Age | Commit message (Collapse) | Author |
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- Stopped tracking pointless changes to .classpath
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Things I fixed during my workspace clone.
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> It just needs to pipe internal tank to the output hatch when it has fluid inside it.
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$ Fixed the Alloy Blast Furnace doing the wrong things when processing recipes. (Recipes just for circuits to molten metal)
% Refactored a heap of Textures.
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> Inadvertently this refactored things in other classes.
% Changed the Blast Smelter Casing Block textures.
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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% Renamed lots of classes.
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+ Added new dusts for nuclear fuel production.
$ Fixed OreDictionary not working for some recipes.
$ Changed the Textures on some machines, to now use GT4 overlay textures.
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- Removed all old code now not required by tanks.
- Removed the GT4 workbench classes, favourite my homebrew ones.
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+ Added custom slots for the Adv. Workbench, that take either tools or IElectricItems.
% Swapped the textures on most multiblocks/casings.
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+ Slowed down the other vent texture to half speed.
+ Added code to allow the usage of the new custom textures.
+ Added some debug messages for furnace recipes.
% Cleaned up the NetworkUtils class and added a nice internet availability check.
$ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09.
% Changed the textures on the Rocket Engine Generators, for hopefully the last time.
% Cleaned up dual fuel code for Rocket Engine Generators.
^ Bumped the build version to 1.4.9-dev
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+ Added a handful of new, old textures from GT4.
% Rewrote portions of the Blueprint item again, to try make it work better with NBT.
+ Added an Example NBT item for myself~ because I am a derp.
+ Added some custom textures for the Industrial Centrifuge.
% Moved all the GT4 Tile Entities to their own loading class.
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+ Updated Generated Tools and their damage taken when mining blocks.
> Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components.
$ Fixed Fluid Cell Recipes between .08/.09 branches.
% Cleaned up some old textures.
+ Added a log message to output total recipes the mod has added for crafting table use.
+ Started the base work for extra NBT data saving for GT TileEntities.
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> Behaves like a wrench unless you hold shift
> While shift is held, it prospects like a Hard Hammer.
> It functions as a wrench when mining machines and a Hard Hammer when mining anything else.
> There are over 100 types available from GT's materials.
+ Added in the FluidItemBlock.class
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life easier if I do something similar in 1.10)
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+ Gave the multitank it's own casings and textures.
$ Fixed a case where I used Materials.VALUES instead of Materials.values() to improve GT 5.9 compat.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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+ Added about 20 different materials for use in crafting Multipicks as well.
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+ Added methods to UtilsItems to check if something is radioactive and how radioactive it is 0-3.
- Removed all old dehydrator recipes used in testing.
- Removed some old hard-coded items now generated by the material handler. (No items will be lost, as I doubt anyone ever obtained them.)
$ Fixed some broken textures after refactoring the entire project a few commits ago.
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% Bumped Version.
% Cleaned up Dev. Code and disabled a few components for a new public release.
% Changed some internal code related to blocks, GT casings from GT++ should now handle better.
- Removed Processing_HotIngots.java
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now it's gtPlusPlus.
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