Age | Commit message (Collapse) | Author |
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+ LFTR is now registered on startup for internal testing, expect results soon.
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create UU-A on the fly, for a reduced cost.
+ Much Logging, many reads.
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Things I fixed during my workspace clone.
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> It just needs to pipe internal tank to the output hatch when it has fluid inside it.
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+ Added many more config options.
$ Fixed workbench crash, third time lucky.
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^ Bumped mod version to v1.4.9-release
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% Will re-use dual fluid generator code later.
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+ More work on the Maceration Stack recipe handling, to duplicate to other machines when complete.
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$ Fixed the Alloy Blast Furnace doing the wrong things when processing recipes. (Recipes just for circuits to molten metal)
% Refactored a heap of Textures.
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generate in a proper fashion.
$ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids.
% Separated GT Material and my Material recipe generation for the Blast Alloy Smelter.
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> Inadvertently this refactored things in other classes.
% Changed the Blast Smelter Casing Block textures.
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+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts.
+ Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component)
% Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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% Renamed lots of classes.
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server/client versions, all with various constructors. (World/String/UUID) - Closes #31
% Moved a heap of Code to separate Utils classes.
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+ Added new dusts for nuclear fuel production.
$ Fixed OreDictionary not working for some recipes.
$ Changed the Textures on some machines, to now use GT4 overlay textures.
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NBT as they are filled/drained.
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- Removed all old code now not required by tanks.
- Removed the GT4 workbench classes, favourite my homebrew ones.
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move his fluids and stop complaining about the pump. :p
^ Bumped the build version to 1.4.9-dev-3
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+ Added a 'hopeful' save for fluids when the TileEntity is broken.
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> Also moved most of the mod and it's hosting to Curse - http://curse.com/project/252448
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+ Slowed down the other vent texture to half speed.
+ Added code to allow the usage of the new custom textures.
+ Added some debug messages for furnace recipes.
% Cleaned up the NetworkUtils class and added a nice internet availability check.
$ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09.
% Changed the textures on the Rocket Engine Generators, for hopefully the last time.
% Cleaned up dual fuel code for Rocket Engine Generators.
^ Bumped the build version to 1.4.9-dev
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% Changed the Rocket Engines to now require two separate fuels at once. (The secondary fuel will deplete quite slowly, consider using the better fuel here)
% Changed interface handling for the Tesseract Terminal.
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+ Added a handful of new, old textures from GT4.
% Rewrote portions of the Blueprint item again, to try make it work better with NBT.
+ Added an Example NBT item for myself~ because I am a derp.
+ Added some custom textures for the Industrial Centrifuge.
% Moved all the GT4 Tile Entities to their own loading class.
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+ Added recipes and fuels for all Geothermals. (Normal Lava and Pahoehoe Lava)
$ Fixed workbench not saving crafting table contents when closed.
% Changed internal loading of Workbenches, Tanks and Geothermals.
% Disabled old workbench buttons, now using Gregtech Holo slots.
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a WIP.
// Temporarily added Workbench registration to the Tiered Tanks Loader.
% Added some logging to the Plate Generation.
$ Fixed getTexture() in BaseMetaTileEntityEx.java to now support all branches of Gregtech.
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+ Updated Generated Tools and their damage taken when mining blocks.
> Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components.
$ Fixed Fluid Cell Recipes between .08/.09 branches.
% Cleaned up some old textures.
+ Added a log message to output total recipes the mod has added for crafting table use.
+ Started the base work for extra NBT data saving for GT TileEntities.
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+ Bumped Build version and recommended version.
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+ Added a few missing classes from my last merge.
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$ Fixed Cable Tile Entities for older GT versions, it now uses reflection to determine overheat ticks value, otherwise uses default. if .08 is loaded, it uses the old method.
$ Swapped the tiered tank back to standard MTE classes.
% Changed internal handling of GT Tools again, to better support wrenches on versions that don't themselves.
+ Added the last missing libs/deps.
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+ Re-added recipes for the Rocket Engines.
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+ Gave the multitank it's own casings and textures.
$ Fixed a case where I used Materials.VALUES instead of Materials.values() to improve GT 5.9 compat.
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% Changed Cell recipes to be cheaper.
% Changed All generated pipes EU/t and time taken, to fall in line with other materials and their tiers.
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+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise)
$ Fixed TF stuff loading when it shouldn't, again.
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% Bumped Version.
% Cleaned up Dev. Code and disabled a few components for a new public release.
% Changed some internal code related to blocks, GT casings from GT++ should now handle better.
- Removed Processing_HotIngots.java
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+ Added some log messages for what gets added to GC FishTraps.
+ Added a version check to the FishTrap related content loading, so as only to support older versions. 2.3.1 and below.
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now it's gtPlusPlus.
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