Age | Commit message (Collapse) | Author | |
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2017-01-23 | + Added a lag breaker to the Tree Farmer, a configurable option in which you ↵ | Draknyte1 | |
can set max logs cut before taking a break. Prevents lag if you plan to cut Large trees. (Stops it cutting 5k logs in one go, default max is 500). % Changed the Cutting method, so search X/Z, then go up a Y level, not 1-150 Y scanning then moving along. (Allows previous lag breaker to not cut trees in strange angles). % Tweaked the Clean-up method, so that it does not clean up inside the initial area, also creates 'trash' block break effects. % Re-enabled Clean-up being called every 60s from postTick(). % Tried adding debug code into the Clean-up method to figure out what area it's tidying. (Pumpkins/Melons/BookCases). | |||
2017-01-23 | + Added a volatile XSTR variable to CORE.java | Draknyte1 | |
% Changed Bonemeal effect and playing handling it within the Tree Farmer, different grade fertilisers produce different growth rates. $ Fixed the issue where the Tree Farmer got stuck during it's ticking cycle. | |||
2017-01-21 | + Added information about the power stored and operations remaining to the ↵ | Draknyte1 | |
Tree Farmer GUI. Thanks to @Dragon2488 for showing me how Container syncing should be done properly. % Rewrote the Tooltip for the Tree Farmer Controller block. % Changed the Tree Farmer GUI, moved the item slot up 18px and added a console for the power information. $ Fixed the tool check returning Null when valid tools were present in the Tree Farmer. | |||
2017-01-20 | % Moved some Tree Farmer code to a Helper Class. | Draknyte1 | |