Age | Commit message (Collapse) | Author |
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+ Added repackaged Sun classes.
+ Added Milled ores.
+ Added Milling Balls.
$ Disabled Hand-pump pumping from non-GT tile entities.
> Maybe did other things, but in a hurry to commit.
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+ Added Hydrochloric Acid fluid & recipes if it doesn't exist.
% Adjust process for obtaining Thorium-232.
% Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
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+ Added a new casing block class for special handled multiblock casings.
+ Added locale for Naq Fuel Cells.
$ Reworked TAE. There are now 19 texture slots free out of the 64 total.
$ Fixed a minor bug in the update checker.
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+ Added '/gtpp hand' command.
+ Added TungstenSteel & Neutronium tool variants to NEI while in dev.
+ Added Large Semifluid Generator and a crafting recipe for it.
+ Added Placeholder for Adv. Assembly Line.
+ Added Distillus Upgrade Chip and a crafting recipe for it.
% Updated build.gradle.
% Reworked a few recipes.
$ Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
$ Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
$ Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
$ Fixed bad handling of hatch textures on a few multiblocks.
$ Semi-Fixed Distillus.
$ Fixed Semifluid Generator recipes.
$ Fixed Semifluid Generators crashing the game when mined.
$ Fixed bad handling of calls to ItemList.java.
$ Began work fixing all ASM to be more compatible with ProGuard.
$ Fixed compiler complaining about varargs.
^ Bumped version to 1.7.05.x.
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$ Fixed minor Tooltip bug on all multis.
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$ Fixed Locale handling caching the incorrect values.
$ Fixed Multiblock ToolTips being cached under bad circumstances.
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% Adjusted Volcanus casing requirement from 10 to 9.
% Adjusted logging in RF convertor.
% Adjusted tooltip on Washplant to include information on water hatch.
$ Fixed coil handling being offset by a tier.
$ Fixed 9-1 breaking if an Input Bus didn't have a circuit.
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$ Fixed Industrial Mixer not working with fluids.
$ Fixed COFH being a hard dependency.
$ Fixed Energy Buffers relying on the Rocket Engine config option.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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$ Fixed rushed attempt at adding TT energy hatch support. This also fixes the PSS not correctly forming.
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+ Added TT Dynamo support to the LRE.
% Made Nitinol processing faster.
% Removed double efficiency bonus from single block Rocket Engines.
% Changed Efficiency drop-rate on LRE.
% Removed cap on LRE power production.
$ Changed pikyonium tier back to ZPM
$ Fixed Output buffering check on Multiblocks.
$ Fixed LRE disabled if too little fuel.
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$ Fixed COMET behaving like a Fusion Reactor. No more weird power usage/output.
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- Removed free fuel tick on single block rocket engines.
% Changed hg1223 from ZPM to LuV.
% Spelling.
% Adjusted logging.
$ Rewrote large rocket engine logic.
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
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+ Added 10 new casing blocks, with assembler recipes.
- Removed obsolete Chunkloading classes.
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% Retiered Chunkloaders.
$ Potentially Fixed Chunkloaders. Thanks to @Repo-alt if such is the case.
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$ Fix Multiblocks not consuming 2A per input hatch if available.
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$ Fixed Multis not working.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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% Redid handling of Algae Recipes.
% Adjusted Texture handling on Chemical Plant and Algae Farm.
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$ Fixed getNumberedBioCircuit() in CI.
$ Fixed an issue where stripped fields were referenced in server side bytecode.
$ Fixed Tooltips not working as intended for items giving custom GT++ Multi behaviour.
$ Fixed 'No Bonus Output Chance' item not registering correctly.
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+ Added handler for Void Miner to API.
+ Added handler for special multiblock logic to API.
+ Added Initial work For Chemical Plant.
% More work on the Algae Farm.
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+ Added a Structure for Algae farm, which is upgradable.
+ Added some test recipes for Algae via the pond, they will not show in NEI.
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+ Added localization for Rotor Housing achievement.
+ Added the Algae Farm (WIP).
- Removed Durability bar on Iridium Rotors.
- Reverted 2A hatch fix on Multiblocks.
% Adjusted all Robinator recipes, removing the fluid requirements.
$ Fixed Robinators Crashing on Servers.
$ Implemented new backend for all future non-GT tile entities.
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+ Added Turbine Housing.
+ Added recipe for Turbine Housing.
+ Added auto-output behaviour to Super Bus (O), borrowed from GTNH. Closes #576.
% Adjusted Multiblock base checkRecipe function to hopefully now use 2A per energy hatch. (This was done last commit, but was never mentioned)
$ Fixed missing Recipe for Cloaking Device.
$ Fixed Selenium Exploit. Closes #570.
$ Potentially fixed weird cape crash.
$ Added additional logging for TT recipe adding.
$ Did some work on ToggleSneak stuff in Sneak Manager. Fixes #566.
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+ Added Flexible Pair objects to the API.
+ Added logging to ICO formation code.
% Adjusted position of GUI elements in NEI for Chemical Plant recipes.
% Adjusted the recipe for the Lava Filter.
% Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result.
% Adjusted handling of the creative energy buffer.
% Adjusted Achievement handler for Dev Mode.
% Adjusted Tank Capacity on my Chemical Plants.
$ Fixed Output buffer checks on multiblocks, Closes #574.
$ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being)
$ Attempted once more to fix Hot Water localization.
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$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected.
$ Fixed bad oredict look-up for RP1 cell.
$ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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% Updated some Textures.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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$ Corrected certain multiblocks not counting their casings during construction. Fixes #549.
$ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553.
$ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
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+ Added an alternative way to Obtain Blizz rods, dust and Cryotheum dust if GalaxySpace is loaded. Closes #557.
$ Fixed bug in DecayableRecipeHandler.java.
$ Fixed instance where I was directly referencing forestry code.
$ Rewrote how canning/uncanning recipes are handled, hopefully fixes the corruption of the recipe map.
> I potentially broke some of my own canning recipes, so be aware of any missing and let me know.
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+ Added new UV/IR laser lens.
$ Fixed Chemical formula not showing up correctly on some mixed materials.
$ Fixed Tooltips of Rare Earth materials being too long.
$ Fixed Voltage of Rare Earth materials being a tier too high.
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- Removed maintenance requirement from Cyclotron.
% More work on new Multiblock GUIs.
$ Potentially fixed #507.
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be broken)
$ Fixed weirdly encoded symbol within CONTAINER_Cyclotron.java, which didn't tend to play nice for some users.
$ Fixed Cyclotron GUI bug. Closes #473
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$ Fixed 9 in 1 issues. Fixes #495. Closes #460.
% Adjusted PSS Tooltip.
> Added higher tier support to PSS last commit, Closes #519.
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% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
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+ Added Liquid Hydrogen.
+ Added Carbon Dioxide if it doesn't exit (.08 compat)
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https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d.
> I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
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modules. Fixes #500.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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- Removed Heat Pipes. (For now)
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% Made Advanced Mufflers work as efficiently as their standard tier counterparts while there is no air filter. (Currently bugged)
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% Migrated some recipes.
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