifluid fuel.
% Allowed ItemPackages to register themselves to the onLoadComplete() event.
$ Fixed GT++ Rocket Fuels being unusable in Rocket Engines.
$ Fixed Tooltip on GC Fuel loader when the GC-ASM is not active.
|
|
https://github.com/Blood-Asp/GT5-Unofficial/pull/1518/commits/23d8fb6b6743b25bf24d320a647fccdc016a9930
|
|
$ Fixed AgroChem fuels being worth 1000x the intended EU total.
$ Fixed Unique Dusts not having recipes for their Small/Tiny forms.
|
|
+ Added OreDict names to vanilla items, as was done in Forge 1.8.9.
+ Added functions to allow other mods to add Semifluid Fuels.
+ Added functions to handle String data into StringUtils.java.
% Renamed getItemStack -> getItemStackFromFQRN.
$ Fixed handling of custom cells for fluids using '.' within their names.
$ Fixed HF exploit.
|
|
% Adjusted crafting recipe for Tumbaga when hand-crafted. Closes #433.
$ Fixed A2 Spam. Closes #432.
|
|
+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
|
|
$ Added more ASM to fix GT. MetaTileEntities can now be set in an invalid way without crashing the server/client. They now just invalidate and log to GT_LOG.
$ Fixed a few NPE's thrown during startup by machines checking/creating invalid BlockPos.
|