Age | Commit message (Collapse) | Author |
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+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
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exists.. maybe? Should fix #287, I guess.)
+ Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown.
- Removed some Thaumcraft logging.
% More changes to fix NEI handler for Multiblocks.
% Moved Tooltip handling for a few things from the EIO handler to a generic handler.
$ Fixed %'s not showing (third time lucky) on NEI pages.
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are loaded, causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
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% Made the FusionTek MK IV require UV hatches, down from MAX.
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% Tweaked casing name.
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+ Added recipes for the shelves.
% Made the Adv. EBF process 8 parallel recipes, up from 4.
% Made the Fusion Reaction MK IV use the new casings.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
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- Removed some logging.
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$ Fixed missing tooltips for UV/MAX PSS Batteries.
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Renamed cells to the voltage tiers
Added textures for new cells, adjusted existing textures. Texture
colors are vaguely similar to pump/robot arm colors
Legacy power stations will have 1.8 billion EU storage
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+ Added registration and loader for Amazon Warehouse.
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Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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+ Added Recipe for Multi-Machine and Multi-Use Casings.
% Improved Multi-Machine Manual.
$ Made Multi-Machine functional, disabled mode 3.
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$ FindBugs fixes.
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+ Added new textures for casings.
% Improved Large Wiremill tooltip.
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% Improved scanner tooltips for all Multiblocks.
% Improved Tree Farm GUI.
% Merged TreefarmManager.java into TreeFarmHelper.java.
- Stripped Animal Farm of all logic.
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$ Fixed Tree Farmer gui not showing correct power stored.
$ Fixed Tree Farmer hatch textures being incorrect on the top/bottom sides.
$ Minor fix to cutting machine structural check.
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$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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+ Added Sludge output to the Wash Plant.
$ Finished the Cutting Factory.
$ GT ASM.
% Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Implemented fix to stop Wireless charging exploits.
$ Fixed Casing textures on the Tree Farmer.
^ Version bump to 1.6.101-prerelease
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added a config for the Cutting Factory.
% Hid Generator Array Logging.
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$ Fixed the issue where two textures would become Fusion Reactor casings. Fixed thanks to @Technus
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% Changed how cells can be generated for further flexibility.
- Removed logging from the LFTR.
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% Texture changes to COMET casings.
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+ Added Red-Steel casing.
+ More additions to Thermal Centrifuge.
+ Added Wash-Plant and Large Thermal Centrifuge casings.
% Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
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% Changed Autocrafter texture.
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+ Added a casing for the Autocrafter.
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+ Added the Lava Filter.
+ Added Thermal Boiler Casing.
+ Added Recipes for the Thermal Boiler controller and casing block.
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% Cleaned up GT4Entity_ThermalBoiler.java.
$ GregtechMetaTileEntity_Cyclotron.java now conforms to a proper tile entity.
$ Fixed Cyclotron load declaration.
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+ More Cyclotron work.
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$ Implemented Texture Array Expansion.
> This fixes the issue of hatches not using the correct textures.
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+ Added a framework for a Catalytic Reactor.
$ Fixed FFPP recipes.
$ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues.
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% Swapped two textures around for mysterious blobs.
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