Age | Commit message (Collapse) | Author |
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+ Added better handler for packager recipes.
% Moved RTG fuel pellet recipe handling to it's own function.
$ Fixed minor oversight in ItemStackData.
$ Fixed TC Alchemical Furnace being a laggy PoS.
$ Maybe fixed TC Aspect scanner on items with invalid unlocal names.
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- Removed VFCs ability to handle flasks with fluid in them.
- Disabled Thaumic Tinkerer Hazmat additions.
- Disabled Item Overflow Covers.
% Made Green Rocket Fuel more expensive.
% Made Purple Rocket Fuel use less copper, give more output.
$ Fixed unloacl name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.
$ Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.
$ Fixed Automation of Pollution Scrubbers.
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+ Added more types of armour to the Hazmat list.
+ Added recipes to convert GT++ Plutonium239 into normal Plutonium.
+ Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.
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$ Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
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+ Added '/gtpp hand' command.
+ Added TungstenSteel & Neutronium tool variants to NEI while in dev.
+ Added Large Semifluid Generator and a crafting recipe for it.
+ Added Placeholder for Adv. Assembly Line.
+ Added Distillus Upgrade Chip and a crafting recipe for it.
% Updated build.gradle.
% Reworked a few recipes.
$ Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
$ Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
$ Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
$ Fixed bad handling of hatch textures on a few multiblocks.
$ Semi-Fixed Distillus.
$ Fixed Semifluid Generator recipes.
$ Fixed Semifluid Generators crashing the game when mined.
$ Fixed bad handling of calls to ItemList.java.
$ Began work fixing all ASM to be more compatible with ProGuard.
$ Fixed compiler complaining about varargs.
^ Bumped version to 1.7.05.x.
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+ Added simple functions to CI for obtaining catalysts.
% Improved Catalyst handling across the board.
$ Fixed Pyromatic 'mode' handling.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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+ Added recipes for Chunkloaders.
+ Added recipe for Algae Farm.
+ Added recipes for Overflow Hatches.
% Halved recipe time on Algae Farming, enabled use of compost to increase output.
$ Potentially fixed the Overflow Hatches.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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$ Corrected Rainforest Oak sapling recipes and also fixed the Charcoal Pit Igniter. Further fixes #454.
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+ Added new UV/IR laser lens.
$ Fixed Chemical formula not showing up correctly on some mixed materials.
$ Fixed Tooltips of Rare Earth materials being too long.
$ Fixed Voltage of Rare Earth materials being a tier too high.
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https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d.
> I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
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+ Added extra tiered covers. (For use in GTNH mostly)
+ Added textures and colour coding for Ztones covers.
+ Localized some cover names.
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% Migrated some recipes.
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$ Minor Fixes.
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$ Fixed #479.
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+ Added some Common Energy Utility Classes.
+ Added ASM to fix handling of hatch slots for busses. (Partial implementation)
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projectile mode.
$ Fixed Bombs not having a renderer.
$ Fixed Mode changing on custom GT Tools. Fixes #80
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% Adjusted Angle Grinder Recipes.
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% Adjusted Tooltips on Angle Grinders.
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% Made RAW collectors produce 10x less.
$ Fixed tooltips on RAW collectors.
$ Fixed a bug regarding STARTUP_PHASE.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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+ Added recipe for Strange Dust.
+ Added recipe for Slow Builders Ring.
+ Added recipes for Charge Packs.
+ Added recipes to make obtaining Zirconium a little earlier.
+ Added packager recipes for all ore materials.
+ Added lathe recipes for all materials -> rods. Closes #411.
+ Added way to process Silicon Carbide into Synthetic Graphite. Closes #407.
+ Added proper achievement localization for all new AL recipes.
+ Added more INIT_PHASE's.
- Removed ways to obtain Trinium dust in GTNH. (Leave handling to GT instead).
% Adjusted recipes for Cyclotron and Casings, it's now assembled instead of shape crafted.
% Adjusted circuits used in lower tier dehydrator recipes for consistency. Closes #364.
% Adjusted a few materials having '-' in their name within en_US.lang.
% Adjusted power capacity of the Gem Batteries.
% Adjusted tiering for Large Auto-Assembler, it has been reduced by one.
% Adjusted composition of Pikyonium to now require Yttrium, instead of the rare Ytterbium.
% Adjusted composition of DEEP_EARTH_REACTOR_FUEL_DEPOSIT to be slightly more balanced.
% Adjusted smelting point of Zirconium Carbide.
$ Fixed an NPE in GeneralTooltipEventHandler.java.
$ Fixed weird invisible recipes. Closes #304.
$ Confirmed Large Mixer is now working correctly. Closes #366. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/918d763dabd82d47db739a1b0a51c01f0803adc0).
$ Confirmed Matter Fabricator is now working correctly. Closes #360.
+ Auto Doors. Closes #338. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/22c6a05a8a3a00294bcb8890a1e2a0fdc9196de8).
% Changed Energy Buffer Recipes. Closes #52. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/499411aa21ac4a742b6d51ef3ce9c4046d0a22c1).
$ Invalid Recipe. Closes #241. (Closed in unknown, previous commit).
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+ Added recipes for New batteries and their components. (To be use in the charger packs).
% Mildly adjusted Circuit programmer recipe.
% Adjusted Plasma hatch to be output only.
$ Fixed bad tooltips on material blocks/frames.
$ Fixed Lang formatting issue.
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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+ Added recipes for the Circuit Programmer, Lead Lined Chest & the RTG.
% Adjust Computer Cube recipe to now require an assembler.
% Adjusted recipes using MAX tier machine components to use the correct parts in GTNH.
% Greatly reduced EU capacity for the Computer Cube.
$ Mostly finished work on the Generator Array. (Still requires some fine tuning but the general result is solid)
$ Fixed a weird bug with hand-pumps, causing crashes due to an invalid offset for IIcons.
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- Made Xp Convertor redundant.
$ Hopefully fixed ExtraUtils complaining about rendering.
$ Additional 5.08 support.
$ Possibly fixed recipes for some items which don't display in NEI correctly.
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Hypogen, Titansteel, Arcanite, Octiron, Tungsten Titanium Carbide, Astral Titanium, Celestial Tungsten, Chronomatic Glass).
+ Added Carbon nanotubes, Carbyne and associated materials required to create them.
+ Added Hypervisor Matrix (Fusion), a core component for the MK4.
% Tweaked recipes for the MK4 Fusion Reactor and components, making it significantly harder.
$ Fixed some base elements not generating correctly due to inverted logic for detection.
$ Fixed rare chance for an invalid compressor recipe to generate.
$ Fixed Voltages and tiering of all materials, resolves many recipe issues within the EBF and ABS.
$ Fixed invalid compound tooltips on all ore materials.
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+ Added new overlays for Multiblock controllers in GT++.
^ Version Bump to v1.7.02.09.
^ Bumped Recommended version.
% Enabled values() for ObjMaps.
% Changed .gitignore to no longer ignore the assets directory.
% Removed a compilation warning in FishTrapHandler.java.
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all configuration settings.
$ Tweaked Vanilla Sleeping at heights fix.
+ Added an interface for bug fixes, for future flexibility.
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$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.
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+ Added some ore veins to Australia Dimension.
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tanks of GT machines.
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+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
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$ FindBugs fixes.
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(Extruder/Alloy Smelter)
+ Added recipes for the Iron and Steel rotor shafts to be crafted using the Shaft extrusion shape.
+ Added Block of Vibrant alloy to blockVibrantAlloy in the Ore Dictionary.
$ Fixed missing extrusion shaft recipe, due to blockVibrantAlloy not existing previously.
% Changed texture for GT computer cube.
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$ Fixed Circuits so that each one has a valid replacement type.
$ Fixed a bug some materials had invalid radiation levels.
$ Fixed crushed ore item type textures.
+ Added recipes for all crushed ore items.
+ Added processing recipes for all crushed ore items.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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5 Slightly tweaked fuel length of pellets.
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