Age | Commit message (Collapse) | Author |
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+ Added proper structure for Flotation Cells.
+ Added all milled materials to flotation cell recipes.
+ Added Human meat drops for dead players.
+ Added Slicing mode for ICM.
% Changed getVoltageForTier to be a switch case.
% Stopped download of cape list in dev environment.
$ Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
$ Fixed Fake Player Handling.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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+ Added some Common Energy Utility Classes.
+ Added ASM to fix handling of hatch slots for busses. (Partial implementation)
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- Disabled some logging.
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% Adjusted some Tree Farm code.
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% Renamed Tree Farmer Casing.
% Cleaned up a few imports.
$ Fixed assorted minor bugs with Multis.
$ Fixed Issue with GT_Utilities via ASM.
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(Server/Client)
% Minor work on the Tree Farm.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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+ Added more recipes for particle related content.
+ Added recipe for Hydrogen Plasma.
+ Added Plasma Tanks.
+ Added Alternative Fusion Reactor.
+ Added recipe for the Super Jukebox.
% Updated Locale files.
$ Hopefully made calls to possibly invalid ItemList values safer.
$ Fixed Large Mixer not working with fluids correctly.
$ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer.
$ Fixed Fusion bug, making all recipes take 4x longer than originally required.
$ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again)
$ Fixed Nano Healing Bauble.
$ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config).
$ Fixed the fact that Portable tanks were still portable in GTNH.
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- Removed lots of logging.
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$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326.
$ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage.
% Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.
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+ Added a custom Mutagen Fluid used in making Large Eggs.
$ Fixed some issue with BlockPos object having invalid worlds.
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+ Added getClassByName(String) to ReflectionUtils.java.
+ Added lots of handlers to ThaumcraftUtils.java.
$ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.
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$ FindBugs fixes.
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% Greatly expanded BlockPos.java.
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% Package cleanup.
- Removed /Bed command.
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+ Things.
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$ Improved mapping of log cutting targets.
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% Improved scanner tooltips for all Multiblocks.
% Improved Tree Farm GUI.
% Merged TreefarmManager.java into TreeFarmHelper.java.
- Stripped Animal Farm of all logic.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
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$ Implemented fix to stop Wireless charging exploits.
$ Fixed Casing textures on the Tree Farmer.
^ Version bump to 1.6.101-prerelease
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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$ Fixed exploit using Long-Range mode, temporarily disabled.
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$ Fixed NPE when tickhandler tries to get null Tile entity.
% Tweaked Stored Energy and A/in/t for Wireless Charger.
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$ Fixed persistent player mappings to null Wireless Chargers.
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$ Fixed Player Ownership mapping not working as intended.
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$ Fixed owner variable not getting a value.
% Tweaked logging to display invalid method being called.
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% Tweaked power usage from EV -> HV.
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+ Adding some debug logging for dev testing.
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> Tesseracts now have a frequency range per play, which is unique to them.
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+ Added better support for detecting valid tools.
- Removed old Dev/Debug stuff.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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can set max logs cut before taking a break. Prevents lag if you plan to cut Large trees. (Stops it cutting 5k logs in one go, default max is 500).
% Changed the Cutting method, so search X/Z, then go up a Y level, not 1-150 Y scanning then moving along. (Allows previous lag breaker to not cut trees in strange angles).
% Tweaked the Clean-up method, so that it does not clean up inside the initial area, also creates 'trash' block break effects.
% Re-enabled Clean-up being called every 60s from postTick().
% Tried adding debug code into the Clean-up method to figure out what area it's tidying. (Pumpkins/Melons/BookCases).
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