Age | Commit message (Collapse) | Author |
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+ Added a custom Mutagen Fluid used in making Large Eggs.
$ Fixed some issue with BlockPos object having invalid worlds.
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+ Added getClassByName(String) to ReflectionUtils.java.
+ Added lots of handlers to ThaumcraftUtils.java.
$ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.
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$ FindBugs fixes.
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% Greatly expanded BlockPos.java.
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% Package cleanup.
- Removed /Bed command.
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+ Things.
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$ Improved mapping of log cutting targets.
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% Improved scanner tooltips for all Multiblocks.
% Improved Tree Farm GUI.
% Merged TreefarmManager.java into TreeFarmHelper.java.
- Stripped Animal Farm of all logic.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
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$ Implemented fix to stop Wireless charging exploits.
$ Fixed Casing textures on the Tree Farmer.
^ Version bump to 1.6.101-prerelease
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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$ Fixed exploit using Long-Range mode, temporarily disabled.
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$ Fixed NPE when tickhandler tries to get null Tile entity.
% Tweaked Stored Energy and A/in/t for Wireless Charger.
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$ Fixed persistent player mappings to null Wireless Chargers.
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$ Fixed Player Ownership mapping not working as intended.
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$ Fixed owner variable not getting a value.
% Tweaked logging to display invalid method being called.
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% Tweaked power usage from EV -> HV.
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+ Adding some debug logging for dev testing.
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> Tesseracts now have a frequency range per play, which is unique to them.
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+ Added better support for detecting valid tools.
- Removed old Dev/Debug stuff.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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can set max logs cut before taking a break. Prevents lag if you plan to cut Large trees. (Stops it cutting 5k logs in one go, default max is 500).
% Changed the Cutting method, so search X/Z, then go up a Y level, not 1-150 Y scanning then moving along. (Allows previous lag breaker to not cut trees in strange angles).
% Tweaked the Clean-up method, so that it does not clean up inside the initial area, also creates 'trash' block break effects.
% Re-enabled Clean-up being called every 60s from postTick().
% Tried adding debug code into the Clean-up method to figure out what area it's tidying. (Pumpkins/Melons/BookCases).
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% Changed Bonemeal effect and playing handling it within the Tree Farmer, different grade fertilisers produce different growth rates.
$ Fixed the issue where the Tree Farmer got stuck during it's ticking cycle.
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Tree Farmer GUI. Thanks to @Dragon2488 for showing me how Container syncing should be done properly.
% Rewrote the Tooltip for the Tree Farmer Controller block.
% Changed the Tree Farmer GUI, moved the item slot up 18px and added a console for the power information.
$ Fixed the tool check returning Null when valid tools were present in the Tree Farmer.
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