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path: root/src/Java/gtPlusPlus/xmod/gregtech/common/tileentities
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2018-02-09Improve Industrial Information Panel readout for Energy BuffersDavid Vierra
Remove code related to inventory slots Remove redundant overrides in Creative Energy Buffer Remove inventory-related delay from info data update Right-align numbers in info data readout Format current storage number in right-click chat readout
2018-02-08+ Added recipe for Fishing Port and Aquatic Casings.Jordan Byrne
+ Added Fishing Port config option.
2018-02-08$ Tried fixing errors with chunkloader not correctly force loading chunks on ↵Jordan Byrne
server restarts.
2018-02-08$ Small fix to the ABS logic for circuits.Jordan Byrne
2018-02-08% Made material recycling use the centrifuge, instead of the electrolyzer.Jordan Byrne
% Updated ABS tooltip to reflect new GUI slot.
2018-02-08$ Made the Alloy Blast Smelter use Circuits in it's GUI.Jordan Byrne
$ Fixed Chunkloading error.
2018-02-08$ Fixed a bug when using older versions of GT.Jordan Byrne
+ Did Fish Stuff.
2018-02-08+ Added Plugin system.Jordan Byrne
$ Fixed issue with Fishing Pond.
2018-02-07$ Work on GT Chunkloader.Jordan Byrne
2018-02-07Merge pull request #212 from ↵Alkalus
codewarrior0/industrial-centrifuge-gendustry-comb-fix Fix Industrial Centrifuge not processing Gendustry customized combs. Pass the buffer check if the recipe has more than 16 outputs.
2018-02-07+ Tried redoing the Pocket Fusion Reactor.Jordan Byrne
2018-02-06Recommend HV output bus for Industrial CentrifugeDavid Vierra
2018-02-05+ Re-added Iron Rod -> Iron Bars recipe which was removed from GT long ago.Jordan Byrne
$ Work on Pocket Fusion reactor.
2018-02-05Merge pull request #211 from codewarrior0/patch-3Alkalus
Make Rocket Engines more appealing to casual players
2018-02-05$ Made Multiblock controllers implement a function to allow an Item Slot in ↵Jordan Byrne
their GUI. $ Fish Pond work.
2018-02-04$ Finished the Fishing Pond.Jordan Byrne
$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects. $ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
2018-02-04+ Added more casings for multiblocks.Jordan Byrne
+ Added the Fish Pond. $ Added support for more textures in TAE.java. - Disabled GT ASM.
2018-02-04+ Added recipes for the Cutting Factory.Jordan Byrne
+ Added Sludge output to the Wash Plant. $ Finished the Cutting Factory. $ GT ASM. % Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant.
2018-02-04$ More improvements to the GT ASM.Jordan Byrne
2018-02-04$ Fixed Field injection ASM doing double injections.Jordan Byrne
$ Fixed Super Chest ID collision. % Made Super Chests hold 1/2 as much.
2018-02-03Make Rocket Engines more appealing to casual playersDavid Vierra
2018-02-04+ Added Super Chests.Jordan Byrne
$ More work on Gregtech ASM. > NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
2018-01-31+ Added config to disable tooltips on EIO ingots.Jordan Byrne
$ Fixed worldgen issue in Everglades. $ Fixed Power Sub-station not handling output voltages correctly. $ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
2018-01-30$ Fix Industrial centrifuge not inheriting correct textures for hatches/buses.Jordan Byrne
2018-01-29Change IndustrialWashPlant.checkWater() to only fill the basinDavid Vierra
No longer tries to do `checkMachine()` things like add buses and hatches
2018-01-29+ Added Patron Capes.Jordan Byrne
% Changed Power Sub-Station recipe, harder in GTNH. Closes #194. Also closes https://github.com/GTNewHorizons/NewHorizons/issues/2517. % Tweaked Industrial Sifter & Wash Plant items/operation. % Greatly improved the Iron Blast Furnace for GT 5.09. It is now double the speed of a Bronze/Bricked Blast Furnace.
2018-01-28Rewrite and refactor checkRecipe() for several multiblocks, restore machine ↵David Vierra
sounds `checkRecipeGeneric()` implements parallel processing, EU/t discounts and speed boosts, increased random chances, and can be used to consider each input bus individually (as seen in the Industrial Material Press) to allow each bus to use a different Configuration Circuit. Also considers the voltage input limit of the multiblock when counting recipes to do in parallel - if the energy hatch is too small, it will process fewer recipes at once. Plays the machine's sound, if any, on success. `checkRecipeGeneric()` also checks `canBufferOutput()` and will pause the machine if it has no bus/hatch room for the recipe output. `getValidOutputSlots()` is rewritten as `canBufferOutput()`, which now checks both the item output buses and fluid output hatches to make sure recipe output can be accepted. This is used to pause a machine instead of allowing it to continue working and void outputs, if the outputs can't be stored in a bus and/or hatch. NOTE: `canBufferOutput()` doesn't consider parallel processing, so there are a few recipes where, if done in parallel, it may get a false positive on the buffer check and void some outputs. In practice, this will rarely happen. Removed unused imports, fields, and locals. Industrial Centrifuge now uses `checkRecipeGeneric()` with 4 parallel recipes and a 40% speed boost. Industrial Coke Oven now uses `checkRecipeGeneric()` with 12 parallel recipes if using Heat-Resistant Casings, or 24 if using Heat-Proof Casings. Sound plays while processing. Industrial Cutting Machine now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Pollution removed since the Machine is built with no Muffler Hatch. Industrial Electrolyzer now uses `checkRecipeGeneric()` with 2 parallel recipes and a 40% speed boost. Maceration Stack now uses `checkRecipeGeneric()` with 8*tTier parallel recipes, a 60% speed boost, and an increased amount (~33%) of random outputs. Sound plays while processing. Material Press now uses `checkRecipeGeneric()` with 2 parallel recipes and a 50% speed boost. Each input bus is considered separately for finding recipes, allowing each bus to hold a different Configuration Circuit. Sound plays while processing. Industrial Sifter now uses `checkRecipeGeneric()` with 2 parallel recipes, a 400% speed boost, and an increased amount (~15%) of random outputs. Changed particles to appear above the sieve grates. Industrial Thermal Centrifuge now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Industrial Washing Plant now uses `checkRecipeGeneric()` with 2 parallel recipes and an 80% speed boost. Stone Dust outputs are no longer deleted. Wire Factory now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Sound plays while processing.
2018-01-28Fix #184 - Large Thermal Centrifuge not completing multiblockDavid Vierra
2018-01-25$ Further fixes to Pollution and Multiblocks, revision of ↵Jordan Byrne
7ddb7f5e8ed9fe60b730183c7a04f3bce3b8f815. + Added a handler for class transformers. % Added test case to tiered tanks for NBT storing. - Removed logging from some reflection calls.
2018-01-24$ Several 5.08 compat fixes.Jordan Byrne
$ Fixed pollution, which was causing all multiblocks to fail. This was pointed out in #191 by @CodeWarrior0, however I decided to re-do it myself to better handle the .08 compat. $ Fixed all multiblocks being broken as fuck. Fixes #190, fixes #186 and also fixes #176. - Removed some useless logging from the mining explosives.
2018-01-08+ Added a recipe to craft Mining Explosives.Jordan Byrne
+ Added missing file. WorldGen_GT.java. % Tweaked Mining Explosive logic. % Tweaked entity fuse variable in primed mining explosive. % Swapped some XSTR's to CSPRNG's. $ Fixed mining explosives renderer. $ Fixed Tesla Tower attacking Items on the ground.
2017-12-24+ Added the Tesla Tower for base defence.Jordan Byrne
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-15More fixes pre-gtnh update (#168)Alkalus
$ Tree Farmer Fix (a) $ Multitank Fix. ^ Version Bump. * + Added Chainsaw support to treefarm. + Added check for creative tools to tree farm for creative testing.
2017-12-15Add TecTech support (#166)Alkalus
+ Added check for TecTech mod. + Added TecTech support to my Base Multiblock. + Added TecTech support to my Power-Substation. + Added TecTech support to my Generator Array. % Made GT++ load after a few more mods that were recently added. $ Fixed else statement for computronics load message during startup. $ By now supporting Multi-amp Dynamos, this closes #161.
2017-12-12$ Hopefully fixes #159.Jordan Byrne
$ Implemented fix to stop Wireless charging exploits. $ Fixed Casing textures on the Tree Farmer. ^ Version bump to 1.6.101-prerelease
2017-12-11$ Fixed bad naming of ConfigSwitches after PR #160, as class was refactored ↵Jordan Byrne
before merge.
2017-12-11Merge GTNH features and changes (#160)Daniel
+ GTNH full compat mode. + Added boiler config, recipes changes and minor tweaks. $ Fix nbtutuls. $ Tree farm fixes. % Pipe and cable rendering tweaks.
2017-12-10% Major Refactor of the base GT++ class.Jordan Byrne
% Moved Config Handling to it's own class. % Renamed configSwitches.class to ConfigSwitches.class. + Added framework for Segment Analytics.
2017-11-28$ Fixed Thermal Centrifuge Structure check.Alkalus
$ Moved all SubscribeEvents to it's own handler function. % Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
2017-11-27$ 5.08.33 compat.Alkalus
2017-11-27$ Compatibility Fixes.Alkalus
- Removed Ore-Regeneration command.
2017-11-23+ Added Ink Sacs to Fish trap loot.Alkalus
+ Added recycling recipes for all material components. + Added EnderIO alloys to the Alloy Blast Smelter. - Reduced rate of Sand from Fish Trap by 5%. - Removed some logging. $ Fixed Tooltip of Large Sifter stating it only required 9 Sieves, now says 18 as intended. $ Fixed Recipe Recycling not working as intended.
2017-11-22+ Added the basic framework for Ore Regen commands.Alkalus
+ Added more missing Blast Smelter recipes. $ Fixed Alloy Blast Smelter not using fluids as expected.
2017-11-17+ Gave people free capes.Alkalus
% Redid cape handler. - Removed annoying logging.
2017-11-17^ Version Bump.Alkalus
% Tweaked SFR side texture when active.
2017-11-17+ Added in the Compact Fusion Reactor.Alkalus
% Did work on the CFR. $ Fixed a tooltip on the Pollution Detector.
2017-11-17+ Added the Cutting Factory Multiblock.Alkalus
+ Added a config for the Cutting Factory. % Hid Generator Array Logging.
2017-11-17+ Added the Generator Array.Alkalus
2017-11-16+ Added the ability for the Pollution Detector to output redstone when above ↵Alkalus
a level set by the screwdriver. + Added pollution to the Wash plant. % Improved Pollution Detector right click message.