| Age | Commit message (Collapse) | Author |
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life easier if I do something similar in 1.10)
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+ Gave the multitank it's own casings and textures.
$ Fixed a case where I used Materials.VALUES instead of Materials.values() to improve GT 5.9 compat.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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+ Added about 20 different materials for use in crafting Multipicks as well.
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+ Added methods to UtilsItems to check if something is radioactive and how radioactive it is 0-3.
- Removed all old dehydrator recipes used in testing.
- Removed some old hard-coded items now generated by the material handler. (No items will be lost, as I doubt anyone ever obtained them.)
$ Fixed some broken textures after refactoring the entire project a few commits ago.
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% Bumped Version.
% Cleaned up Dev. Code and disabled a few components for a new public release.
% Changed some internal code related to blocks, GT casings from GT++ should now handle better.
- Removed Processing_HotIngots.java
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now it's gtPlusPlus.
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