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path: root/src/Java/gtPlusPlus/xmod/gregtech/common/blocks
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2019-01-30$ Fixed 'bug' where GT wooden Pipes/Frames would require an Axe to harvest. ↵Alkalus
They now require a wrench, freeing up 4 MetaIDs on BlockMachines for myself to use. $ Fixed handling of custom BaseMetaTileEntity implementations. Meta 12-15 is now used by GT++ to deploy custom without requiring any outside items or blocks. $ Fixed IC2 items requiring a pickaxe to mine and shitty wrench handling. You can now just mine them as usual with a wrench. $ Fixed ALL GT/GT++ Tile Entity Tooltips. Formatted some things slighty, added additional information and additional custom tooltip support.
2019-01-29+ Added Super Busses.Alkalus
+ Added Breaker Boxes. + Added Super Jukebox. (framework) + Added King Bat. (framework) + Added Custom WAILA plugin. (framework) + Added lots of simple function calls to CI. (Recipe simplification) % Rewrote the recipes for Wireless Chargers, they now require assembly. % Cleaned up some old code. $ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution. $ Greatly improved code base for pollution scrubbers. $ Added pollution back to the Cyclotron.
2019-01-12+ Added some new Multiblock Controller overlays.Alkalus
2019-01-10+ Added some new Textures, also found some that existed but never got loaded.Alkalus
% Adjusted Casings required for the Matter Fabricator. $ Fixed Large Assembler not requiring power. $ Fixed the Matter Fabricator, it's now much simpler to use. $ Fixed bug pertaining to the extra slot in the Matter Fabricators GUI.
2018-10-29+ Added recipe for heating Titanium Ingots, required for Krypton processing.Alkalus
+ Added custom GT TextureSets. $ Lots of small fixes to Material, Material Generation & Recipe Generation. $ Lots of small fixes to Fluids, Fluid Generation and Fluid Cell Generation. $ Fixed Creative Tabs. $ Possibly fixed issue where tickable items would instantly tick to 0. $ Fixed display names of Throwable Potions. $ Fixed NPE in removeCrudeTurbineRotors(). % Adjusted lots of textures. % Adjusted handling of Thermal Foundation Fluids. % Moved Furnace/EBF and Maceration recipes out of BaseItemDust.java. % Made Tooltips of GT++ Material Blocks, Frames and ores more informational. % Made Bromine a Fluid Material, this will remove all Bromine solid material items from the world. (Ingots, Blocks, etc.) % Increased cost of GT++ Ores in processing. - Broke lots of recipes. > EBF/ABS & All Table Crafting. TBA~
2018-10-22+ Added tiered Control Cores for all Multiblocks, which are now required to run.Alkalus
+ Added new Bus for Control Cores. $ Added packager recipes for all small/tiny dusts, Closes #395. $ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
2018-10-18+ Added basework for XL Turbines.Alkalus
$ Fixed issue where hatches/busses could be counted multiple times on multiblock structure checks. I now add them to a set as opposed to an arraylist.
2018-09-18% Finished up work on large Turbines.Alkalus
2018-09-18+ Added Solar Reflector.Alkalus
% Made Solar Tower more complex structure wise. % Bumped Ticon ASM Handler.
2018-09-17+ Added the Solar Tower.Alkalus
% Tweaked the LAF some more.
2018-09-17+ Added the Large Arc Furnace.Alkalus
% Cleaned up Preloader_Transformer_Handler.java. % Tweaked DevHelper.java.
2018-09-16+ Added ability to disable Large Centrifuge turbine animation. Closes #380.Alkalus
+ Added several hundred obfuscated names to DevHelper.java. + Added Bonemeal as default OB Sprinkler Fertilizer. % More work on OB Sprinkler ASM.
2018-09-12+ Added Advanced Mufflers.Alkalus
+ Added custom overlay textures for new mufflers. % Logging changes. $ Fixed generation of recipes for pocket fusion.
2018-09-01% More Texture Tweaks.Alkalus
2018-09-01+ Added some new Casing Textures.Alkalus
2018-09-01% More work to the Naquadah Reactor Mark XII.Alkalus
2018-09-01% More work on LNR.Alkalus
2018-09-01+ Added a Large Naquadah Reactor.Alkalus
+ Added a Custom Naquadah Input hatch for the Reactor.
2018-08-29+ Added Overflow Valve Covers.Alkalus
+ Added new overlays for Multiblock controllers in GT++. ^ Version Bump to v1.7.02.09. ^ Bumped Recommended version. % Enabled values() for ObjMaps. % Changed .gitignore to no longer ignore the assets directory. % Removed a compilation warning in FishTrapHandler.java.
2018-07-21+ Gave Tokens icons.Alkalus
$ Fixed some invalid recipe logging for recipes that contained nulls. $ Fixed Custom ores not having a default texture. % Moved Pump Logging, it was moved to WARNING from INFO. - Removed most of old Pump tool code.
2018-07-18+ Added the Base work for a Hand pump, that removes fluids from the input ↵Alkalus
tanks of GT machines.
2018-05-29+ Attempted to make some server friendly threaded Super Buffers.Alkalus
+ Initial work on an infinite item holder, for test setups. % Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
2018-05-28+ Added support for IC2C. (Support means that the game will load if this mod ↵Alkalus
exists.. maybe? Should fix #287, I guess.) + Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown. - Removed some Thaumcraft logging. % More changes to fix NEI handler for Multiblocks. % Moved Tooltip handling for a few things from the EIO handler to a generic handler. $ Fixed %'s not showing (third time lucky) on NEI pages.
2018-05-24$ Tried to fix GT ItemList values being called too early when certain mods ↵Alkalus
are loaded, causing them to not be loaded when GT++ is running PreInit(). $ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
2018-05-22% Made the FusionTek MK IV use improved overlays/textures.Jordan Byrne
% Made the FusionTek MK IV require UV hatches, down from MAX.
2018-05-17$ Possible fixed #275.Jordan Byrne
% Tweaked casing name.
2018-05-17+ Added some new Fusion Reactor Casings & Coils.Jordan Byrne
+ Added recipes for the shelves. % Made the Adv. EBF process 8 parallel recipes, up from 4. % Made the Fusion Reaction MK IV use the new casings.
2018-05-15+ Added new textures for the GT Shelves.Jordan Byrne
$ Fixed a bug during ore recipe generation. $ Fixed all GT Shelves using incorrect textures.
2018-05-13Codeenvy (#273)Alkalus
+ Added recipes for all Advanced Multis. + Added new casings for Advanced EBF. + Added Turbine Animations. + Added recipe for the Air Intake Hatch. + Added new textures for the Adv. Vac. Freezer and casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for Adv. Vac. and EBF. + Added a book for Power Storage Solutions. + Added book for the FFPP. - Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.) $ Fixed issue with AIC tooltip. $ Fixed some chemical processing recipes. #266 $ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes. % Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268 % Made Adv. EBF. Use new casing textures. % Streamlined Old School Circuit function call locations to a single handler. % Cleaned up ASM Logging.
2018-04-16+ Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer).Jordan Byrne
- Removed some logging.
2018-04-16% Multiblock Casing shapeless crafting now only grants one per craft in GTNH.Jordan Byrne
$ Fixed missing tooltips for UV/MAX PSS Batteries.
2018-04-08Merge branch 'master' into power-substation-structureAlkalus
2018-04-08% Tweaked some classes related to Textures and Casings.Jordan Byrne
2018-04-05Add energy cell tiers up to MAX voltage, make lowest cell EV tierDavid Vierra
Renamed cells to the voltage tiers Added textures for new cells, adjusted existing textures. Texture colors are vaguely similar to pump/robot arm colors Legacy power stations will have 1.8 billion EU storage
2018-04-06+ Added a casing for the Amazon Warehouse.Jordan Byrne
+ Added registration and loader for Amazon Warehouse.
2018-04-05Rewrite Power Sub-Station machine structureDavid Vierra
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values.
2018-04-06% Refactored Multiblocks into defined packages.Jordan Byrne
2018-03-20+ Added Buffered Dynamos for all Tiers.Jordan Byrne
+ Added particles to the Mining Pipe and Mining Head blocks. + Added a casing block for the BRMPs. % Made Custom GT Pipes/Wires load prior to the GT Machines. $ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
2018-03-03+ Added Multi-Use Casings.Jordan Byrne
+ Added Recipe for Multi-Machine and Multi-Use Casings. % Improved Multi-Machine Manual. $ Made Multi-Machine functional, disabled mode 3.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-22+ Added Industrial Extruder.Jordan Byrne
+ Added new textures for casings. % Improved Large Wiremill tooltip.
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-14$ More Tree Farm work.Jordan Byrne
% Improved scanner tooltips for all Multiblocks. % Improved Tree Farm GUI. % Merged TreefarmManager.java into TreeFarmHelper.java. - Stripped Animal Farm of all logic.
2018-02-14+ All Multiblocks now record run-time.Jordan Byrne
$ Fixed Tree Farmer gui not showing correct power stored. $ Fixed Tree Farmer hatch textures being incorrect on the top/bottom sides. $ Minor fix to cutting machine structural check.
2018-02-04$ Finished the Fishing Pond.Jordan Byrne
$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects. $ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
2018-02-04+ Added more casings for multiblocks.Jordan Byrne
+ Added the Fish Pond. $ Added support for more textures in TAE.java. - Disabled GT ASM.
2018-02-04+ Added recipes for the Cutting Factory.Jordan Byrne
+ Added Sludge output to the Wash Plant. $ Finished the Cutting Factory. $ GT ASM. % Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant.
2017-12-24+ Added the Tesla Tower for base defence.Jordan Byrne
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-12$ Hopefully fixes #159.Jordan Byrne
$ Implemented fix to stop Wireless charging exploits. $ Fixed Casing textures on the Tree Farmer. ^ Version bump to 1.6.101-prerelease